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This book is useful for IGNOU BCA & MCA students. A perusal of past questions papers gives an idea of the type of questions asked, the paper pattern and so on, it is for this benefit, we provide these IGNOU MCS-011: Problem Solving and Programming Notes. Students are advised to refer these solutions in conjunction with their reference books. It will help you to improve your exam preparations. This book covers Problem Solving with Computers: Algorithms, and Flowcharts. Data types, constants, variables, operators, data input and output, assignment statements, conditional statements, string and character handling, data validation examples. Iteration, arrays, strings processing, defining function, types of functions, function prototype, passing parameters, recursion. Storage class specifiers, pre-processor, header files and standard functions. Pointers: Definition and uses of pointers, pointer arithmetic, pointers and array, pointers and functions, pointer to pointer. Structures, union, pointers to structures, user-defined data types, enumeration. Data files: Opening, closing, creating, processing and unformatted data files. Introduction to Dynamic Memory Allocation, command line arguments, systems calls. Published by MeetCoogle
This book is useful for IGNOU BCA & MCA students. A perusal of past questions papers gives an idea of the type of questions asked, the paper pattern and so on, it is for this benefit, we provide these IGNOU MCS-012: Computer Organisation and Assembly Language Programming Notes. Students are advised to refer these solutions in conjunction with their reference books. It will help you to improve your exam preparations. This book covers Combination Circuits, Logic Gates, Sequential circuits, Registers, I/O Inteface, Instruction and Addressing, CPU design, Memory systems, virtual and cache memory. Input and Output Organiztion: Asynchronus data transfer, Direct Memory access, I/O processors, serial communication. Basics of Computer Organization: System buses and instruction cycles, memory susbsytem organizing and interfacing and much more. Published by MeetCoogle
Python Programming in Context, Fourth Edition provides a comprehensive and accessible introduction to Python fundamentals. Updated with Python 3.10, the Fourth Edition offers a thorough overview of multiple applied areas, including image processing, cryptography, astronomy, the Internet, and bioinformatics. Taking an active learning approach, each chapter starts with a comprehensive real-world project that teaches core design techniques and Python programming to immediately engage students. An ideal first language for learners entering the rapidly expanding fields of computer science, data science, and scientific programing, Python gives students a solid platform of key problem-solving skills that translate easily across programming languages. This text is designed to be a first course in computer science that focuses on problem-solving, with language features being introduced as needed to solve the problem at hand.
The work described in this book was first presented at the Second Workshop on Genetic Programming, Theory and Practice, organized by the Center for the Study of Complex Systems at the University of Michigan, Ann Arbor, 13-15 May 2004. The goal of this workshop series is to promote the exchange of research results and ideas between those who focus on Genetic Programming (GP) theory and those who focus on the application of GP to various re- world problems. In order to facilitate these interactions, the number of talks and participants was small and the time for discussion was large. Further, participants were asked to review each other's chapters before the workshop. Those reviewer comments, as well as discussion at the workshop, are reflected in the chapters presented in this book. Additional information about the workshop, addendums to chapters, and a site for continuing discussions by participants and by others can be found at http://cscs.umich.edu:8000/GPTP-20041. We thank all the workshop participants for making the workshop an exciting and productive three days. In particular we thank all the authors, without whose hard work and creative talents, neither the workshop nor the book would be possible. We also thank our keynote speakers Lawrence ("Dave") Davis of NuTech Solutions, Inc., Jordan Pollack of Brandeis University, and Richard Lenski of Michigan State University, who delivered three thought-provoking speeches that inspired a great deal of discussion among the participants.
Thecircleisclosed.The European Modula-2 Conference was originally launched with the goal of increasing the popularity of Modula-2, a programming language created by Niklaus Wirth and his team at ETH Zuric ̈ h as a successor of Pascal. For more than a decade, the conference has wandered through Europe, passing Bled,Slovenia,in1987,Loughborough,UK,in1990,Ulm,Germany,in1994,and Linz, Austria, in 1997. Now, at the beginning of the new millennium, it is back at its roots in Zuric ̈ h, Switzerland. While traveling through space and time, the conference has mutated. It has widened its scope and changed its name to Joint Modular Languages Conference (JMLC). With an invariant focus, though, on modularsoftwareconstructioninteaching,research,and“outthere”inindustry. This topic has never been more important than today, ironically not because of insu?cient language support but, quite on the contrary, due to a truly c- fusing variety of modular concepts o?ered by modern languages: modules, pa- ages, classes, and components, the newest and still controversial trend. “The recent notion of component is still very vaguely de?ned, so vaguely, in fact, that it almost seems advisable to ignore it.” (Wirth in his article “Records, Modules, Objects, Classes, Components” in honor of Hoare’s retirement in 1999). Clar- cation is needed.
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
This book is useful for IGNOU BCA & MCA students. A perusal of past questions papers gives an idea of the type of questions asked, the paper pattern and so on, it is for this benefit, we provide these IGNOU MCS-024: Introduction to Database Management Systems Notes. Students are advised to refer these solutions in conjunction with their reference books. It will help you to improve your exam preparations. It comprises of details about: • Introduction to object oriented software engineering • Advanced Structured Modeling • Object Oriented Concepts and Project Management • Object oriented design and testing • Advanced topic in S/W engineering • Multiple Choice Questions
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.
This easy-to-read textbook/reference presents an essential guide to object-oriented C++ programming for scientific computing. With a practical focus on learning by example, the theory is supported by numerous exercises. Features: provides a specific focus on the application of C++ to scientific computing, including parallel computing using MPI; stresses the importance of a clear programming style to minimize the introduction of errors into code; presents a practical introduction to procedural programming in C++, covering variables, flow of control, input and output, pointers, functions, and reference variables; exhibits the efficacy of classes, highlighting the main features of object-orientation; examines more advanced C++ features, such as templates and exceptions; supplies useful tips and examples throughout the text, together with chapter-ending exercises, and code available to download from Springer.