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BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well almost from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park. And Grayson quickly learns repeating his past successes may not be so easy this time…
On the colony planet of Terra Nova, Carrera has achieved his revenge, destroying those who had destroyed his life by killing his wife and children in a terrorist strike. And, with this help of his second wife, he has thwarted an attempted coup that would have restored the rule of the oligarchy and undone his hard-won victory. But his fight is not over yet... The problem of the Tauran Union's control of the Transitway between Terra Nova and Earth remains, as does the problem of the nuclear armed United Earth Peace Fleet, orbiting above the planet. The Taurans will not leave, and the Balboans¾a proud people, with much recent success in war - will not tolerate that they should remain. And yet, with one hundred times the population and three or four hundred times the wealth, the Tauran Union outclasses little Balboa in almost every way, even without the support of Old Earth. Sadly, they have that support. Everything, everyone, will have to be used to finish the job of freeing the country and, if possible, the planet. The children must fight. The old must serve, too. And the women? This is their story, the story of Balboa's Tercio Amazona, the Amazon Regiment. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Dirty, gritty and action-packed adventure featuring the galaxy's deadliest mercenaries, THE BASTARD LEGION MILITARY SCIENCE FICTION AT ITS BEST. 'High octane SF adventure with Smith's trademark twist' Jamie Sawyer, author of The Lazarus War It was the kind of dirty, violent work the Bastards were made for. Protect a bunch of colonists in the Epsilon Eridani system, whose moon had become a war zone as megacorp-backed mercenaries fought a brutal proxy war. Just the kind of fight the penal mercenary legion liked. But a hundred headless corpses are hard to explain, even for the Bastard Legion, and soon they are on the run, abandoned by their allies, and hunted by their most dangerous foe yet . . . but Miska's going to play them at her own game. The Bastard Legion: the galaxy's most dangerous criminals controlled by implanted explosives and trained by the electronic ghost of a dead marine. 'Gloriously action-packed and often brutal military SF adventure . . .' Publishers Weekly 'An exceptional talent' Peter F Hamilton A 'Dirty Dozen' or 'Suicide Squad' for lovers of 'Aliens', THE BASTARD LEGION series is a down and dirty military SF set in a world of mercenary actions and covert operations.
It’s time for our sergeant to become a general. Reggie King lives his life in the Armored Souls universe. But there’s more to the game than taking missions as they come. Even turning a secret asteroid base into a kickass man cave only holds appeal for so long. There comes a time when a platoon of mercenaries either needs to join up with a major faction… Or create one. With the founding of Wounded Legion, Reggie takes on responsibility for building and recruiting an elite fighting force capable of conquering planets. But while crummy little independent worlds and uninhabited rocks are easy to capture, the real prizes involve fighting other factions to secure. In the process, Reggie makes enemies, including one troll who refuses to win gracefully. Rather than rough up Wounded Legion and move on, Liberty Clan decides they want to wipe Reggie and his friends off the galactic map. It’s all by the book. The game rules allow it. To avoid extermination, Reggie has to find a way to combat a foe ten times as powerful as his own. A diplomat might broker a deal. An assassin might go straight for the enemy leader. But Reggie’s a soldier, and he’s going to fight this war the way he knows best.
THE FIRST TRILOGY IN THE EPIC SAGA OF FUTURE WAR... Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front-line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-century knights riding armored machines powerful enough to destroy an entire city. AND THE BEGINNING OF A LEGEND… The Gray Death Legion Trilogy brings together three complete Battletech novels featuring one of the most popular mercenary units very created—the Gray Death Legion. DECISION AT THUNDER RIFT Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. Now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior... But to claim that title, all Grayson has to do is go out and capture one of those giant killing machines...if it doesn't kill him first. MERCENARY’S STAR Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the new Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park. And Grayson quickly learns that repeating his past successes may not be so easy this time… THE PRICE OF GLORY The Gray Death Legion is in the employ of the Free Worlds League, and has even been given a landhold on the planet Helm. But dark forces conspire against them, and the Legion soon finds themselves declared renegade war criminals, fair game for anyone to attack. Now they are on the run on their home planet, trying desperately to reach safety before the might of House Marik falls upon them. They are about to discover the true motives of those who engineered their downfall. And what they discover will change the Inner Sphere forever…
THE GAUNTLET IS THROWN… Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns from both within and without. But in the distant star chambers of the Capellan March and Draconis Combine, the warlords of Maximilian Liao are honoring a different and more deadly vow: to wage an unholy war that threatens to rip apart the vulnerable worlds of the Federated Suns. As Davion ’Mech commander Andrew Redburn and his mercenaries streak into battle, an explosive clash of metal and men signals the return of a formidable foe. Interstellar legend Yorinaga Kurita has returned to stake his claim as the most bloodthirsty warrior of all. For both men, it is do-or-die combat that could ensure the triumph of a glorious new alliance—or result in total annihilation…
Now in a new, revised edition, the fourth book of the Nebula Award-winning author's Galactic Center series is a classic tale of man's future and fate--and the greatest mystery from outer space that humanity has ever encountered. Piloting an ancient starship, Killeen and the Bishop tribe escape the mech-ruled world of Snowglade. Seeking refuge on a far away planet, they discover vast wonders-an organic life-form as large as a world, a planet-coring cosmic string, a community of humans ruled by a brutal tyrant, and ultimately an alien race more awesome than any they have encountered. As they battle for survival against these myriad dangers, Killeen and his crew will gain an unforeseen ally-one that may determine humanity's true destiny...
'High octane SF adventure with Smith's trademark twist' Jamie Sawyer 'An exceptional talent' Peter F Hamilton Four hundred years in the future, the most dangerous criminals are kept in suspended animation aboard prison ships and "rehabilitated" in a shared virtual reality environment. But Miska Corbin, a thief and hacker with a background in black ops, has stolen one of these ships, the Hangman's Daughter, and made it her own. Controlled by explosive collars and trained in virtual reality by the electronic ghost of a dead marine sergeant, the thieves, gangsters, murderers, and worse are transformed into Miska's own private indentured army: the Bastard Legion. Are the mercenaries just for fun and profit, or does Miska have a hidden purpose connected to her covert past? 'Gloriously action-packed and often brutal military SF adventure . . . This series launch will keep readers turning pages, eager to see what bloody adventure awaits and how the legion develops into a force to be reckoned with' Publishers Weekly STARRED REVIEW
With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.
Everything you ever wanted to know about the Carreraverse in one handy volume! Tom Kratman’s Carrera series has cut a swath through the military science fiction genre. Now Kratman outlines the history and worldbuilding of his popular creation. At the publisher's request, this title is sold without DRM (Digital Rights Management). “[Kratman is] a professional military man . . . up to speed on military and geopolitical conceits.”—Mark Steyn, best-selling author of America Alone “Kratman raises disquieting questions on what it might take to win the war on terror . . . [with] realistic action sequences, strong characterizations, and thoughts on the philosophy of war.”—Publishers Weekly