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The first magazine devoted entirely to do-it-yourself technology projectspresents its 25th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. MAKE Volume 25 is all about the Arduino Revolution! Give your gadgets a brain! Previously out of reach for the do-it-yourselfer, the tiny computers called microcontrollers are now so cheap and easy to use that anyone can make their stuff smart. With a microcontroller, your gadget can sense the environment, talk to the internet or other hardware, and make things happen in the real world by controlling motors, lights, or any electronic device. The Arduino is an easy-to-use microcontroller board -- it's like an R&D lab on your kitchen table for prototyping any gadget. We show you how to make one, and how to use Arduinos and other microcontrollers to make an automatic yogurt maker, a vintage Skype telephone, a gumball machine that recognizes your secret knock, and more. Plus, make a Helicopter Rocket, gourmet Sous Vide food cooker, Reverse Geocache treasure box, and many more fun DIY projects.
The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.
A whole issue devoted to toys for makers! Toys are big players in the maker world. From educational (STEM/STEAM) to robotics and science, toys provide stimulation, simulation, and prototyping. Make: Volume 41 highlights the latest games and gadgets that have come from the maker community, and provides hands-on inspiration for making your own tech-infused toys. In the Tinkering Toys issue: Build a Mobile Sandbox Excavator Going Pro: How to Make Your Toy a Reality Arduino and littleBits Team Up Teach Kids to Program with Robots Retro-Renaissance: A roundup of perennial toy favorites (Erector Set, Tinkertoys, and more) Nerf Sentry Gun Sound-Powered Drawbot
MAKE Volume 26: Karts & WheelsGarage go-kart building is a time-honored hobby for do-it-yourselfers, and we'll show you how to build wheeled wonders that'll have you and the kids racing around the neighborhood in DIY style. Build a longboard skateboard by bending plywood. Build a crazy go-kart driven by a pair of battery-powered drills. Put a mini gasoline engine on a bicycle. And construct an amazing wind-powered cart that can outrun a tailwind. Plus you'll learn how to build the winning vehicle from our online Karts and Wheels contest! In addition to karts, you'll find plenty of other projects that only MAKE could give you: A flaming tube that keeps time to music and makes sounds waves visible -- in fire An aquarium tank to grow your own Spirulina algae superfood An electronic music looper that creates cool sounds and lets you build wild rhythm loops
The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.
The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.
The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. Until recently, home automation was an unfulfilled promise -- systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop of devices and technologies, home automation is useful, fun, and maker-friendly. Using smartphones, wireless networks, the internet, simple microcontrollers, and even gesture recognition, DIY-style Smart Homes can now do everything promised and more, for much less -- and MAKE shows you how in Volume 30.
Why are so many kids (and adults) like you bored by science? Simple: you’ve had no real contact with it. You might read about incredibly expensive scientific projects, but your hands-on experience is probably limited to the same tired experiments—like baking soda and vinegar "volcanoes." Not any longer. Make Magazine’s "Punk Science" issue (volume 31) shows you how you can become a real, cutting-edge amateur scientist. Find out how high school and college students can get an introduction to modern biology research through affordable biotech labs provided by Otyp, a small Michigan-based biotechnology company. And learn how a cooperative network of schools and research groups, called PEER, enables students to learn science by working on real projects with people in the field—including the DECA (Distributed Electronic Cosmic-Ray) Observatory that uses Android phones to generate a real-time cosmic-ray flux map of a large area. This issue also shows you how to create these fascinating projects on your own: RoboRoach—Surgically modify a cockroach with a wireless electronic circuit so that you can control it to turn left or right by micro-stimulating its antenna nerves. Lord Kelvin’s Thunderstorm—a little-known, classic science experiment that generates high-voltage "lightning" sparks by dripping water through metal rings. An automatic Ball/Toy Launcher for Dogs that will keep your pet entertained and exercised while you’re away. A True Mirror, which shows what you look like to other people. Pick up a copy of Make today and get involved with real science.
Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!
Whether you’re interested in becoming a handyman or developing artisanal woodworking skills, the place to begin is by learning the fundamentals of using basic workshop tools correctly. The place to find out how is right here. Make: Tools is shop class in a book. Consumer-level 3D printers and CNC machines are opening up new possibilities for makers. But there will always be a need for traditional workshop skills and tools. Charles Platt's Make: Tools applies the same approach to its subject matter as his bestselling Make: Electronics -- in-depth explanations and hands-on projects that gradually increase in level of challenge. Illustrated in full color with hundreds of photographs and line drawings, the book serves as a perfect introduction to workshop tools and materials for young adults and adults alike. Platt focuses on basic hands tools and assumes no prior experience or knowledge on the part of the reader. The projects all result in fun games, toys, and puzzles. The book serves as both a hands-on tutorial a reference that will be returned to again and again.