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The goal of How to Make Maps is to equip readers with the foundational knowledge of concepts they need to conceive, design, and produce maps in a legible, clear, and coherent manner, drawing from both classical and modern theory in cartography. This book is appropriate for graduate and undergraduate students who are beginning a course of study in geospatial sciences or who wish to begin producing their own maps. While the book assumes no a priori knowledge or experience with geospatial software, it may also serve GIS analysts and technicians who wish to explore the principles of cartographic design. The first part of the book explores the key decisions behind every map, with the aim of providing the reader with a solid foundation in fundamental cartography concepts. Chapters 1 through 3 review foundational mapping concepts and some of the decisions that are a part of every map. This is followed by a discussion of the guiding principles of cartographic design in Chapter 4—how to start thinking about putting a map together in an effective and legible form. Chapter 5 covers map projections, the process of converting the curved earth’s surface into a flat representation appropriate for mapping. Chapters 6 and 7 discuss the use of text and color, respectively. Chapter 8 reviews trends in modern cartography to summarize some of the ways the discipline is changing due to new forms of cartographic media that include 3D representations, animated cartography, and mobile cartography. Chapter 9 provides a literature review of the scholarship in cartography. The final component of the book shifts to applied, technical concepts important to cartographic production, covering data quality concepts and the acquisition of geospatial data sources (Chapter 10), and an overview of software applications particularly relevant to modern cartography production: GIS and graphics software (Chapter 11). Chapter 12 concludes the book with examples of real-world cartography projects, discussing the planning, data collection, and design process that lead to the final map products. This book aspires to introduce readers to the foundational concepts—both theoretical and applied—they need to start the actual work of making maps. The accompanying website offers hands-on exercises to guide readers through the production of a map—from conception through to the final version—as well as PowerPoint slides that accompany the text.
Journey through the craft of Making Art with Maps. From origami to paper cutting and decoupage, love of paper crafting has soared, and with it the variety of paper types used by artists. Among these are maps - an apt choice for any crafter: they're easy to find, often free, meant to be folded, and their colorful surfaces add an allure of travel to every project. Making Art from Maps is equal parts inspiration and fun. Jill K. Berry, author of Map Art Lab returns, bringing her expertise in maps and her wide-ranging skills as an artist with her. With her cartographic connections, she takes you on a gallery tour, introducing you to the work of some of the most exciting artists creating with maps today. Designer interviews are accompanied by 25 accessible how-to projects of her own design that teach many of the techniques used by the gallery artists.
Winner of the 2019 International Cartographic Conference - Educational Products award: A comprehensive, one-stop-shop cartography guide, Cartography. serves as a reference and an inspiration for anyone who is required to make a map, but it does so using a modern visual style.
This volume ventures into terrain where even the most sophisticated map fails to lead--through the mapmaker's bias. Denis Wood shows how maps are not impartial reference objects, but rather instruments of communication, persuasion, and power. Like paintings, they express a point of view. By connecting us to a reality that could not exist in the absence of maps--a world of property lines and voting rights, taxation districts and enterprise zones--they embody and project the interests of their creators. Sampling the scope of maps available today, illustrations include Peter Gould's AIDS map, Tom Van Sant's map of the earth, U.S. Geological Survey maps, and a child's drawing of the world. THE POWER OF MAPS was published in conjunction with an exhibition at the Cooper Hewitt Museum, the Smithsonian Institution's National Museum of Design.
With wonderful examples and easy-to-follow instructions, this beautifully illustrated how-to book makes it simple and fun to create one-of-a-kind hand-drawn maps. Helpful templates, grids, and guidelines complement a detailed breakdown of essential cartographic elements and profiles of talented international map artists. From city maps and family trees to treasure maps, palmistry charts, platformgame maps, and more, the wide range of projects collected here will satisfy first-time cartographers as well as veteran mapmakers inspired by the popular map art trend.
Publisher Description
This book explores how we create deep maps, delving into the development of methods and approaches that move beyond standard two-dimensional cartography. Deep mapping offers a more detailed exploration of the world we inhabit. Moving from concept to practice, this book addresses how we make deep maps. It explores what methods are available, what technologies and approaches are favorable when designing deep maps, and what lessons assist the practitioner during their construction. This book aims to create an open-ended way in which to understand complex problems through multiple perspectives, while providing a means to represent the physical properties of the real world and to respond to the needs of contemporary scholarship. With contributions from leading experts in the spatial humanities, chapters focus on the linked layers of quantitative and qualitative data, maps, photographs, images, and sound that offer a dynamic view of past and present worlds. This innovative book is the first to offer these insights on the construction of deep maps. It will be a key point of reference for students and scholars in the digital and spatial humanities, geographers, cartographers, and computer scientists who work on spatiality, sensory experience, and perceptual learning.
Acclaimed for its innovative use of visual material, this book is engaging, clear, and compelling—exactly how an effective map should be. Nearly every page is organized around maps and other figures (many in full color) that illustrate all aspects of map making, including instructive examples of both good and poor design choices. The book covers everything from locating and processing data to making decisions about layout, symbols, color, and type. Readers are invited to think critically about both the technical features and social significance of maps as they learn to create better maps of their own. New to This Edition*Extensively revised and expanded core chapters on map design.*An annotated map design exemplar is used to show how the concepts in each chapter play out on an actual map.*Updated to reflect current technological developments.*Larger size and redesigned pages make the book even more user friendly.
Most people use maps every day. But imagine a time when a map of a place didn't exist. Without a map, how would you get there? How would you know how to get around? Navigate through history as you learn the art, science, history, and importance of making maps. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.