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MSX DATA BOOK, includes originals 1984 specifications of the MSX standard computers.Hardware Specification, covers the MSX standard hardware configuration in terms of the requirements for the LSis,memory size, interrupts, screen, keyboard, and sound used in the main unit; and the various (cassette, floppy, printer, serial, and slot) interfaces and connectors. It also covers topics such as cartridges, expansion, ports, and memory maps.It contains a reference guide for MSXBASIC and information for advanced programming, contains a user's guide to MSX-DOS and Disk BASIC. The book covers the serial (RS-232C) expansion and BIOS calls available in the extended version. Also a SOFTWARE DEVELOPMENT GUIDE, contains information for software developers, and more...
The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.
Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover Ring inputs, outputs, and what is in between. You’ll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You’ll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you’ll play with two artifacts vital to Ring programming: functions and objects. You’ll learn how they can be composed to solve a problem and how advanced programming paradigms, such as declarative and natural, are beautifully implemented on top of them. As part of the discussion, you’ll also work on game programming. You’ll learn how you design your game declaratively, in Ring code, just as if you were designing it in visual software. Finally, the author lays out how programming can be understood in a gamified context. You will be told the truth about how gaming can be a better metaphor to achieve mastery of Ring programming. This book is for those who are passionate about writing beautiful, expressive, and learnable code. It has been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and benefit from a one-stop collection of lessons learned from real-world, customer-facing programming projects. What You Will Learn Get started with Ring and master its data types, I/O, functions, and classesCarry out structural, object-oriented, functional, declarative, natural, and meta programming in RingUse the full power of Ring to refactor program code and develop clean program architecturesQuickly design professional-grade video games on top of the Ring game engine Who This Book Is For Beginners looking for a consistent and hackable programming environment with a strong flavor of learnability and expressiveness.
While Russian computer scientists are notorious for their interference in the 2016 US presidential election, they are ubiquitous on Wall Street and coveted by international IT firms and often perceive themselves as the present manifestation of the past glory of Soviet scientific prowess. Drawing on over three hundred in-depth interviews, the contributors to From Russia with Code trace the practices, education, careers, networks, migrations, and lives of Russian IT professionals at home and abroad, showing how they function as key figures in the tense political and ideological environment of technological innovation in post-Soviet Russia. Among other topics, they analyze coders' creation of both transnational communities and local networks of political activists; Moscow's use of IT funding to control peripheral regions; brain drain and the experiences of coders living abroad in the United Kingdom, United States, Israel, and Finland; and the possible meanings of Russian computing systems in a heterogeneous nation and industry. Highlighting the centrality of computer scientists to post-Soviet economic mobilization in Russia, the contributors offer new insights into the difficulties through which a new entrepreneurial culture emerges in a rapidly changing world. Contributors. Irina Antoschyuk, Mario Biagioli, Ksenia Ermoshina, Marina Fedorova, Andrey Indukaev, Alina Kontareva, Diana Kurkovsky, Vincent Lépinay, Alexandra Masalskaya, Daria Savchenko, Liubava Shatokhina, Alexandra Simonova, Ksenia Tatarchenko, Zinaida Vasilyeva, Dimitrii Zhikharevich
Conquer SQL Server 2017 administration—from the inside out Dive into SQL Server 2017 administration—and really put your SQL Server DBA expertise to work. This supremely organized reference packs hundreds of timesaving solutions, tips, and workarounds—all you need to plan, implement, manage, and secure SQL Server 2017 in any production environment: on-premises, cloud, or hybrid. Four SQL Server experts offer a complete tour of DBA capabilities available in SQL Server 2017 Database Engine, SQL Server Data Tools, SQL Server Management Studio, and via PowerShell. Discover how experts tackle today’s essential tasks—and challenge yourself to new levels of mastery. • Install, customize, and use SQL Server 2017’s key administration and development tools • Manage memory, storage, clustering, virtualization, and other components • Architect and implement database infrastructure, including IaaS, Azure SQL, and hybrid cloud configurations • Provision SQL Server and Azure SQL databases • Secure SQL Server via encryption, row-level security, and data masking • Safeguard Azure SQL databases using platform threat protection, firewalling, and auditing • Establish SQL Server IaaS network security groups and user-defined routes • Administer SQL Server user security and permissions • Efficiently design tables using keys, data types, columns, partitioning, and views • Utilize BLOBs and external, temporal, and memory-optimized tables • Master powerful optimization techniques involving concurrency, indexing, parallelism, and execution plans • Plan, deploy, and perform disaster recovery in traditional, cloud, and hybrid environments For Experienced SQL Server Administrators and Other Database Professionals • Your role: Intermediate-to-advanced level SQL Server database administrator, architect, developer, or performance tuning expert • Prerequisites: Basic understanding of database administration procedures
Build your own retro games for the Nintendo Entertainment System. From Super Mario Bros to The Legend of Zelda, games of the Nintendo Entertainment System (NES) defined the childhoods of millions. Now with the power of modern tools you can start creating NES games of your very own! This all-practical beginner's guide will show you how to get started, with guidance on everything from graphics and music, to the Assembler language needed to get the most out of the NES, to enemy AI. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Design and develop your own action game from scratch Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how! You don’t need any game development experience or specialist programming skills. You don’t need a team of developers and graphic artists. This one-stop guide teaches you everything you need to know, step-by-step. About the book Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you’ll need to use. Learn about the NES’s awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that’s based on the awesome Astrosmash game reminiscent of games from your childhood. About the reader For anyone interested in building their own retro games! No programming experience required. About the author Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80’s. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.
The search for symmetry is part of the fundamental scientific paradigm in mathematics and physics. Can this be valid also for economics? This book represents an attempt to explore this possibility. The behavior of price-taking producers, monopolists, monopsonists, sectoral market equilibria, behavior under risk and uncertainty, and two-person zero- and non-zero-sum games are analyzed and discussed under the unifying structure called the linear complementarity problem. Furthermore, the equilibrium problem allows for the relaxation of often-stated but unnecessary assumptions. This unifying approach offers the advantage of a better understanding of the structure of economic models. It also introduces the simplest and most elegant algorithm for solving a wide class of problems.