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Game theory provides a mathematical setting for analyzing competition and cooperation in interactive situations. The theory has been famously applied in economics, but is relevant in many other sciences, such as psychology, computer science, artificial intelligence, biology, and political science. This book presents an introductory and up-to-date course on game theory addressed to mathematicians and economists, and to other scientists having a basic mathematical background. The book is self-contained, providing a formal description of the classic game-theoretic concepts together with rigorous proofs of the main results in the field. The theory is illustrated through abundant examples, applications, and exercises. The style is distinctively concise, while offering motivations and interpretations of the theory to make the book accessible to a wide readership. The basic concepts and results of game theory are given a formal treatment, and the mathematical tools necessary to develop them are carefully presented. In this second edition, the content on cooperative games is considerably strengthened, with a new chapter on applications of cooperative games and operations research, including some material on computational aspects and applications outside academia.
Originally published in in 2004. What, at this historical moment "after Auschwitz," still remains of the questions traditionally asked by theology? What now is theology's minimal degree? This magisterial study, the first extended comparison of the writings of Theodor W. Adorno and Emmanuel Levinas, explores remnants and echoes of religious forms in these thinkers' critiques of secular reason, finding in the work of both a "theology in pianissimo" constituted by the trace of a transcendent other. The author analyzes, systematizes, and formalizes this idea of an other of reason. In addition, he frames these thinkers' innovative projects within the arguments of such intellectual heirs as Jürgen Habermas and Jacques Derrida, defending their work against later accusations of "performative contradiction" (by Habermas) or "empiricism" (by Derrida) and in the process casting important new light on those later writers as well. Attentive to rhetorical and rational features of Adorno's and Levinas's texts, his investigations of the concepts of history, subjectivity, and language in their writings provide a radical interpretation of their paradoxical modes of thought and reveal remarkable and hitherto unsuspected parallels between their philosophical methods, parallels that amount to a plausible way of overcoming certain impasses in contemporary philosophical thinking. In Adorno, this takes the form of a dialectical critique of dialectics; in Levinas, that of a phenomenological critique of phenomenology, each of which sheds new light on ancient and modern questions of metaphysics, ethics, and aesthetics. For the English-language publication, the author has extensively revised and updated the prize-winning German version.
The notion of Minimalism is proposed as a theoretical tool supporting a more differentiated understanding of reduction and thus forms a standpoint that allows definition of aspects of simplicity. Possible uses of the notion of minimalism in the field of human–computer interaction design are examined both from a theoretical and empirical viewpoint, giving a range of results. Minimalism defines a radical and potentially useful perspective for design analysis. The empirical examples show that it has also proven to be a useful tool for generating and modifying concrete design techniques. Divided into four parts this book traces the development of minimalism, defines the four types of minimalism in interaction design, looks at how to apply it and finishes with some conclusions.
Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers.
No Greenbacks, Big Dreams: Your Ultimate Guide to Launching on a Shoestring Forget fat bank accounts and fancy pitches. Your entrepreneurial dream doesn't require mountains of money. This guide, The Ultimate Guide to Starting a Business on Minimal Capital, proves that resourcefulness and creativity, not riches, are the real keys to success. Ditch the bank heist fantasies and investor pitches. This action-packed guide is your roadmap to launching your dream venture, even with an empty bank account. You'll discover: Secret sauce bootstrapping techniques used by successful entrepreneurs to build empires with next-to-no cash. Budget-friendly marketing hacks that reach your target audience without spending a fortune. Proven tips to find profitable business ideas that align with your skills and passions. The art of hustling and turning challenges into opportunities – because sometimes, limitations breed innovation. More than just motivation, this guide is your: Step-by-step blueprint to launching your business on a shoestring. An actionable plan to develop a lean, effective business plan without breaking the bank. Essential toolkit to navigate the startup world with confidence, even without legal and financial jargon. Ready to ditch the excuses and launch your dream venture? Scroll up and grab your copy of The Ultimate Guide to Starting a Business with Minimal Capital today! Bonus: Includes inspiring case studies, practical action steps, and insider tips from successful entrepreneurs who started with nothing.
"Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community"--
A children’s fantasy game in an abandoned lot leads to unexpected trouble in this classic, Newburn Honor–winning book. The first time Melanie Ross meets April Hall, she’s not sure they’ll have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard behind the A-Z Antiques and Curio Shop, Melanie and April decide it’s the perfect spot for them to play the Egypt Game. Before long there are six Egyptians instead of two. After school and on weekends they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game, until strange things begin happening to the players. Has the Egypt Game gone too far?
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.