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A collection of puzzles, riddles, and problems selected by the author from his earlier volumes.
Young sports fans will love finding hidden sports-related words in 50 themed puzzle grids: baseball, basketball, football, soccer, swimming, track and field, cycling, skateboarding, volleyball, and many more. Not only will the book help improve spelling, vocabulary, and word recognition skills, it will increase knowledge about almost every athletic activity. Solutions.
Bizarre imagination, originality, trickiness, and whimsy characterize puzzles of Sam Loyd, America's greatest puzzler. Present selection from fabulously rare Cyclopedia includes the famous 14–15 puzzles, the Horse of a Different Color, and 115 others in various areas of elementary math. 150 period line drawings.
Annotated bibliography of the Arthurian legend in modern English-language fiction, not only in literary texts, but in television, music, and art. The legend of Arthur has been a source of fascination for writers and artists in English since the fifteenth century, when Thomas Malory drew together for the first time in English a variety of Arthurian stories from a number of sources to form the Morte Darthur. It increased in popularity during the Victorian era, when after Tennyson's treatment of the legend, not only authors and dramatists, but painters, musicians, and film-makers found a sourceof inspiration in the Arthurian material. This interdisciplinary, annotated bibliography lists the Arthurian legend in modern English-language fiction, from 1500 to 2000, including literary texts, film, television, music, visual art, and games. It will prove an invaluable source of reference for students of literary and visual arts, general readers, collectors, librarians, and cultural historians--indeed, by anyone interested in the history of the waysin which Camelot has figured in post-medieval English-speaking cultures. ANN F. HOWEY is Assistant Professor at Brock University, Canada; STEPHEN R. REIMER is Associate Professor at the University of Alberta, Canada
Here's a collection of 124 games, tricks, puzzles and stunts with cards that will provide hours of entertainment for all ages. 20 varieties of solitaire, old stand-bys — Go Fish, Crazy Eights, Old Maid — and lesser known games — Authors, Frogs in the Pond, Persian Pasha — and much more.
Requiring only a basic background in plane geometry and elementary algebra, this classic poses 28 problems that introduce the fundamental ideas that make mathematics truly exciting. "Excellent . . . a thoroughly enjoyable sampler of fascinating mathematical problems and their solutions"—Science Magazine.
160 math teasers and 40 alphametics will provide hours of mind-stretching entertainment. Accessible to high school students. Solutions. Four Appendices.
Clear instructions for 101 tricks and problems, many based on important math principles. Master such number phenomena as Lightning Calculations, Giant Memory, Magic Squares, nearly 100 more. 98 illustrations.
Written for the amateur magician, "Learn Magic" enables readers to learn and start performing 65 well-known tricks that professionals use, offering a well-rounded repertoire on which beginners can draw.
48 puzzles cover wide range of subjects -- from celebrities and TV to domestic items and common expressions. Solutions included.