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MMO EVOLUTION is about the online games industry and analyzes current trends and problems behind the decline of Massively Multiplayer Online (MMO) Role-Playing Games (RPG). A vision for the future and an overview of emerging trends, as well as design challenges faced by developers, issues in Cybersociology, Community Management, Social Gaming, and the management of newly launched MMORPGs are discussed in detail. MMO EVOLUTION is the perfect guidebook for travelers, adventurers, innovators, and designers to the true next generation of immersive worlds and MMORPGs online.
This book constitutes selected best papers from the 10th International Conference on Artificial Evolution, EA 2011, held in Angers, France, in October 2011. Initially, 33 full papers and 10 post papers were carefully reviewed and selected from 64 submissions. This book presents the 19 best papers selected from these contributions. The papers are organized in topical sections on ant colony optimization; multi-objective optimization; analysis; implementation and robotics; combinatorial optimization; learning and parameter tuning; new nature inspired models; probabilistic algorithms; theory and evolutionary search; and applications.
This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.
This book aims to present a survey of a large class of nonlinear dynamical systems exhibiting mixed-mode oscillations (MMOs). It is a sort of a guide to systems related to MMOs that features material from original research papers, including the author’s own studies. The material is presented in seven chapters divided into sections. Usually, the first sections are of an introductory nature, explain phenomena, and exhibit numerical results. More advanced investigations are presented in the subsequent sections. Coverage includes * Dynamic behavior of nonlinear systems, * Fundamentals of processes exhibiting MMOs,* Mechanism and function of an structure of MMOs patterns, * Analysis of MMOs in electric circuits and systems, * MMOs in chemistry, biology, and medicine, * MMOs in mechanics and transport vehicles, * MMOs in fractional order systems. This is the first extensive description of these topics and the interpretation of analytical results and those obtained from computer simulations with the MATLAB environment. The book provides the readers with better understanding of the nature of MMOs, richness of their behaviors, and interesting applications.
This book constitutes the refereed proceedings of the Second International Conference on Theory and Practice of Model Transformations, ICMT 2009, held at the ETH in Zurich, Switzerland, in June 2009. The 14 revised full papers and 3 revised short papers presented together with 1 invited lecture were carefully reviewed and selected from 67 submissions. The papers address questions about the nature and features of model transformations, their composability and combination to build new model transformations and implement high-level model management operations, the classification of languages for expressing transformations, the measurement of the quality and extra-functional requirements of model transformations, and the definition of development methodologies that allow exploiting all their potential benefits. The volume also contains the minutes of the GRACE International Meeting on Bidirectional Transformations, held in December 2009 near Tokyo, Japan.
Pollution of waters by toxic metals is accelerating worldwide due to industrial and population growth, notably in countries having poor environmental laws, resulting in many diseases such as cancer. Classical remediation techniques are limited. This books reviews new, advanced or improved techniques for metal removal, such as hybrid treatments, nanotechnologies and unconventional adsorbents, e.g. metal-organic frameworks. Contaminants include rare earth elements, arsenic, lead, cadmium, chromium, copper and effluents from the electronic, textile, agricultural and pharmaceutical industries.
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:• Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society.• Delves into what researchers think about why players play.• Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.• Doesn't tell you what to think, it tells you to think. What You Will Learn:• The myriad challenges facing MMOs – and to decide for yourself how to address these challenges.• What MMOs bring to the world that it didn’t have before.• How MMOs are regarded, and what this means for how they will be regarded in future.• That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For:MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.
The Marine Bill was designed to establish a new UK-wide strategic system of marine planning to balance conservation, energy and resource needs, based on the principle of sustainable development and working with the devolved administrations. The Committee reports here reservations about the framework nature of the draft Bill. It was felt that too much of its policy is contained in secondary legislation or guidance. That there are significant areas of confusion of responsibility - between UK and international, especially EU, obligations; between devolved administrations; the many agencies and other bodies who will be involved in delivering the proposals in the Bill.
World Congress on Nature and Biologically Inspired Computing (NaBIC) is organized to discuss the state-of-the-art as well as to address various issues with respect to Nurturing Intelligent Computing Towards Advancement of Machine Intelligence. This Volume contains the papers presented in the Seventh World Congress (NaBIC’15) held in Pietermaritzburg, South Africa during December 01-03, 2015. The 39 papers presented in this Volume were carefully reviewed and selected. The Volume would be a valuable reference to researchers, students and practitioners in the computational intelligence field.
Authored by leading experts from around the world, the three-volume Handbook of Nanostructured Thin Films and Coatings gives scientific researchers and product engineers a resource as dynamic and flexible as the field itself. The first two volumes cover the latest research and application of the mechanical and functional properties of thin films an