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Mega Man is betrayed and defeated by the last person he expected. Now, there's just one more chance to save Silicon City and the people he loves most - can Mega Man go FULLY CHARGED one more time?
Far above, Roll piloted the helitrailer while from the passenger seat Dr. Light continually tracked Mega Man's movements through a laptop, noting also that many of the robots guarding the perimeter of the Twin Pyramids now wandered on their own AI, isolated from an important router. "They're quite hard to track," said Light of the six robots, "but I judge that Rock has destroyed Cut Man."
The fan-favorite MEGA MAN X games took the classic platforming franchise in a dynamic new direction. In this future world filled with conflict and strife, sentient artificial beings known as Reploids have grown in population. When rogue Reploids called Mavericks threaten humanity, the daring Maverick Hunters rise up to meet them. The MEGA MAN X: MAVERICK HUNTER'S FIELD GUIDE is your ultimate handbook to the reploids of the 22nd century. Inside you'll find detailed profiles of every dangerous Maverick, plus other important characters like X, Zero, Axl, Sigma, Vile, and many more.
The sequel to the record-shattering Sonic the Hedgehog and Mega Man crossover is here! You saw what happened when "Worlds Collide!" Now brace yourself for when WORLDS UNITE! Dark forces have come together in the far future! The vicious conqueror Sigma has cheated death again and escaped the justice of X and the Maverick Hunters. He's crossed space and time to join forces with Zavok and the malicious Deadly Six of Lost Hex! Sonic and Mega Man could save us--but they've gone missing! Now the Freedom Fighters of Sonic's world and the Robot Masters of Mega Man's world must take up the fight to save their heroes and stop the coming tide of darkness! WORLDS UNITE features guest appearances by the cast of SONIC BOOM, MEGA MAN X and some of CAPCOM and SEGA's biggest stars! This volume collects WORLDS UNITE parts 1-4, including SONIC UNIVERSE #76, SONIC BOOM #8, SONIC THE HEDGEHOG #273, MEGA MAN #50 (includes 10 extra pages of story!) and selections from the MEGA MAN: WORLDS UNITE BATTLES one-shot, and also includes bonus materials such as creator spotlights, production art, and 21 pages of cover images. From the Trade Paperback edition.
Captain Malik and the crew of the Vihaan II escape from their tyrannical government - and chart a course straight to the first living god they can find! But the only thing more dangerous than what lies ahead of them...is who follows behind them.
"Robot Master Skullman is out of control and only Mega Man can take him down! Plus, Mega Man faces off against one of his most powerful foes ever - Bass, and his robot wolf Treble!"--p. [1] of cover.
Reads from right to left in traditional Japanese manga format.
The Eisner-nominated Brothers Bond centers on Yoshi, the young, arrogant crown prince set to inherit an empire. After falling into trouble with his father, the one man he fears, Yoshi runs from home. Picked up by two blind, wandering samurai, Yoshi grows up to learn honor and strength. He then decides to return to his homeland, to claim his birthright and save his people from a demon invasion. A story about good versus evil, dark versus light, and brother versus brother, Brothers Bond is an intriguing tale of honor, respect, and tradition. Fantastical in its art form, yet true at heart to issues everyone can relate to. Brothers Bond is presented in a stunning wide screen format with a gatefold pullout.
This title collects the artwork of all six 'Battle Network' games, as well as 'Network Transmission' and 'Operate Shooting Star'. Inside you'll find character designs, promotional art, rarely seen pieces, and plenty of creator commentary.