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It's time to go to the amusement park! What's at the center of this fun-filled place? Motion! Feel like you were floating for a second on the roller coaster? You can thank g-forces! Did you send the bottles flying after a game-winning throw? That's Newton's first law of motion. Find out more about the science involved in making things go.
It's time to go to the theme park! What's at the centre of this fun-filled place? Motion! Did you feel like you were floating for a second on the rollercoaster? You can thank g-forces! Did you send the bottles flying after a game-winning throw? That's Newton's first law of motion. Find out more about the science involved in making things go.
This book will be a hit with both thrill seekers and with those who prefer to stay safely on the ground. After an introduction to Newton's three laws of motion, readers learn the mechanics of various amusement park rides including roller coasters, Ferris wheels, merry-go-rounds, and gravity rides. They learn how to measure motion, and how kinetic and potential energy apply to their favorite rides.
This book will be a hit with both thrill seekers and with those who prefer to stay safely on the ground. After an introduction to Newton's three laws of motion, readers learn the mechanics of various amusement park rides including roller coasters, Ferris wheels, merry-go-rounds, and gravity rides. They learn how to measure motion, and how kinetic and potential energy apply to their favorite rides.
Helps middle school children learn about the forces of motion through amusement park thrill rides, explaining how roller coasters, bumper cars, and other rides work.
Riders plummet toward the ground on drop towers. Motion simulators trick the brain into thinking the body is on a thrilling ride. From pendulum rides to roller coasters, science explains how it all works. The Science of Amusement Parks reveals the fascinating ways that science is at work in popular amusement park rides. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.
This book will be a hit with both thrill seekers and with those who prefer to stay safely on the ground. After an introduction to Newton s three laws of motion, readers learn the mechanics of various amusement park rides including roller coasters, Ferris wheels, merry-go-rounds, and gravity rides. They learn how to measure motion, and how kinetic and potential energy apply to their favorite rides.
Provides an introduction to how forces and motion work in an amusement park, including how a roller coaster works, why someone doesn't fly off a scrambler or octopus ride, and how bumper cars work.
Teaches the laws of motion through amusement park rides, discussing force, kinetic energy, and weightlessness.
It's time to go to the amusement park! Giant rides loom around you, and countless parts are in motion. But many simple machines are at work too. See the Ferris wheel? That's a wheel and axle. Try your luck at skee-ball. You're using an inclined plane. Find out more about the simple machines behind the excitement.