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Explore Tallon IV and Aether in the three epic Metroid prime adventures: Metroid prime, Metroid prime 2: echoes, and Metroid prime 3: corruption.
The Hunter Has Returned - Complete walkthroughs of "Metroid(R) Prime" and "Metroid(R) Fusion" - Detailed maps to help you explore every inch of the terrain - Explanation of Samus's abilities and how weapons enhance them - Every enemy's weak spot revealed - Special morphing strategies - Locations of every power-up, including classics such as Wave Beam and Ice Beam - Special Tactics for destroying every boss for both games - All secret tunnels and breakaway walls exposed - Metroid Prime Endings and other secrets revealed
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Honestly?. . . "Why wait for something when I can enjoy it now?" “These images don’t really affect me. . .do they?” "How could smoking a little weed really be that bad when it's becoming legalized everywhere?” “I’d like to tell you I don’t care what others think, but honestly, I want to be liked." Maybe you're thinking, "I've had one. . .maybe even a few of these thoughts, and I don't know how to even begin to deal with them." The good news? You're not alone. And there is a way to fight these battles head-on, overcoming the past, pressing forward, and becoming the person God designed you to be. So what's a guy to do? . . . Join youth culture expert and author of the popular Guy's Guide to God, Girls, and the Phone in Your Pocket, Jonathan McKee, as he gets real about the four common battles every young man will encounter in his life: 1: Sexual Temptation 2. Screens 3: Controlled Substances 4: Self-Esteem With humor and honesty, McKee offers up practical, spiritual advice filled with real-world application helping you face today’s distractions.
BradyGames' Metroid Prime Official Strategy Guidefeatures a complete walkthrough, including expert strategies to guide players through every vast level. Coverage of Samus's combat abilities, including suit and visor abilities, and how to master each. Tips for finding familiar weapons such as the Wave Beam and Freeze Beam, and the all-new weapons. Expert boss strategy to defeat every enemy. Game secrets and puzzle solutions revealed! The guide also provides coverage of how to link from Metroid Primeto Metroid Fusionfor Game Boy Advance and includes details on the original Metroid Primegame.
The most successful and controversial Cuban Science Fiction writer of all time, Yoss (aka José Miguel Sánchez Gómez) is known for his acerbic portraits of the island under Communism. In his bestselling A Planet for Rent, Yoss pays homage to Ray Bradbury’s The Martian Chronicles and 334 by Thomas M. Disch. A critique of Cuba in the nineties, after the fall of the Soviet Union and the dissolution of the Warsaw Pact, A Planet for Rent marks the debut in English of an astonishingly brave and imaginative Latin American voice. Praise for Yoss “One of the most prestigious science fiction authors of the island.” —On Cuba Magazine "A gifted and daring writer." —David Iaconangelo "José Miguel Sánchez [Yoss] is Cuba’s most decorated science fiction author, who has cultivated the most prestige for this genre in the mainstream, and the only person of all the Island’s residents who lives by his pen.” —Cuenta Regresiva Born José Miguel Sánchez Gómez, Yoss assumed his pen name in 1988, when he won the Premio David Award in the science fiction category for Timshel. Together with his peculiar pseudonym, the author's aesthetic of an impentinent rocker has allowed him to stand out amongst his fellow Cuban writers. Earning a degree in Biology in 1991, he went on to graduate from the first ever course on Narrative Techniques at the Onelio Jorge Cardoso Center of Literary Training, in the year 1999. Today, Yoss writes both realistic and science fiction works. Alongside these novels, the author produces essays, Praise for, and compilations, and actively promotes the Cuban science fiction literary workshops, Espiral and Espacio Abierto. When he isn’t translating, David Frye teaches Latin American culture and society at the University of Michigan. Translations include First New Chronicle and Good Government by Guaman Poma de Ayala (Peru, 1615); The Mangy Parrot by José Joaquín Fernandez de Lizardi (Mexico, 1816), for which he received a National Endowment for the Arts Fellowship; Writing across Cultures: Narrative Transculturation in Latin America by Ángel Rama (Uruguay, 1982), and several Cuban and Spanish novels and poems.
Twenty years after Doomsday, survivors of World War Three live in an underground world they have created in the subway system of Moscow. The most stubborn of the survivors, Artyom, will give anything to find and lead his own people to life again on the earth's surface.
