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Flight Simulator 2004: A Century of Flight lets pilots of all ages and abilities experience history in the cockpit of such famous planes as the Wright Flyer, the Spirit of St. Louis, and the Douglas DC-3. This official strategy guide, written with the full cooperation of Microsoft Game Studios, will help you deepen your knowledge and enjoyment of every aspect of flight, whether you're trying to land that Comet in a crosswind or request take-off clearance from ATC so you can get that 737 full of passengers to Chicago on time. Inside you'll find: Detailed specifications, statistics and flying tips for all the historical and modern aircraft. Exciting flight challenges so you can apply concepts and techniques, such as difficult navigation and approach procedures. Thorough coverage of all flight aspects, from taxi and takeoff, to in-flight navigation, to approaches and landings. Fun role-playing scenarios that let you become a bush pilot, airline pilot, or aerobatic pilot. Details on the Flight Simulator community, with dozens of great add-ons and Internet resources. Exclusive designer tips straight from the Microsoft's Flight Simulator 2004 team.
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
Why to Buy . . . * Exclusive developer tips straight from the Microsoft's Flight Simulator X team. * Walkthrough and tutorials cover taxi and takeoff, to in-flight navigation, to approaches and landings. * Detailed missions tutorials will guide the user the 55 new mission based objectives * Learn tips and tricks to mastering multiplayer air traffic control scenarios.
Advances in computer, visual display, motion and force cueing and other technologies in the past two decades have had a dramatic effect on the design and use of simulation technology in aviation and other fields. The effective use of technology in training, safety investigation, engineering and scientific research requires an understanding of its capabilities and limitations. As the technology has as its primary goal the creation of virtual environments for human users, knowledge of human sensory, perceptual, and cognitive functioning is also needed. This book provides a review and analysis of the relevant engineering and science supporting the design and use of advanced flight simulation technologies. It includes chapters reviewing key simulation areas such as visual scene, motion, and sound simulation and a chapter analyzing the role of recreating the pilot's task environment in the overall effectiveness of simulators. The design and use of flight simulation are addressed in chapters on the effectiveness of flight simulators in training and on the role of physical and psychological fidelity in simulator design. The problems inherent in the ground-based simulation of flight are also reviewed as are promising developments in flight simulation technology and the important role flight simulators play in advanced aviation research. The readership includes: flight simulation engineers and designers, human factors researchers and practitioners, aviation safety investigators, flight training management and instructors, training and instructional technologists, virtual environment design community, and regulatory authorities.
PC-based simulations, though touted by many in the aviation community as excellent flight training aids, are not being used to their full potential. This guide and the accompanying CD illustrate how to get the most out of Microsoft® Flight Simulator with general suggestions, specific advice, and practical tools. Student pilots can use the comprehensive information to review specific concepts and prepare themselves for formal flight instruction, while certified pilots can upgrade their navigation skills, learn about advanced aircraft and procedures, and complement their real-world flying with additional hours in the virtual skies. The materials are suitable for flight instructors looking for new tools to use in ground school classes and pre- and post-flight briefings, and virtual aviation hobbyists will welcome the in-depth information on flying in the real world. This new edition has been updated to reflect the latest changes to FAA rules, regulations, and procedures as well as the latest software and technology updates that have occurred since the first edition.
Make magazine, launched in February 2005 as the first magazine devoted to Tech DIY projects, hardware hacks, and DIY inspiration, has been hailed as "a how-to guide for the opposable thumb set" and "Popular Mechanics for the modern age." Itching to build a cockroach-controlled robot, a portable satellite radio or your very own backyard monorail? Hankering to hack a game boy or your circadian rhythms? Rather read about people who fashion laptop bags from recycled wetsuits and build shopping cart go-karts? Make is required reading. Now, following on the heels of Make's wildly popular inaugural issues, O'Reilly offers Makers, a beautiful hardbound book celebrating creativity, resourcefulness and the DIY spirit. Author Bob Parks profiles 100 people and their homebrew projects-people who make ingenious things in their backyards, basements and garages with a lot of imagination and a little applied skill. Makers features technologies old and new used in service of the serious and the amusing, the practical and the outrageous. The makers profiled are driven by a combination of curiosity, passion and plain old stick-to-itiveness to create the unique and astonishing. Most are simply hobbyists who'll never gain notoriety for their work, but that's not what motivates them to tinker. The collection explores both the projects and the characters behind them, and includes full-color photographs and instructions to inspire weekend hackers. Parks is just the man to track the quirky and outlandish in their natural maker habitats. A well-known journalist and author who covers the personalities behind the latest technologies, Parks' articles on innovations of all kinds have appeared in Wired, Outside, Business 2.0 and Make. He has contributed essays to "All Things Considered" on public radio and discussed trends in technology devices with Regis Philbin and Russ Mitchell on television. As a Wired editor, Parks directed coverage of new consumer technologies and contributed feature articles. All those who love to tinker or who fancy themselves kindred DIY spirits will appreciate Parks' eclectic and intriguing collection of independent thinkers and makers.
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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.