Download Free Moving The Enemy Book in PDF and EPUB Free Download. You can read online Moving The Enemy and write the review.

This study examines the Huai Hai Campaign as an example of operational-level warfare as described in the 2001 version of U.S. Army Field Manual 3-0, Operations. It also examines the campaign from the perspective of the military thought contained in the ancient Chinese military classic, The Art of War, and the Communist operational doctrine in effect at the time of the campaign. What emerges is a picture of what operational art can contribute to warfare. Communist commanders consistently maintained an awareness of the war situation as a whole and continually ensured that the objectives of their military operations were linked to strategic goals. The study shows that Su Yu, the acting commander of the East China Field Army, was an excellent practitioner of operational art and a general who was willing to speak out against military operations that would not contribute to achieving political, social, or economic goals. The study contains background material on the Communist mili-tary forces that fought the campaign and the commanders who led them in the field. Using messages sent between various Communist headquarters, the study describes and analyzes the operational decisions that were made. Much of this material has not appeared before in English. This enables readers to gain a fresh appreciation for the professional competence of military men who were among the founding generation of the People's Liberation Army and later played significant roles in building the military strength of the People's Republic of China.
“In the world of black-op thrillers, Mitch Rapp continues to be among the best of the best” (Booklist, starred review), and he returns in the #1 New York Times bestselling series alone and targeted by a country that is supposed to be one of America’s closest allies. After 9/11, the United States made one of the most secretive and dangerous deals in its history—the evidence against the powerful Saudis who coordinated the attack would be buried and in return, King Faisal would promise to keep the oil flowing and deal with the conspirators in his midst. But when the king’s own nephew is discovered funding ISIS, the furious President gives Rapp his next mission: he must find out more about the high-level Saudis involved in the scheme and kill them. The catch? Rapp will get no support from the United States. Forced to make a decision that will change his life forever, Rapp quits the CIA and assembles a group of independent contractors to help him complete the mission. They’ve barely begun unraveling the connections between the Saudi government and ISIS when the brilliant new head of the intelligence directorate discovers their efforts. With Rapp getting too close, he threatens to go public with the details of the post-9/11 agreement between the two countries. Facing an international incident that could end his political career, the President orders America’s intelligence agencies to join the Saudis’ effort to hunt the former CIA man down. Rapp, supported only by a team of mercenaries with dubious allegiances, finds himself at the center of the most elaborate manhunt in history. With white-knuckled twists and turns leading to “an explosive climax” (Publishers Weekly), Enemy of the State is an unputdownable thrill ride that will keep you guessing until the final page.
Despite the strong influence of just war theory in military law and practice, warfare is commonly considered devoid of morality. Yet even in the most horrific of human activities, there is frequent communication and cooperation between enemies. One remarkable example is the Christmas truce—unofficial ceasefires between German and English trenches in December 1914 in which soldiers even mingled in No Man’s Land. In Conspiring with the Enemy, Yvonne Chiu offers a new understanding of why and how enemies work together to constrain violence in warfare. Chiu argues that what she calls an ethic of cooperation is found in modern warfare to such an extent that it is often taken for granted. The importance of cooperation becomes especially clear when wartime ethics reach a gray area: To whom should the laws of war apply? Who qualifies as a combatant? Should guerrillas or terrorists receive protections? Fundamentally, Chiu shows, the norms of war rely on consensus on the existence and content of the laws of war. In a wide-ranging consideration of pivotal instances of cooperation, Chiu examines weapons bans, treatment of prisoners of war, and the Geneva Conventions, as well as the tensions between the ethic of cooperation and the pillars of just war theory. An original exploration of a crucial but overlooked phenomenon, Conspiring with the Enemy is a significant contribution to military ethics and political philosophy.
Becoming a coder is all fun and games! Everyone should learn to code. Much like drawing and sketching, playing an instrument, cooking, or taking pictures and shooting videos, coding is a creative endeavor, which means it's a way to actually create stuff, and creating stuff is incredibly rewarding and satisfying. Sure, it's fun to spend hours on your phone looking at what other people have created; but that's nothing compared to the joy and satisfaction of creating things that other people consume and use. Yep, coding is fun! And if that weren't enough, when you learn to code you develop all sorts of invaluable skills and traits beyond just coding. These include planning, problem solving, communication, logic, empathy, attention to detail, patience, resilience, persistence, and creativity. And it turns out that these skills (especially creativity and creative problem solving) are some of the most in-demand out there. So, coding will help your future career, too, regardless of what that career may be. But, where to start? Captain Code is a welcoming, engaging, and fun introduction to becoming a coder, designed for the young (ages 10-17) and young-at-heart. Experienced educators and coders Ben & Shmuel Forta will guide you using Python, one of the most popular programming languages in the world. You'll learn by creating games, yes, games, from simple projects to retro text-based adventures to complete graphical arcade style games. Captain Code is 400 glossy color pages of goodness packed with welcoming images, useful tips and tidbits, and engaging, readable text that focuses on doing while having fun. All code listings are in full-color and QR codes link to bonus content, downloads, challenge solutions, and more. Captain Code makes coding exciting and rewarding, as it prepares a new generation to take their next steps forward—in education, careers, or both. So, are you ready to unleash your coding superpower and become Captain Code?
A set of wargames rules covering heroic adventure and dastardly villains during the early 20th Century. Enter a world of perilous adventure and explore steaming jungles, desert canyons, and arctic wastes! Brave the perils of nature and discover lost ruins, ancient treasures, and the secrets of forgotten civilizations! Race against rival adventurers and face off against diabolical villains! Take to the city streets and fight back against gangsters, spies, and sinister cults! Pulp! is a scenario-driven skirmish wargame set during the interwar years of the early 20th Century. Players build teams of bold explorers, daring archaeologists, hardboiled detectives, and costumed avengers – or criminal masterminds and evil geniuses – and dive into a world of fortune, glory... and menace. Suitable for both solo and cooperative play as well as the classic head-to-head mode, Pulp! contains all the rules needed to game globetrotting escapades in this rip-roaring era.
The New York Times bestselling graphic memoir from actor/author/activist George Takei returns in a deluxe edition with 16 pages of bonus material! Experience the forces that shaped an American icon -- and America itself -- in this gripping tale of courage, country, loyalty, and love. George Takei has captured hearts and minds worldwide with his magnetic performances, sharp wit, and outspoken commitment to equal rights. But long before he braved new frontiers in STAR TREK, he woke up as a four-year-old boy to find his own birth country at war with his father's -- and their entire family forced from their home into an uncertain future. In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. THEY CALLED US ENEMY is Takei's firsthand account of those years behind barbed wire, the terrors and small joys of childhood in the shadow of legalized racism, his mother's hard choices, his father's tested faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? George Takei joins cowriters Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
"An unnamed American city feeling the effects of a war waged far away and suffering from bad weather is the backdrop for this startling work of fiction. The protagonists are aimless young men going from one blue collar job to the next, or in a few cases, aspiring to middle management. Their everyday struggles--with women, with the morning commute, with a series of cruel bosses--are somehow transformed into storytelling that is both universally resonant and wonderfully uncanny. That is the unsettling, funny, and ultimately heartfelt originality of Saïd Sayrafiezadeh's short fiction, to be at home in a world not quite our own but with many, many lessons to offer us"--
PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game