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200 step-by-step techniques and projects with 1100 photographs - a comprehensive course in making cards, envelopes, invitations, tags and papers in a host of different styles.
The tradition of sending loved ones greeting cards goes back about 200 years and is more popular today than ever before. With a greeting card being the gift of choice for so many occasions, people are forever on the lookout for one that the recipient hasn't seen before. Because this is no easy task, the creatively minded among us are choosing to make our own cards. There are many books demonstrating how to make basic cards, but Making Mechanical Cards goes a considerable step further in showing how to make cards with mechanisms. The mechanisms are based on Victorian and Edwardian designs, and vary from the very simple to the really intricate. But the step-by-step instructions and diagrams provided make even the most complicated form of mechanism achievable. In addition, the materials and equipment needed to make these impressive cards are not extensive or specialized _--- the main requirements are card stock, glue, and scissors, with wire or thread for the more complex designs.
Wirecraft is fun, accessible and inexpensive, making it an ideal pastime for anyone to enjoy. In this book Kate MacFadyen shows you how to use wirecraft to create a huge variety of attractive cards. These can accompany gifts or be sent to mark special occasions and will thrill friends and family alike by adding that personal touch.
Greeting cards are expensive, aren’t they? Some greeting cards today cost as much as a magazine! Tired of paying too much money for greeting cards? Would you like to be creative and make your own? You can... it’s easy! You’ve tried to make your own and you don’t know how. Or maybe you’re looking for some simple quick easy formulas to make greeting cards in a hurry. With Easy Formulas for Making Greeting Cards, you’ll learn quick simple easy formulas for making cards for any occasion. There are formulas to make five different kinds of cards. It’s for anyone who wants to make their own cards, is tired of paying too much money for a simple greeting card, or who would prefer to give a simple card as a gift. There is also a bonus article on how to make money selling greeting card art over the internet. So buy Easy Formulas for Making Greeting Cards and learn to make your own cards very quickly and easily.
Instructions to create greeting cards, various gifts and gift wrapping.
Provides instructions for making eight origami cards for a variety of holidays and occasions.
50+ step-by-step projects for cards, gift tags, wrapping paper, and envelopes. · Ideas for all occasions: birthdays, weddings, anniversaries, Christmas, Easter, Halloween, new baby, and new home. · Teaches a wide variety of papercrafting techniques. · Vivienne Bolton is the author of 20+ successful craft books.
Single Skill Practice for Reading Success! Provide your students with solid reading comprehension practice for making inferences. This unit features 48, short reading passages sorted by difficulty--from low to high reading level. This progression allows students to begin at a lower reading level and then move on to higher levels as their skills improve. Reading levels begin at 2.0 and progress to 3.5 according to Flesch-Kincaid Reading Scale. A single, multiple choice question follows each reading passage and guides students to make inferences about what they've read. Perfect for skill reinforcement and assessment! Ideal for individual students, large groups, and as a center activity. Reading Level 2.0-3.5 | Interest Level 2-12 Comprehension Skills Progress Report Sheet Answer Key Answer Sheets Teacher's Guide Pages 16 - Skill Reading Cards Each segment has 26 pages total
This unusual illustrated manual is a complete how-to guide to craft work using parchment. This book contains classic material dating back to the 1900s and before. The content has been carefully selected for its interest and relevance to a modern audience.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it