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Got a teddy bear with a tummy ache or a stuffed dinosaur with scraped knees? Never fear! This delightful activity-kit-in-a-book includes everything kids ages 3 to 8 need to set up an amazing vet clinic and enjoy hours of fun playing doctor. There are pop-out signs to mount in the waiting room; adorably illustrated prescription forms, exam checklists, and appointment reminders to fill out; a nurse's cap to punch out and assemble; four sheets of colorful stickers; and more! The book also offers 15 simple and fun DIY projects to make with common household items, including a thermometer made from a pencil, a lab coat made from an old t-shirt, and a hospital bed made from a cardboard box.
Packed with joyful and educational art experiences for kids, Play, Make, Create offers fun and engaging imaginative activities focused on the fun and reward of creating, not just producing a final project. Founded in a process-based philosophy, this unique book includes more than 40 activities set up as invitations, or thoughtfully designed prompts to explore, create, and play. Author Meri Cherry has more than 20 years of teaching experience, and her blog (mericherry.com) has set the standard for meaningful and enriching process art experiences that are both manageable for parents, and appealing and fun for kids. Play, Make, Create begins with a guide for parents, teachers, and facilitators that discusses how to set up materials in an inviting way, how to present an activity and talk to kids about art, and how to stock the right materials for ongoing creativity. Also included are best-practice tips for clean-up, answers to frequently asked questions, and more. The book offers four types of creative invitations: Invitations to Explore (easy ideas for fun and play), Invitations to Create (open-ended, craft-based activities), Invitations to Play (sensory-based activities), and Big Projects (ongoing process-art activities). Most feature basic materials and tools (paper, inexpensive paints, pencils, glue) that require little setup. Among the projects and activities you’ll find: A collage project that takes a no-rules approach to creating with cut-out drawings and pictures. Ideas for building a science station that allow kids to experiment with kitchen cabinet supplies such as soap, measuring spoons, cotton balls, and baking soda. A prompt to draw a self-portrait, using a mirror (parents can draw themselves, too). Instructions for making homemade colored playdough. The activities in Play, Make, Create promote active, meaningful, and socially interactive learning. Children are encouraged to wonder, experiment, and use critical thinking—and most of all, enjoy the process. By following their own inclinations and making their own choices, children gain self-confidence and hone their problem-solving skills. Get Play, Make, Create and give children the gift of creativity!
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.
Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.
Focuses on the hot-button issue of STEM education and how to effectively—and equitably—stimulate student interest in STEM fields Supported by the lead author’s extensive speaking schedule and media contacts Features leading-edge research and practical advice and provides appealing and accessible forms of engagement that will support a diverse range of audiences and deepen their approach to creative STEM learning Contributions from program developers, facilitators, educators, exhibit designers, and researchers
At the heart of Making Play Just Right: Unleashing the Power of Play in Occupational Therapy is the belief that the most effective way to ensure pediatric occupational therapy is through incorporating play. The Second Edition is a unique resource on pediatric activity and therapy analysis for occupational therapists and students. This text provides the background, history, evidence, and general knowledge needed to use a playful approach to pediatric occupational therapy, as well as the specific examples and recommendations needed to help therapists adopt these strategies.
In Play=Learning, top experts in child development and learning contend that in over-emphasizing academic achievement, our culture has forgotten about the importance of play for children's development.
Makerspaces are all about teaching through collaboration. This title grabs the attention of young people who are musically as well as technically inclined by showing them that they can make their own instruments—literally. Recent technologies such as 3-D printing and Arduino microcontrollers allow virtually anyone to make a fully functioning instrument. This resource shows young people exactly how to take advantage of the burgeoning makerspaces phenomenon with expert interviews and information on “meet-ups” where like-minded musicians can share their knowledge.
Emergent Science is essential reading for anyone involved in supporting scientific learning and development with young children aged between birth and 8. Drawing on theory, the book helps to develop the essential skills needed to understand and support science in this age range. The book is organised into three parts: development, contexts and pedagogy, exploring the underpinning theory alongside practical ideas to help trainees, teachers and childcare practitioners to create high-quality science experiences for the children they teach. The text includes guidance on developing professional, study and research skills to graduate and postgraduate level, as well as all the information needed to develop scientific skills, attitudes, understanding and language through concrete, social experiences for young children. Features include: Reflective tasks-at three levels of professional development;- early career/student, developing career/teacher and later career/leader. Case studies that exemplify good practice and practical ideas. Tools for learning - explain how science professionals can develop their professional, study skills and research skills to Masters level
The reality of a play is in its performance. Making Theatre focuses on the processes by which performance is realized, analyzing three major areas: "Words" and the interpretation of text; "Vision" including scenery, costume and lighting; and "Music" which illustrates the importance of music in all stage action.The forms of theater covered include straight drama, the musical and opera. Taking productions well-known on both sides of the Atlantic, Peter Mudford examines plays by Shakespeare, Chekhov, Pirandello, Beckett, Pinter, Tennessee Williams, Arthur Miller and David Mamet; musicals by Rodgers and Hammerstein, Cole Porter and Stephen Sondheim; and operas by Verdi, Wagner and Berg.This account of what makes theater important and how it works will be invaluable to teachers and students of drama and performance, as well as all those interested in theater as art.