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This is the definitive guide to pranking and mayhem. Written in the style of a training manual, but with hilarious illustrations, this book is broken up into five sections. The “Basics” shows kids how to find a pranking partner and how to pull simple pranks like making crank calls. “Prank Moves” explains how to pull pranks at places like home, school, or camp. “Do-It-Yourself” demonstrates things like putting a real worm inside an ice cube. “Experts Only” covers such advanced pranks as how to fake an alien landing. And “Recipes” gives step-by-step instructions on how to bake tuna cookies.
The greatest leaders and geniuses in history were mischief makers. They were the brave women who looked at how unfair the world was and said, “I can do better than that.” They were the stalwart men who saw stupidity and asked, “Why do we have to do it that way?” And they were the delightful children who ganged up on the neighborhood bully and hit him with wet noodles until he said, “Uncle!” Yes, history's mischief makers had the courage to point out that things like slavery, global warming, and turtleneck sweaters are bad. And they also pulled off some of the greatest hoaxes and practical jokes of all time. Their achievements include the Boston Tea Party, the “War of the Worlds” radio broadcast of 1938, and the Cheese Whiz Disaster of 2008. In honor of them, we introduce The Pocket Guide to Mischief, the perfect addition to any prankster's collection, as well as a fun-filled how-to for the budding troublemaker in all of us.
Historically, when sweeping policy changes or legislation of indelible consequence are signed into law, Presidents receive the credit. There is a good reason for that. Without the Chief Executive putting his pen to paper, these advancements would have nary a chance of becoming reality. In most cases, though, a President’s signature is simply the culmination of a long fight to make an idea or actual proposal a reality. In fact, quite often it is members of Congress who nurture proposals from inception to the President’s desk. Like a train leaving its first station, the legislative process often starts with a handful of people on board until slowly, a few more passengers hop on at each stop and before long, there is a full car with people standing in the aisles. Often times, a bill becoming a law is no different.
Master the art and science of using shameless propaganda for personal and social good. Influencers have always deployed the power of hype to get what they want. But never in history have people been so susceptible to propaganda and persuasion as they are now. Hype truly runs our world. Imagine if you could generate and leverage hype for positive purposes—like legitimate business success, helping people, or effecting positive change in your community. Michael F. Schein teaches you how. In The Hype Handbook, the notorious marketing guru provides 12 fundamental strategies for creating and leveraging hype for good, including ways to: Attract attention from people that matter Create a community of acolytes to further your cause Create an atmosphere of curiosity and intrigue Sell your message with the skill of master Create a step-by-step “manifesto” Citing the latest research in psychology, sociology and neuroscience, Schein breaks the concept of hype down into a simple set of strategies, skills, and techniques—and illustrates his methods through stories of the world’s most effective hype artists, including American propagandist Edward Bernays, Alice Cooper manager Shep Gordon, celebrity preacher Aimee Semple McPherson, Spartan Race founder Joe De Sena, and digital guru Gary Vaynerchuk. Whatever your temperament, education, budget, background, or natural ability, The Hype Handbook delivers everything you need to apply the most powerful tools of persuasion for personal and business success.
What happens when a deity needs a human body? They go to the source, of course. Eshu the Trickster needs a mortal form for his mischievous plans, but the only other Orisha who can help him swore off the practice ages ago. It will take careful scheming to convince the Original Architect to come out of retirement. Any misstep and Eshu will be thrown from the Sky Realm. What’s worse, Eshu hasn’t visited the heavens for several centuries. Would his former comrade even be the same? How can Eshu persuade someone he barely knows anymore? Find out in this prequel short story to The Gatekeeper’s Staff, a young adult fantasy based on the West African mythology of the Orishas.
My first two volumes of Statesmen and Mischief Makers portrayed the stories of officeholders who had tremendous impact on politics at the national level, either by way of Presidential proximity, legislative accomplishments or simply through living a life of idiosyncrasies that made a great anecdote - or two. Governors and big-city Mayors are no different. There were smart leaders, courageous leaders, visionary leaders, and inevitably, small-minded and even unscrupulous leaders. In other words, leaders who were anything but. Whatever the case, the Governors that ushered their state structure into a modern era or the Mayors whose cities have become the cultural meccas with landmarks that attract millions are all people who deserve recognition. And yes, so do the people who ended up on the wrong side of the law and went to jail. Volume three examines these individuals. All presided within the times of Kennedy to Reagan. All are Statesmen and Mischief Makers. And all are told here.
Where’s my homework? Who took my other sock? What’s that in my belly button? The creators of the #1 New York Times bestselling and Academy Award–winning The Fantastic Flying Books of Mr. Morris Lessmore have found the answers to these and other life mysteries…and no, it’s not your fault! Strange smells. Disappearing remotes. That itch you just can’t reach. It’s not your fault! It’s the Mischievians, an ancient race of global mischief-makers who do all the things that embarrass you. All the things that bug you. All the things that YOU get blamed for! There is no cause for alarm (sorta). Come meet the Homework Eater, the fiend who steals your homework! See the Endroller, the villain who uses up ALL the toilet paper! Discover the Yawn Mower, the creature who makes you yawn at the worst possible time! And many, many more. Read on, and be free.
An old Cologne legend about the Heinzel-männchen (house gnomes).
After Andres discovers a haunted bike park, he calls best friend Desmond, a ghost investigator.