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"Acronyms and abbreviations used by the British, American, German and Soviet military".
A PAPERBACK ORIGINAL High-intensity bodybuilding advice from the first man to win a perfect score in the Mr. Universe competition This one-of-a-kind book profiles the high-intensity training (HIT) techniques pioneered by the late Mike Mentzer, the legendary bodybuilder, leading trainer, and renowned bodybuilding consultant. His highly effective, proven approach enables bodybuilders to get results--and win competitions--by doing shorter, less frequent workouts each week. Extremely time-efficient, HIT sessions require roughly 40 minutes per week of training--as compared with the lengthy workout sessions many bodybuilders would expect to put in daily. In addition to sharing Mentzer's workout and training techniques, featured here is fascinating biographical information and striking photos of the world-class bodybuilder--taken by noted professional bodybuilding photographers--that will inspire and instruct serious bodybuilders and weight lifters everywhere.
The last word on how to build a better body--from the late, great Mike Mentzer With his revolutionary "Heavy Duty" system, Mike Mentzer changed the way bodybuilders train, showing them that "less is more" when it comes to making great gains. In The Wisdom of Mike Mentzer, you will discover Mike's most advanced training techniques and philosophies--previously known only to his inner circle and personal clients. Drawing upon never-before-released materials, his longtime colleague John Little reveals Mentzer's most powerful lessons and workout plans, including: The importance of working to failure Techniques for pushing past mental and physical plateaus How overtraining impedes progress A complete advanced "Heavy Duty" training system The workout that worked "like magic" for Mr. Universe himself More than an instruction manual, this thorough compendium brings together a lifetime of insights, training truths, and personal philosophies from one of the greatest bodybuilders of all time.
Presents the high intensity training philosophy with key training points, a specialized two-week course for developing certain areas of the body, a nutrition plan for boosting body mass, and stories of well-known HIT users.
Provides information on Nautilus training, equipment, and workouts. Details training programs from basic routines to change-of-pace workouts.
In If You Like Exercise... Chances Are You’re Doing It Wrong, author Gary Bannister tells us that “the power-to-be have all but destroyed the value of muscle isolation, discredited the use of machines in general, ignored everything related to the work of Arthur Jones and replaced it with a ten-cent solution.” He claims that until the field of exercise defines what is true and what is not, it will never have the impact that it could. Muscle strength, the only factor that can produce human movement and the only factor that performs work, is disappearing from today’s training regimens. This study and guide analyzes current concepts and training systems-such as Pilates, “functional” training TRX, cross-training, kettlebells, and more-and compares their benefits to those of proper strength training to provide a clear picture for everyone. If You Like Exercise... Chances Are You’re Doing It Wrong rekindles the high intensity strength-training principles of Arthur Jones, the founder of Nautilus. Bannister focuses on the concepts of intensity, form, frequency, duration, number of repetition, speed if movement, and muscle fatigue, supporting them with current research. Logically applied, proper strength training is the only system capable of satisfying all five potential benefits of exercise-an increase in strength, flexibility, cardiovascular condition, body-composition, and injury prevention.
This book describes in detail how to do nearly 100 different exercises with free weights, machines and manual resistance with instructional photographs included.
Flight of the Old Dog is one of the original and classic military techno-thrillers in the entire world. It is the basis of the PC flight simulator "Megafortress" published by Three-Sixty Pacific. It has been translated into twelve languages, and sales have exceeded a million copies. The United States and the Soviet Union are on the brink of nuclear war. At a top-secret research facility at Kavaznya, Sibera, the Soviets have developed a ground-based laser weapon capable of shooting down American satellites, and they are betting that the American president doesn't have the guts to risk starting a nuclear exchange. But at a top-secret flight test site in the Nevada desert called "Dreamland," a team of test pilots and engineers have created the Megafortress: a venerable B-52 Stratofortress strategic bombers modified with stealth technology, computers, digital avionics, state-of-the-art weaponry, and performance-enhancing features that makes it unlike any B-52 bomber--or any other warplane--ever flown. Now it's time to flight-test the Megafortress, and the Air Force assembles the best pilots, bombardiers, and navigators to see what this creation can do. One of them is Captain Patrick McLanahan, considered the best B-52 bombardier in the Air Force. The others on the crew are hard-charging pilots and world-class engineers, and McLanahan is nothing like them. But the team leader and aircraft commander, Lt. General Brad Elliott, can see that McLanahan is a quiet professional and a natural-born leader. Soviet spies soon discover the Megafortress, and they recognize that a fleet of these advanced planes can practically neutralize all of the Soviet Union's air defenses. Back-channel negotiations begin, and the U.S. is willing to mothball the Megafortress if the Soviets mothball the Kavaznya laser. That is completely unacceptable to the Soviet leader, and he hatches a daring plan to deal with the Megafortress while keeping his devastating laser weapon. Just prior to a live fire flight test, a team of Russian commandos invade Dreamland with the goal of stealing the Megafortress…or destroying it. The crew just barely manages to escape. The American president orders the top-secret aircraft back to Dreamland, but Brad Elliott and the vice president hatch a daring plan of their own: use the Megafortress to penetrate the Soviet Union's stiff air defenses and destroy the Kavaznya laser. Thus begins the aerial cat-and-mouse game across ten thousand miles and wave after wave of the Soviet Union's most advanced air defenses and fighter-interceptors, which are all on full alert. Most of the Megafortress's crew have no military training. They have supplies for only a few hours, and are outfitted for the deserts of southern Nevada, not the frigid steppes of Siberia. They have flown the Megafortress only a few times, and only in carefully scripted test flights. With Brad Elliott at the controls, Patrick McLanahan realizes that it's up to him to organize and get the rest of the crew ready for the fight of their lives.