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Realizing that middle-grades students bring to classrooms different experiences that shape their meaning about mathematics, both from inside and outside the classroom, it seems that embracing culture...is one important way to address a need in schools - that is, high achievement in mathematics by all students. - Michaele Chappell and Denisse Thompson If your students can text like this: cul8r bff, they can solve for this: 3x+5=39+2x In the middle grades personal identity becomes more important to learning than ever. More than a decade of research tells us that effective school mathematics has to be relevant to the lives and cultures of every student. Chappell and Thompson bring you a unique and user-friendly teacher resource that incorporates popular media from a variety of cultures in rich and engaging math investigations. A wide range of math concepts - from algebraic thinking to number and operation, geometry to probability - are embedded within dynamic activities. Engage your media-savvy students with investigations from popular films, games, literature, and the internet. Connect your students to stories from African American, Latino, Asian, and Native American cultures. Activities are ready to use or customizable for your classroom. CD-ROM includes: 90+ reproducible investigations with answer keys available as customizable Word documents Quick-reference matrix that cross references the activities by the five content strands of the Principles and Standards for School Mathematics from the National Council of Teachers of Mathematics and by the four cultural groups. You can bring middle school math to life for all your students. This resource, ready to supplement your existing curriculum, shows you how and why to do it
Mathematics has maintained a surprising presence in popular media for over a century. In recent years, the movies Good Will Hunting, A Beautiful Mind, and Stand and Deliver, the stage plays Breaking the Code and Proof, the novella Flatland and the hugely successful television crime series NUMB3RS all weave mathematics prominently into their storylines. Less obvious but pivotal references to the subject appear in the blockbuster TV show Lost, the cult movie The Princess Bride, and even Tolstoy's War and Peace. In this collection of new essays, contributors consider the role of math in everything from films, baseball, crossword puzzles, fantasy role-playing games, and television shows to science fiction tales, award-winning plays and classic works of literature. Revealing the broad range of intersections between mathematics and mainstream culture, this collection demonstrates that even "mass entertainment" can have a hidden depth.
Mathematics teachers often struggle to motivate their students. One way to cultivate and maintain student interest is for teachers to incorporate popular media into their methodology. Organized on the subject strands of the Common Core, this book explores math concepts featured in contemporary films and television shows and offers numerous examples high school math teachers can use to design lessons using pop culture references. Outlines for lessons are provided along with background stories and historical references.
Mathematics teachers often struggle to motivate their students. One way to cultivate and maintain student interest is for teachers to incorporate popular media into their methodology. Organized on the subject strands of the Common Core, this book explores math concepts featured in contemporary films and television shows and offers numerous examples high school math teachers can use to design lessons using pop culture references. Outlines for lessons are provided along with background stories and historical references.
This book gives a remarkably fine account of the influences mathematics has exerted on the development of philosophy, the physical sciences, religion, and the arts in Western life.
We live in a world of numbers and mathematics, and so we need to work with numbers and some math in almost everything we do, to control our happiness and the direction of our lives. The purpose of Coming Home to Math is to make adults with little technical training more comfortable with math, in using it and enjoying it, and to allay their fears of math, enable their numerical thinking, and convince them that math is fun. A range of important math concepts are presented and explained in simple terms, mostly by using arithmetic, with frequent connections to the real world of personal financial matters, health, gambling, and popular culture.As such, Coming Home to Math is geared to making the general, non-specialist, adult public more comfortable with math, though not to formally train them for new careers or to teach those first learning math. It may also be helpful to liberal arts college students who need to tackle more technical subjects. The range of topics covered may also appeal to scholars who are more math savvy, though it may not challenge them.
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med
Imagine mathematics, imagine with the help of mathematics, imagine new worlds, new geometries, new forms. Imagine building mathematical models that make it possible to manage our world better, imagine combining music, art, poetry, literature, architecture and cinema with mathematics. Imagine the unpredictable and sometimes counterintuitive applications of mathematics in all areas of human endeavour. Imagination and mathematics, imagination and culture, culture and mathematics. This sixth volume in the series begins with a homage to the architect Zaha Hadid, who died on March 31st, 2016, a few weeks before the opening of a large exhibition of her works in Palazzo Franchetti in Venice, where all the Mathematics and Culture conferences have taken place in the last years. A large section of the book is dedicated to literature, narrative and mathematics including a contribution from Simon Singh. It discusses the role of media in mathematics, including museums of science, journals and movies. Mathematics and applications, including blood circulation and preventing crimes using earthquakes, is also addressed, while a section on mathematics and art examines the role of math in design. A large selection presents photos of mathematicians and mathematical objects by Vincent Moncorge. Discussing all topics in a way that is rigorous but captivating, detailed but full of evocations, it offers an all-embracing look at the world of mathematics and culture.
"The ancient Greeks argued that the best life was filled with beauty, truth, justice, play and love. The mathematician Francis Su knows just where to find them."--Kevin Hartnett, Quanta Magazine" This is perhaps the most important mathematics book of our time. Francis Su shows mathematics is an experience of the mind and, most important, of the heart."--James Tanton, Global Math Project For mathematician Francis Su, a society without mathematical affection is like a city without concerts, parks, or museums. To miss out on mathematics is to live without experiencing some of humanity's most beautiful ideas. In this profound book, written for a wide audience but especially for those disenchanted by their past experiences, an award-winning mathematician and educator weaves parables, puzzles, and personal reflections to show how mathematics meets basic human desires--such as for play, beauty, freedom, justice, and love--and cultivates virtues essential for human flourishing. These desires and virtues, and the stories told here, reveal how mathematics is intimately tied to being human. Some lessons emerge from those who have struggled, including philosopher Simone Weil, whose own mathematical contributions were overshadowed by her brother's, and Christopher Jackson, who discovered mathematics as an inmate in a federal prison. Christopher's letters to the author appear throughout the book and show how this intellectual pursuit can--and must--be open to all.
Mathematics Elsewhere is a fascinating and important contribution to a global view of mathematics. Presenting mathematical ideas of peoples from a variety of small-scale and traditional cultures, it humanizes our view of mathematics and expands our conception of what is mathematical. Through engaging examples of how particular societies structure time, reach decisions about the future, make models and maps, systematize relationships, and create intriguing figures, Marcia Ascher demonstrates that traditional cultures have mathematical ideas that are far more substantial and sophisticated than is generally acknowledged. Malagasy divination rituals, for example, rely on complex algebraic algorithms. And some cultures use calendars far more abstract and elegant than our own. Ascher also shows that certain concepts assumed to be universal--that time is a single progression, for instance, or that equality is a static relationship--are not. The Basque notion of equivalence, for example, is a dynamic and temporal one not adequately captured by the familiar equal sign. Other ideas taken to be the exclusive province of professionally trained Western mathematicians are, in fact, shared by people in many societies. The ideas discussed come from geographically varied cultures, including the Borana and Malagasy of Africa, the Tongans and Marshall Islanders of Oceania, the Tamil of South India, the Basques of Western Europe, and the Balinese and Kodi of Indonesia. This book belongs on the shelves of mathematicians, math students, and math educators, and in the hands of anyone interested in traditional societies or how people think. Illustrating how mathematical ideas play a vital role in diverse human endeavors from navigation to social interaction to religion, it offers--through the vehicle of mathematics--unique cultural encounters to any reader.