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In the fall, Mrs. Gourd and her class take a field trip to the Mighty Mart, where they see plenty of math in action.
Dive into the breathtaking adventures of Math Man in his fight to protect the world against Dr. Evil Dude! A gripping and wildly funny superhero comic book entirely imagined and produced by three 9 year-old buddies in 4th grade. Great for kids to realize that they too can tell a story and even publish comics! Oh and if you like this one, Math Man will return!
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.
Could we solve queuing with an equation? How do algorithms control our news? What is the secret behind encryption codes? Mathematics is inescapable. Wherever you go, whatever you do, however you live your life, mathematics plays a role. From controlling a city’s traffic to finding love, spending money online to building a skyscraper, the mathematics at play in our world is fascinating. Yet despite its ubiquity, for many of us, how the maths of today really works remains complex. Timothy Revell distils these complexities in this essential guide to modern-day mathematics. Along the way we discover how social media trends work, why the universe has a favourite number and what this means for you. Man vs Maths shows you how understanding a little more mathematics can help improve your life.
Are you looking to find a way to reach all of your students every day? Teacher and education blogger, Alex O'Connor, shares his practical, classroom-tested strategies to implement math workshop in the classroom. This book includes everything you need to get math workshop started in your classroom.
#1 INTERNATIONAL BESTSELLER AN ADAM SAVAGE BOOK CLUB PICK The book-length answer to anyone who ever put their hand up in math class and asked, “When am I ever going to use this in the real world?” “Fun, informative, and relentlessly entertaining, Humble Pi is a charming and very readable guide to some of humanity's all-time greatest miscalculations—that also gives you permission to feel a little better about some of your own mistakes.” —Ryan North, author of How to Invent Everything Our whole world is built on math, from the code running a website to the equations enabling the design of skyscrapers and bridges. Most of the time this math works quietly behind the scenes . . . until it doesn’t. All sorts of seemingly innocuous mathematical mistakes can have significant consequences. Math is easy to ignore until a misplaced decimal point upends the stock market, a unit conversion error causes a plane to crash, or someone divides by zero and stalls a battleship in the middle of the ocean. Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description.
The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included.