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“This is a prayer hymn, a battle cry, a love song, a legendary call and response bonfire talisman tale. This is medicine for a broken world." —Daniel José Older Named a Best of 2020 Pick for Kirkus Review's Best Books of 2020 Award-winning author Andrea Hairston weaves together African folktales and postcolonial literature into unforgettable fantasy in Master of Poisons The world is changing. Poison desert eats good farmland. Once-sweet water turns foul. The wind blows sand and sadness across the Empire. To get caught in a storm is death. To live and do nothing is death. There is magic in the world, but good conjure is hard to find. Djola, righthand man and spymaster of the lord of the Arkhysian Empire, is desperately trying to save his adopted homeland, even in exile. Awa, a young woman training to be a powerful griot, tests the limits of her knowledge and comes into her own in a world of sorcery, floating cities, kindly beasts, and uncertain men. Awash in the rhythms of folklore and storytelling and rich with Hairston's characteristic lush prose, Master of Poisons is epic fantasy that will bleed your mind with its turns of phrase and leave you aching for the world it burns into being. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Return to New York Times bestselling author Angela Knight’s Mageverse in this never-before-published novella about a man with mysterious abilities and a hidden past—and the woman who must help him decipher his secrets. Olivia Flynn finds herself on the brink of death, unable to call upon her Sidhe magic, when a handsome stranger rescues her. But this male is no ordinary human, and Olivia wants nothing to do with him. The foreign magic boiling around him is far beyond the power of even the Sidhe. Rhys Kincade has never been able to explain his magical abilities. Olivia is the first person he’s encountered who shares his gifts. But before he can ask her about them, they find themselves under attack by a pack of werewolf assassins. An even deadlier threat follows, and the pair is forced to rely on each other as they fight unknown enemies—and an ever-growing attraction between them.
After a long and brutal conflict, the war is over. Otto controls all the portals on the continent and Garenland has made vassals of the other kingdoms. But some people can’t accept defeat. While Otto hunts King Villares in Rolan, Axel chases Prince Uther across Straken. With Markane scheming to help their enemies, the future of the New Garen Empire is far from certain. Even worse, the Wizards Guild is challenging Otto for leadership of the empire’s wizards and they’ll use any means necessary to win. The war may be over, but the battles are far from won.
The intriguing game Master of Magic combines strategy and adventure. With Master of Magic, players explore and develop cities, study economics and politics, and customize themselves as a wizard. The ultimate goal is to rule two fantasy worlds. New players will find this "official strategy guide" indispensable.
When the fate of the Multiverse is at stake, what game will the scheming Master of Metal play? Tezzeret of Esper, the cruel artificer now free from his former master Nicol Bolas, the God-Pharaoh of Amonkhet, has traveled across the Multiverse seeking the answer to a question only he knows. Once he finds it, he will manipulate anyone necessary and do whatever it takes to claim his prize... but to what end?
You’ve heard the story before: an orphaned boy, raised by a wise old man, comes to a fuller knowledge of his magic and uses it to fight the great evil threatening his world. But what if that hero were destined to become the new dark lord? The Academy of Chaenbalu has stood against magic for centuries. Hidden from the world, acting from the shadows, it trains its students to detect and retrieve magic artifacts, which it jealously guards from the misuse of others. Because magic is dangerous: something that heals can also harm, and a power that aids one person may destroy another. Of the academy’s many students, only the most skilled can become avatars—warrior thieves, capable of infiltrating the most heavily guarded vaults—and only the most determined can be trusted to resist the lure of magic. More than anything, Annev de Breth wants to become one of them. But Annev carries a secret. Unlike his classmates who were stolen as infants from the capital city, Annev was born in the village of Chaenbalu, was believed to be executed, and then unknowingly raised by his parents’ killers. Seventeen years later, he struggles with the burdens of a forbidden magic, a forgotten heritage, and a secret deformity. When Annev is subsequently caught between the warring ideologies of his priestly mentor and the Academy’s masters, he must finally decide whether to accept the truth of who he really is ... or embrace the darker truth of what he may one day become.
Learn to read minds, conduct hypnosis, and predict the future! Instead of employing visual magic, the tricks in this book help aspiring performers exercise mental powers that seem downright supernatural. A seasoned magician shares his professional secrets throughout 15 psychological illusions, which include magic squares, stacked decks, thought transmissions, and other feints.
After the failure in Straken, Otto is forced to accept that as long as Garenland’s enemies can send reinforcements through the portals, the Northern Army has no hope of taking Marduke. But Otto has a plan. Seize control of the portals and turn the enemy’s strength against them. To accomplish this seemingly impossible goal, Garenland’s top spies are dispatched to place magical patches on the portals in every capital. Behind enemy lines and on their own, it will be a miracle if the spies can survive, much less complete their missions. Five men will determine Garenland’s future. Can they complete the mission or will they die trying?