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A fantasy adventure/mystery thriller set in the shadows of sealed crypts and perilous catacombs where nightmares live; protected by a Wise, Wondrous Being guarding the most breathtaking secret on earth.
Satan’s Playground chronicles the rise and fall of the tumultuous and lucrative gambling industry that developed just south of the U.S.-Mexico border in the early twentieth century. As prohibitions against liquor, horse racing, gambling, and prostitution swept the United States, the vice industry flourished in and around Tijuana, to the extent that reformers came to call the town “Satan’s Playground,” unintentionally increasing its licentious allure. The area was dominated by Agua Caliente, a large, elegant gaming resort opened by four entrepreneurial Border Barons (three Americans and one Mexican) in 1928. Diplomats, royalty, film stars, sports celebrities, politicians, patricians, and nouveau-riche capitalists flocked to Agua Caliente’s luxurious complex of casinos, hotels, cabarets, and sports extravaganzas, and to its world-renowned thoroughbred racetrack. Clark Gable, Jean Harlow, Louis B. Mayer, the Marx Brothers, Bing Crosby, Charlie Chaplin, Gloria Swanson, and the boxer Jack Dempsey were among the regular visitors. So were mobsters such as Bugsy Siegel, who later cited Agua Caliente as his inspiration for building the first such resort on what became the Las Vegas Strip. Less than a year after Agua Caliente opened, gangsters held up its money-car in transit to a bank in San Diego, killing the courier and a guard and stealing the company money pouch. Paul J. Vanderwood weaves the story of this heist gone wrong, the search for the killers, and their sensational trial into the overall history of the often-chaotic development of Agua Caliente, Tijuana, and Southern California. Drawing on newspaper accounts, police files, court records, personal memoirs, oral histories, and “true detective” magazines, he presents a fascinating portrait of vice and society in the Jazz Age, and he makes a significant contribution to the history of the U.S.-Mexico border.
Byron Duffy is an English teacher recently divorced who doesn't expect trouble teaching English for an Idaho university. A female student enlists his help protecting her boyfriend, Ted, a filmmaker who is secretly filming paramilitary maneuvers by white supremacists called the Posse. He inadvertently films evidence of a murder. A mysterious order of assassins, including a schizophrenic college teacher, is killing the Posse members. When Byron starts an affair with Mary Goldstein, an undercover FBI agent, Byron's life turns complex and dangerous. Agent Goldstein investigates the Posse; armed and paranoid, theft worst conspiracy theories are coming true. As tension builds, Byron is drawn into a conflict that includes the Indian reservation, avenging Indian spirits from another era, local extremists, the FBI and The Mafia. Their love affair turns poisonous when Byron discovers he has a rival: another FBI agent The investigation reveals a cabal no longer local but international. When Mary takes out a Jamaican drug thug, Byron realizes he is a liability to Mary's safety. "Byron" is an action noir thriller with mordant wit and unexpected action. Along the way, Corrigan manages to satirize higher education, latter day hippies, law enforcement, and popular culture.
In one of those bars, in the town of Eureka, in the middle of a spring day when the light runs sweet, seven people gather: Cookie, a cowgirl, fry-cook, hard drinker; Chiara, a professor on sabbatical, and on the run; her sixteen-year old daughter, Izzy, of doubtful paternity; the painter Renato, whose lonesome years at work have concentrated his amorous disposition.
When a group of bored teenagers indulges in a mail order role-playing game, they unleash a nightmare that disposes of their rivals in acts of murder.
Bedtime means brushing your teeth, putting on pajamas, snuggling, and kissing your family goodnight. For monsters, bedtime looks a little different. They brush their teeth, but not with a toothbrush. They get dressed for bed, but not in slippers and nightcaps. They snuggle, but not with a blankie or a teddy bear. Monsters Go Night-Night takes readers through the bedtime rituals of seven friendly monsters while making each step of the routine a guessing game. Getting ready for bed has never been so much fun!
Renowned bridge expert Victor Mollo has another card up his sleeve! Advance technique and simple bridge psychology, closely linked, are the salient features of the many brilliant plays described in Victor Mollo's Bridge Club.
Monsters and shape-shifters have always held a special fascination in mythologies, legends, and folklore the world over. From ancient customs to famous cases of beasts and vampires and their reflections in popular culture, 600 entries provide definitions, explanations, and lists of suggested further reading.
When it comes to punishing students at Harrison High, no one dishes it out the way Mr. Crowley does. But today is especially weird. Six seniors and juniors are locked up in a room where no one can get in or out. Lurking in the hallways is a sadistic madman waiting to administer his special brand of discipline.