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Sanity is a lone voice crying in the desert. The world is under increasing threat from as yet undiscovered sources of icefire, but all the people who have answers are cut off from the authorities, kings or councils, with the power to mobilise the scientists and armies to keep the world safe. Young meteorology student Javes is stuck in the remote desert of the north. The area bristles with technology of an ancient past, but he cannot tell anyone about it because roads and telegraph lines have been cut by bad weather and invading bandits. Lana, a fellow student, is on her way to meet him, but Aranian soldiers raid the bus that she's travelling on. She is taken to the capital to serve at the king's court. King Orik of Arania seems hell-bent on destroying the two neighbouring countries that have poked fun at Arania for over forty years. No one is watching the skies. No one is tallying up the disasters. No one is searching for the source of icefire, even though it will kill the whole world if left unchecked.
Continued from book 2 Johanna, Roald, Nellie and Loesie have come to Florisheim finding many of their kinsmen there. The survivors from the burning of Saardam who have come here are the nobles who were never great supporters the old king, and it is likely that they won’t support his son either, even if he was normal. They support his marriage to Johanna even less and Johanna’s position as the new king’s wife would be improved immensely if she produced an heir, but so far that’s not happening. Florisheim is alive with evil magic, and that magic is starting to affect the Saarlanders who are unused to it. They suffer apparitions of ghosts, people driven to injure themselves, or taken prisoner to work in a mysterious hole in the ground. Johanna knows that they have to get out of that evil place, but where can they go when the violence covers the entire known world? Dark epic fantasy. For readers who enjoy writers such as Robin Hobb, Karen Miller, Trudi Canavan, Morgan Rice, Lindsay Buroker and Glenda Larke.
While space biologists Jonathan Bartell and Gaby Larsen attend a conference held at a base in the asteroid belt, a man approaches Jonathan in great distress. He was asked to take over command of a previously commercial research station, but strange things started happening: plants glowing in the dark, lights turning themselves on and off, computers misbehaving. He discovered the cause, but Section Command issues a gag order on the issue. This is strange, because the Force is investing big in research. Jonathan is left with many questions: who is this man, why does no one want to hear what he says, what is he doing at the conference, and what is the ultimate enemy of humanity? A novella in the Space Agent Jonathan Bartell series, which explores biology in space and what happens when people start messing with it.
Please read books 1 and 2 first. Book 1 is free. Following the destruction of the City of Glass through an explosion of sonorics, huge numbers of refugees have descended upon the Chevakian capital Tiverius. The refugees are mostly members of the rebel group Brotherhood of the Light, supporters of the old royal family. They are injured, scared and hungry, and few speak Chevakian. The young Queen Jevaithi and her lover Isandor are amongst them, safe from the Eagle Knights for now. Young Eagle Knight Carro is waiting in an old farmhouse with his fellow Knights for the order to invade the camp, capture the Queen and deliver her back to his father, where she will continue to live as imprisoned puppet for the Knights' tyranny. The Chevakians know none of this, and struggle to contain the refugee population, and the dangerous sonorics contamination the people have brought from their ravaged country, contamination that defies Chevakian efforts to contain it, and is getting worse, not better. In their struggle for power, the Brotherhood and the Knights disturbed something from an ancient and magic civilisation. The sorcerer Tandor knows what happened, but he is on death row in a Chevakian jail. The southern woman Loriane is aware of the things that are required, but she is amongst Chevakians who can't understand her. The Chevakian proctor Sadorius han Chevonian could put the pieces of the puzzle together, but he is struggling to keep the peace, and besides, Chevakians don't believe in magic. Meanwhile, the massive, and malevolent, sonorics cloud drifts towards the city, hungry for revenge. For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin. dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears, dragons
Take an adolescent boy. Make him angry. Add dragons. Saving Prince Bruno from the church crypts hasn't turned out the way Nellie had planned. The boy is morose, angry, hellbent on revenge, and incapable of wielding the power he has been given. But the group of refugees who have fled from the city have bigger concerns. It's winter, they need to survive, and find a safe place to recover and plan their next move. But the boy does something stupid. Through the prince's single impatient action, they don't have the time to recover anymore. The wizard knows where he is, he has the whole city eating out of his hands, and Nellie has to come up with a plan to defeat him, because the only other option is death. A dark fantasy adventure.
