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WHEN ALL SEEMS LOST... All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen wastes of Kore with no 'Mech, no help, and no hope... ONE MAN RISES TO THE CHALLENGE. Until he stumbles upon a long-hidden secret, one that will help him prove himself a worthy MechWarrior. Now Sturm must wage a one-man war against the invading force—and resurrect a ghostly legend of Kore—if he is going to save his people from annihilation.
Julian Davion—Prince’s Champion of the Federated Suns—is a warrior who has lost his way. Amidst political turmoil and the shifting fortunes of war, he struggles to find his destiny. Julian’s First Davion Guards have restored order on Terra. The Republic is closing its borders, keeping its core intact while leaving farther-flung worlds to fend for themselves. But The Republic is not only being attacked from without—it’s being undermined from within, and the hunt for seditionists continues. Ex-Knight and now-Senator Conner Rhys-Monroe still leads the fight to destroy The Republic from the inside. He is expertly opposed by Countess Tara Campbell, leader of the Highlanders and The Republic’s best hope on the outside. Terra lies at the center of their titanic tug-of-war, where Julian struggles to keep his footing in a situation shifting like blood-drenched quicksand.
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In the chaos of the interstellar communications blackout, the Capellan Chancellor has sent operative Mai Wa to help freedom fighter Evan Kurst liberate his homeworld. But Mai has betrayed Kurst before, and Evan’s biggest problem is knowing who to trust in a world where today’s ally is tomorrow’s enemy.
For generations, the Republic of the Sphere has known a Golden Age of peace. Mighty BattleMechs, once kings of the battlefields, now aid the reconstruction of war-torn worlds. But when terrorists destroy the interstellar communications net, each planet is thrust into isolation. Suddenly old hatreds resurface and a people who have never known war face the prospect of learning its meaning firsthand. Sam Donelly is one of the best LumberMech jockeys on the planet, wielding his ’Mech’s fifteen-foot chainsaw with the grace and precision of a surgeon. Caught in a skirmish with revolutionaries, he soon finds himself a rebel recruit. But Sam is no mere lumberjack, and if his true identity is discovered, the repercussions could be disastrous not only for Sam, but for the entire Republic. . . .
Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of The Republic to reestablish it. But in a universe of powerful players, a leader has to grab power fast if she’s going to survive. . . . Grace O’Malley’s people are valiantly making a stand against Loren Hanson’s Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they’re not going to be easy to afford, especially since the plbig mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price. Even though the ragtag locals are putting up a surprisingly good fight, Hanson remains confident he can defeat them. What he doesn’t count on is an opponent determined to write her planet’s history in the scorched wreckage of the battlefield. . . .
Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell’s Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky’s Steel Wolves have disappeared again. It’s a matter of when—not if—the Falcons will renew their brutal assault, and Skye is unprepared. . . . On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye’s only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes. Unfortunately for the Republic, desperate times call for desperate alliances—and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered . . . or reduced to a charred cinder.
Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere. Achernar is one of the few worlds still in possession of a working Hyperpulse Generator Station, capable of communications across the galaxy—and a much sought-after prize for the splintering factions of the Republic to acquire. Raul Ortega failed to qualify as an active MechWarrior, finding some solace in the Republic’s military reserves on Achernar and dreaming of the day he might know the adventure and glory of real combat. The Republic-loyal forces of Achernar whom Raul serves are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion, whose leaders have an agenda of their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called to active duty. But when the Swordsworn desert Achernar in its time of need, Raul discovers that there’s little honor in the brutal realities of war and the subtle nuances of treachery...
After his victory at New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval’s hidden agenda has more to do with his own power than any loyalty he ever had to the Republic of the Sphere. He’ll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination attempt, he realizes that his attempts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach. To launch his new campaign, Sandoval sends his nephew Erik, fresh from the frontlines, to Shensi. His job is to convince the governor to join his uncle’s alliance instead of making peace with Liao. Although Erik is honored to be the Duke’s strong right hand, he’s convinced that his uncle’s arrogance is getting the better of him. But what Erik doesn’t yet realize is that his uncle will sacrifice anyone to achieve his dreams of glory...
Since the failure of the interplanetary communications system, the ages-long peace within the Republic of the Sphere has begun to shatter. Power-hungry factions—such as the Steel Wolves—are raiding vulnerable worlds to establish their own rule. As a gateway to Earth, the planet of Northwind has strategic value, making it an exposed target to the splintering factions emerging across The Republic—and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, The Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, she of the infamous bloodline, has her sights set on possessing Northwind, and what Anastasia wants, Anastasia usually gets. But first she must contend with the deadly politics of the Steel Wolves before she embarks on a conquest that could lead to the very heart of the republic itself.