Named to the 2020 Hal Clement list and the 2020 ALA Rainbow List An original young adult novel of the Alien universe Olivia and her twin sister Viola have been dragged around the universe for as long as they can remember. Their parents, both xenobiologists, are always in high demand for their research into obscure alien biology. Just settled on a new colony world, they discover an alien threat unlike anything they’ve ever seen. And suddenly the sisters’ world is ripped apart. On the run from terrifying aliens, Olivia’s knowledge of xenobiology and determination to protect her sister are her only weapons as the colony collapses into chaos. But then a shocking family secret bursts open—one that’s as horrifying to Olivia as the aliens surrounding them. The creatures infiltrate the rich wildlife on this untouched colony world—and quickly start adapting. Olivia’s going to have to adapt, too, if she’s going to survive... An Imprint Book “An electrifying adventure ... Olivia and Kora are smart, strong young women, and their romance, born in the midst of unspeakable horror, is believable. ... A worthy and terrifying addition to a classic sci-fi/horror franchise.” —Kirkus Reviews “Mira Grant blends gritty science fiction, complex characters, and nail-biting horror in Alien: Echo! A spellbinding novel of courage and terror.” —Jonathan Maberry, New York Times–bestselling author of Broken Lands and editor of Aliens: Bug Hunt
Deckard Cain made his way across the floor, following the footprints to an alcove in the far wall. Rotted boards clung to supports, the last remains of an ancient library. This had been a ritual chamber, many centuries before, used to summon things from beyond the human world. A portal to the Burning Hells themselves, perhaps. The shelves were empty now. He saw a speck of yellow underneath a splinter of wood and bent to pick up a corner of parchment paper, curled and speckled with mildew. Something moved in the shadows to his right. He whirled, holding the light up. For a moment it appeared as if the shadows themselves were alive, bunching and swirling like ink in water. At the same time, a voice like the distant moan of wind drifted through the empty room and raised the hairs on the back of his neck. “Deckaaaaarrdddd Caiiinnnn . . .” Cain felt a strange doubling, a memory of a night many years before, when he was just a boy. A whispered voice calling to him, just like this. He backed away, fumbling in his rucksack with one hand, holding the lighted staff with the other against the darkness. Already he was doubting himself: had it just been the wind moving through the broken remains of the building above him, a trick his mind had played after so long in the sun? The voice came again, a sound like bones scraping together in the grave. “Your ghosts are many, old man, and they are active.” A grating of metal over rock seemed to come from everywhere at once. Once again a pool of black smoke thickened and then dissipated, only to reassemble somewhere else: a shape carrying a sword, the form of a man, but with eyes that glowed red with the fires of hell. Cain knew what this was, yanked from the depths of his own mind and used against him: the image of the Dark Wanderer himself, conjured up to weaken his resolve. The smoke-shape swirled and shifted, reforming into two indistinct human shapes, one taller and clearly female, one small and delicate. Shock raced through Cain’s limbs as an older, familiar memory fought to surface. He closed his eyes against the darkness as the yawning pit of despair opened within him, threatening to pull him in. You must not listen. *** Deckard Cain is the last of the Horadrim, the sole surviving member of a mysterious and legendary order. Assembled by the archangel Tyrael, the Horadrim were charged with the sacred duty of seeking out and vanquishing the three Prime Evils: Diablo (the Lord of Terror), Mephisto (the Lord of Hatred), and Baal (the Lord of Destruction). But that was many years ago. As the decades passed, the Horadrim’s strength diminished, and they fell into obscurity. Now all of their collected history, tactics, and wisdom lie within the aged hands of one man. A man who is growing concerned. Dark whisperings have begun to fill the air, tales of ancient evil stirring, rumblings of a demonic invasion set to tear the land apart. Amid the mounting dread, Deckard Cain uncovers startling new information that could bring about the salvation—or ruin—of the mortal world: other remnants of the Horadrim still exist. He must unravel where they have been and why they are hiding from one of their own. As Cain searches for the lost members of his order, he is thrust into an alliance with an unlikely ally: Leah, an eight-year-old girl feared by many to carry a diabolical curse. What is her secret? How is it tied to the prophesied End of Days? And if there are other living Horadrim, will they be able to stand against oblivion? These are the questions Deckard Cain must answer . . . . . . before it is too late.
Ever regret something you’ve posted? Honestly? How smart are you being when it comes to streaming, messaging, gaming, commenting. . .? The Teen’s Guide to Social Media & Mobile Devices will help you navigate the digital world with 21 refreshingly honest and humorous tips that will not only inform, but that also just might change the way you think about your social media interaction. 21 real-life tips including. . . Know the app before you snap. Don’t post anything you wouldn’t want Grandma, your boss, and Jesus seeing! (Jesus is on Insta, you know!) Peek at your privacy settings. . .so you know who’s peeking at you. Take more “selflessies.” Press pause before you post. . . .and many more will provide just the information you need to post wisely in an insecure world.