Download Free Mathematical Labyrinths Pathfinding Book in PDF and EPUB Free Download. You can read online Mathematical Labyrinths Pathfinding and write the review.

Mathematical Labyrinths. Pathfinding provides an overview of various non-standard problems and the approaches to their solutions. The essential idea is a framework laid upon the reader on how to solve nonconventional problems — particularly in the realm of mathematics and logic. It goes over the key steps in approaching a difficult problem, contemplating a plan for its solution, and discusses set of mental models to solve math problems.The book is not a routine set of problems. It is rather an entertaining and educational journey into the fascinating world of mathematical reasoning and logic. It is about finding the best path to a solution depending on the information given, asking and answering the right questions, analyzing and comparing alternative approaches to problem solving, searching for generalizations and inventing new problems. It also considers as an important pedagogical tool playing mathematical and logical games, deciphering mathematical sophisms, and interpreting mathematical paradoxes.It is suitable for mathematically talented and curious students in the age range 10-20. There are many 'Eureka'- type, out of the ordinary, fun problems that require bright idea and insight. These intriguing and thought-provoking brainteasers and logic puzzles should be enjoyable by the audience of almost any age group, from 6-year-old children to 80-year-old and older adults.
Equations are the lifeblood of mathematics, science, and technology, and this book examines equations of all kinds. With his masterful ability to convey the excitement and elegance of mathematics, author Boris Pritsker explores equations from the simplest to the most complex—their history, their charm, and their usefulness in solving problems. The Equations World bridges the fields of algebra, geometry, number theory, and trigonometry, solving more than 280 problems by employing a wide spectrum of techniques. The author demystifies the subject with efficient hints, tricks, and methods that reveal the fun and satisfaction of problem solving. He also demonstrates how equations can serve as important tools for expressing a problem's data, showing the ways in which they assist in fitting parts together to solve the whole puzzle. In addition, brief historical tours reveal the foundations of mathematical thought by tracing the ideas and approaches developed by mathematicians over the centuries. Both recreational mathematicians and ambitious students will find this book an ample source of enlightenment and enjoyment.
The art or skill of problem solving in mathematics is mostly relegated to the strategies one can use to solve problems in the field. Although this book addresses that issue, it delves deeply into the psychological aspects that affect successful problem-solving. Such topics as decision-making, judgment, and reasoning as well as using memory effectively and a discussion of the thought processes that could help address certain problem-solving situations.Most books that address problem-solving and mathematics focus on the various skills. This book goes beyond that and investigates the psychological aspects to solving problems in mathematics.
This book contains 11 chapters from various experts all over the world on mathematics education. It provides different perspective of how to establish connection within mathematics and beyond. The ideas are from different authors internationally and is practice-oriented, based on empirical studies conducted by the various authors. This is a good illustration of linking theory with practice.
This book contains the most interesting problems from the first 24 years of the 'Mathematical Duel', an annual international mathematics competition between the students of four schools: the Gymnázium Mikuláše Koperníka in Bílovec, Czech Republic, the Akademicki Zespół Szkół Ogólnokształcących in Chorzów, Poland, the Bundesrealgymnasium Kepler in Graz, Austria and the Gymnázium Jakuba Škody in Přerov, Czech Republic.The problems are presented by topic, grouped under the headings Geometry, Combinatorics, Number Theory and Algebra, which is typical for olympiad-style competitions.Above all, it is of interest to students preparing for mathematics competitions as well as teachers looking for material to prepare their students, as well as mathematically interested enthusiasts from all walks of life looking for an intellectual challenge.
Expanding Mathematical Toolbox: Interweaving Topics, Problems, and Solutions offers several topics from different mathematical disciplines and shows how closely they are related. The purpose of this book is to direct the attention of readers who have an interest in and talent for mathematics to engaging and thought-provoking problems that should help them change their ways of thinking, entice further exploration and possibly lead to independent research and projects in mathematics. In spite of the many challenging problems, most solutions require no more than a basic knowledge covered in a high-school math curriculum. To shed new light on a deeper appreciation for mathematical relationships, the problems are selected to demonstrate techniques involving a variety of mathematical ideas. Included are some interesting applications of trigonometry, vector algebra and Cartesian coordinate system techniques, and geometrical constructions and inversion in solving mechanical engineering problems and in studying models explaining non-Euclidean geometries. This book is primarily directed at secondary school teachers and college professors. It will be useful in teaching mathematical reasoning because it emphasizes how to teach students to think creatively and strategically and how to make connections between math disciplines. The text also can be used as a resource for preparing for mathematics Olympiads. In addition, it is aimed at all readers who want to study mathematics, gain deeper understanding and enhance their problem-solving abilities. Readers will find fresh ideas and topics offering unexpected insights, new skills to expand their horizons and an appreciation for the beauty of mathematics.
Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. Written for computer scientists and engineers with interests in artificial intelligence, robotics, or control theory, this is the only book on this topic that tightly integrates a vast body of literature from several fields into a coherent source for teaching and reference in a wide variety of applications. Difficult mathematical material is explained through hundreds of examples and illustrations.
Innovative Teaching: Best Practices from Business and Beyond for Mathematics Teachers provides educators with new and exciting ways to introduce material and methods to motivate and engage students by showing how some of the techniques commonly used in the business world — and beyond — are applicable to the world of education. It also offers educators practical advice with regard to the changing culture of education, keeping up with technology, navigating politics at work, interacting with colleagues, developing leadership skills, group behavior, and gender differences.Innovative Teaching demonstrates how the classroom environment is similar to the marketplace. Educators, like businesses, for example, must capture and hold the attention of their audience while competing with a constant stream of 'noise.' With the introduction of the Internet and the wide use of social media, promoters understand that they must not only engage their audience, but also incorporate audience feedback into the promotional work and product or service they offer. Innovative Teaching shows educators how to take the best practices from business — and beyond — and recombine these resources for appropriate use in the classroom.
There are many topics within the scope of the secondary school mathematics curriculum that are clearly of a motivational sort, and because of lack of time they are usually not included in the teaching process. This book provides the teacher 125 individual units — ranging from grades 7 through 12 — that can be used to enhance the mathematics curriculum. Each unit presents a preassessment, instructional objectives, and a detailed description of the topic as well as teaching suggestions. Each unit has a post-assessment. This is the sort of instructional intervention that can make students love mathematics!
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.