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Become the ultimate map reader with this quiz book for all ages.
GRADES 3–6: With age-appropriate activities, this beginning social studies workbook helps children build knowledge and skills for a solid foundation in map skills and geography. INCLUDES: This elementary workbook features easy-to-follow instructions and practice on key topics such as US geography, grid maps, US regions, global geography, North and South American geography, and more! ENGAGING: This geography and map workbook features colorful photographs and illustrations with fun, focused activities to entertain children while they grasp concepts and skills for success. HOMESCHOOL FRIENDLY: This elementary workbook for kids is a great learning resource for at home or in the classroom and allows parents to supplement their children's learning in the areas they need it most. WHY CARSON DELLOSA: Founded by two teachers more than 40 years ago, Carson Dellosa believes that education is everywhere and is passionate about making products that inspire life's learning moments.
Maps can show you where you are anywhere in the world! A beloved bestseller that helps children discover their place on the planet, now refreshed with new art from Qin Leng. Where are you? Where is your room? Where is your home? Where is your town? This playful introduction to maps shows children how easy it is to find where they live and how they fit in to the larger world. Filled with fun and adorable new illustrations by Qin Leng, this repackage of Me on the Map will show readers how easy it is to find the places they know and love with help from a map.
Get students on the road to success with 20 fun, reproducible games that teach important map and geography skills. Kids learn how to read street maps, identifying land and water formations, determine longitude and latitude, and more.
The Great Game raged through the wilds of Central Asia during the nineteenth century, as Imperial Russia and Great Britain jostled for power. Tsarist armies gobbled up large tracts of Turkestan, advancing inexorably towards their ultimate prize, India. These rivals understood well that the first need of an army in a strange land is a reliable map, prompting desperate efforts to explore and chart out uncharted regions. Two distinct groups would rise to this challenge: a band of army officers, who would become the classic Great Game players; and an obscure group of natives employed by the Survey of India, known as the Pundits. While 'the game' played out, a self-educated cartographer named William Lambton began mapping the Great Arc, attempting to measure the actual shape of the Indian subcontinent. The Great Arc would then lauded as 'one of the most stupendous works in the whole history of science'. Meanwhile, the Pundits, travelling entirely on foot and with meagre resources, would be among the first to enter Tibet and reveal the mysteries of its forbidden capital, Lhasa. Featuring forgotten, enthralling episodes of derring-do combined with the most sincere efforts to map India's boundaries, Mapping the Great Game is the thrilling story of espionage and cartography which shrouded the Great Game and helped map a large part of Asian as we know it today.
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Whether your tabletop RPG adventures embrace classic high fantasy, swords and sorcery, or fringe on an otherworldly realms, the more than 230 full-page color fantasy maps collected in this book provide suitable cartography for your tabletop adventures.Dungeons, castles, keeps, temples, sacred sites, urban sprawl, caverns, mines, dwarven halls, elven empires, extradimensional planes, heavenly encounters, hellish delves, and even ancient forgotten advanced technology ¿ this book has it all!
Help pirates find treasure, plan a round-the-world adventure, discover a lost temple and more with this exciting pad. Each tear-off sheet features a colourful map with activities, word and number puzzles and plenty of objects and details to spot, while the back of the sheet has outline illustrations with space for children to design and colour maps of their own. Ideal for introducing map skills in a fun and creative way, with spotting, counting and drawing activities to support learning through play. Perfect for keeping a group of children entertained, as sheets can be torn off for each child.
As soon as early humans began to scratch images on cave walls, they began to create maps. And while these first drawings were used to find hunting grounds or avoid danger, they later developed into far more complex navigational tools. Charting the World tells the fascinating history of maps and mapmaking, navigators and explorers, and the ways that technology has enhanced our ability to understand the world around us. Richly illustrated with full-color maps and diagrams, it gives children an in-depth appreciation of geographical concepts and principles and shows them how to unlock the wealth of information maps contain. It also features 21 hands-on activities for readers to put their new skills to the test. Children will: build a three-dimensional island model using a contour map, engrave a simple map on an aluminum &“printing plate,&” determine the elevation of hills in their neighborhood, draw a treasure map and have a friend search for the hidden stash, create a nautical chart of a small puddle, survey their backyard or local park, navigate a course using a compass, and much more. Now more than ever, the study of geography is crucial to understanding our ever-changing planet, from political change and warfare to environmental conservation and population growth.