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Enhanced by stills from famous motion pictures and computer-generated images, explains framing, composition, and camera movement for achieving a high-budget look for such actions as building tension, anticipating motion, and developing a character's fear.
A highly visual exploration of the best shots, moves, and set-ups in the industry. This books reveals the secrets behind each shot’s success, so it can be adapted to the director’s individual scenes.
World Champion Pool Player Ray "Cool Cat" Martin shares his secrets for playing winner's pool in this classic book, which includes an introduction by the author. Written with co-author Rosser Reeves, The 99 Critical Shots in Pool remains one of the most authoritative guides to the game ever written. Over 200 illustrations show the proper form, technique, and approach to shots such as: • The Center Ball Cheat-the-Pocket • The Hook Shot • The Seven Ball Stop Shot • The Jump Shot • The Frozen Kiss Shot • The Nudge Shot • The Side Pocket By-Pass Shot Ray Martin, a Billiards Congress of America Hall of Fame inductee, is one of only seven players in the twentieth century to win three or more world 14.1 titles. He co-wrote this book with Rosser Reeves in 1976.
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Through conversations held with fifteen of the most accomplished contemporary cinematographers, the authors explore the working world of the person who controls the visual look and style of a film. This reissue includes a new foreword by cinematographer John Bailey and a new preface by the authors, which bring this classic guide to cinematography, in print for more than twenty-five years, into the twenty-first century.
On July 31, 1997, a six-man Emergency Service team from the NYPD raided a terrorist cell in Brooklyn and narrowly prevented a suicide bombing of the New York subway that would have cost hundreds, possibly thousands of lives. Seven Shots tells the dramatic story of that raid, the painstaking police work involved, and its paradoxical aftermath, which drew the officers into a conflict with other rank-and-file police and publicity-hungry top brass. Jennifer C. Hunt draws on her personal knowledge of the NYPD and a network of police contacts extending from cop to four-star chief, to trace the experience of three officers on the Emergency Service entry team and the two bomb squad detectives who dismantled the live device. She follows their lives for five years, from that near-fatal day in 1997, through their encounters inside the brutal world of departmental politics, and on to 9/11, when they once again put their lives at risk in the fight against terrorism, racing inside the burning towers and sorting through the ash, debris, and body parts. Throughout this fast paced narrative, Hunt maintains a strikingly fine-grained, street-level view, allowing us to understand the cops on their own terms—and often in their own words. The result is a compelling insider’s picture of the human beings who work in two elite units in the NYPD and the moral and physical danger and courage involved. As gripping as an Ed McBain novel—and just as steeped in New York cop culture and personalities—Seven Shots takes readers on an unforgettable journey behind the shield and into the hearts of New York City police.
From 50 yards and in, no golfer in history has demonstrated more talent, flair, creativity and precision, or generated more raw excitement, than Phil Mickelson. His ability with the sand wedge and putter are legendary not only among fans but his peers as well, and it is his skill with those clubs that is primarily responsible for his winning 34 tournaments on the PGA Tour, including three major championships. In his first-ever instruction book, Mickelson explains in detail how to master every phase of the short game. Mickelson maintains that any golfer of average ability can become a deadly short-game player by approaching the subject with a blend of science (proper mechanics and setup) and art (imagination and feel). Mickelson does a fine job explaining both; combining the wisdom of his great teachers with his own fertile imagination, cultivated from 34 years of experimentation, trial and error. No golfer can afford to miss out on Mickelson′s secrets and tips.
The Complete Book of Snooker Shots will increase your knowledge of the shots that you can play from various positions on the table and so will - with practice - improve your game. This book will help not only players wishing to increase their knowledge, but also parents and professional coaches wishing to add structure to training sessions. Enjoy increasing your understanding of the game of snooker, and enjoy improving your knowledge. Packed with hundreds of individual shots to practice, this practical guide will be of great interest to all players wishing to increase their knowledge as well as parents and professional coaches, and is fully illustrated with 350 colour images.
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
'Master Shots' gives filmmakers the techniques they need to execute complex, original shots on any budget. By using powerful master shots and well-executed moves, directors can develop a strong style and stand out from the crowd.