Omnibus version of the first three volumes in the Ghostspeaker Chronicles. Johanna is a daughter of a merchant and she has Notions: that she will take over her father's business and that she will not get married. And, she will get the church to accept that some people are born with magic and that this is not their choice. Fate has different ideas. An invasion of fire demons burns down her prosperous town. Johanna is forced to flee with a witch, a follower of the church and the tiny nation's mentally unstable crown prince. The journey brings them closer to the source of the evil magic that threatens all of the lowland countries. Unless someone stands up and fights for freedom. Dark epic fantasy. For readers who enjoy writers such as Robin Hobb, Karen Miller, Trudi Canavan, Morgan Rice, Lindsay Buroker and Glenda Larke. Fantasy, epic fantasy, historical fantasy, magic, wizard
Izramith Ezmi is many things: a member of the feared, all-female Hedron guards, a war veteran recently returned from a pointless and bloody mission, and impatient, angry and above all, lonely. With her contract about to run out, she may be on her way to becoming a ruthless mercenary, since what she really wants--becoming a mother--is out of the question. Her family carries a gene that causes deeply malicious madness. Her nephew was born with it and her useless sister has left him in the care of an institute. A baby. Two days old. She wants to ask her uncle, himself born with the condition, if he can do anything for the boy. But her uncle and his band of mad outcasts have gone missing, rumoured to be on the world of Ceren. So Izramith takes another hired-gun contract in Barresh which is a city-state on Ceren. The job is to provide security at a high-profile wedding. Simple and straight-forward, right? No crawling in mud, no shoot-outs, no mangled bodies and blood-drenched soil. And meanwhile, she can try to find her uncle. Except he isn't there, and the job isn't simple. Izramith and her team discover evidence of an extensive spying ring. Who is spying and why? The dictatorship of the neighbouring nation of Miran has plenty of reasons to dislike Barresh, and the city has a large group of people disgruntled with the pace of recent reforms. But most importantly, people have gone missing from the streets of Barresh for years. No one has cared much, because they were from disenfranchised groups, but Izramith sees the link with her uncle's disappearance, and with the spying ring, and knows that the security of the entire city is severely compromised. Postponing the wedding would be an admission of defeat, so it's time for desperate measures. Izramith leads a small team in what has to go down as the most hare-brained mission to ever be undertaken in the universe. Much is at stake: peace, the lives of her uncle and her nephew, and her own. space opera, science fiction series, aliens, mystery, adventure, urban, political, rainforest, romance, alien planet, scifi, sci fi
She has a dragon. She's not afraid to use it. The complete Dragonspeaker Chronicles series. Nellie Dreessen is a kitchen maid in the palace of Regent Bernard of Saardam. She has worked for two kings and two regents, has seen two royal families murdered through magic, has seen ghosts and demons, and kept her head down like a good girl. On her fiftieth birthday, she receives her late father’s diary, which describes a magical item that is so evil, it needs to be kept in the church crypt: a box that contains dragon. Problem is, someone has stolen the box. Regent Bernard holds a banquet for his eldest son’s sixteenth birthday. Distinguished guests come from far and wide. Because she knows what the box looks like, Nellie discovers it in a nobleman's luggage. Removing the box from a thief’s room is not stealing, right? Not if you intend to return it to the rightful owner: the church. But someone poisons the nobleman, and everyone in the kitchen is a suspect. Nellie's friend in the church advises Nellie to flee with the dragon box. The Regent is on a mission to stamp out magic, and Nellie plans to do what she does best: keep her head down and hide. Problem is, the dragon has other ideas. A dark epic fantasy tale told over three volumes (all included in this bundle) that will appeal to readers of fantasy by writers like Robin Hobb, Brendan Sanderson, Mark Lawrence and Terry Brooks.
Fifty thousand years ago, a meteorite hit the planet Asto, giving its Aghyrian inhabitants mere days of notice. Three ships escaped the Armageddon. Two went to the neighbouring planet. The third, a massive generation ship, refused to take on refugees, and then vanished without a trace. It’s coming back. Its initial burst of communication caused the outage of the Exchange, the FTL network for transport and communication, but since then the ship has been silent. It jumps about at random, using wormholes it generates with a drive the likes of which no one has seen before. Meanwhile at the gamra assembly, people jostle to be in the best positions when it inevitably turns up in inhabited space. What the ship wants or whether there is anyone on board no one knows, but diplomat Cory Wilson knows one thing: when it turns up, he must avoid a conflict at all cost. If only gamra presented a united viewpoint. If only Asto’s army wasn’t keen to get involved. If only the Aghyrians at gamra didn’t do what they do best: manipulate and play games with everyone. While the ship approaches, the delegates bicker, and the time for negotiating is fast running out. Will appeal to readers of C.J. Cherryh's science fiction, Lois McMaster Bujold's Miles series, Lindsay Buroker, David Vandyke and John Scalzi. Science Fiction, military, thriller, aliens, space, first contact, political