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A step-by-step guide to all aspects of comic book creation--from conceptualization to early drafts to marketing and promotion--written by two of the industry's most seasoned and successful pros. Discover the Secrets of Your Favorite Comic Book Creators Do you want to break into the comics industry? There are many creative roles available—writer, penciller, inker, colorist, letterer, editor, and more. Each creator serves a vital function in the production of sequential art at companies such as DC, Marvel, Image, and Valiant. In Make Comics Like the Pros, veteran comics creators Greg Pak and Fred Van Lente team up with a who’s who of the modern comic book scene to lead you step-by-step through the development of a comic. With these two fan-favorite writers as your guides, you’ll learn everything from script formatting to the importance of artistic collaboration to the best strategies for promoting and selling your own sequential art masterpiece. Pak and Van Lente even put their lessons into practice inside the pages of the book—pairing with Eisner Award–winning cartoonist Colleen Coover (Bandette) to produce the swashbuckling, adventure comic Swordmaids, and giving you front row seats to their creative process. Make Comics Like the Pros provides all the answers you’ve been seeking to take your comic book–making dreams all the way to professional-level reality.
Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!
“How to Write Comic Strips” is a step-by-step guide to help inspiring comic strip writers create their own comic. This guide leads the reader through the wondrous world of comic writing. The concept of humor is different for different people. The author shows the reader methods and tips to better understand and deal with these differences. Highlights of this guide include: 1) The many formats to choose from when writing a comic: • Single Panel • Multi-Panel 2) How find your concept: • Write what you know 3) How to develop and build great characters: • Bios, Backstory and More 4) Ways to write funny yet tight gags: • How many passes to make • Refining your words 5) Methods and tips to use to break out of writer’s block: • Fun exercises and routines to do 6) How to find and communicate with your artist: • Learn how to become a team 7) Market places for your comic: • How to find a home for your creation 8) New ways to sell and make money from comics: • Expanding and new markets so you can make money 9) Helpful tips: • Tricks learned after decades in the trade About the Expert Writes his own syndicated comic Working Daze by Universal Press. Art by Scott Roberts. Each day the comic is viewed by around 250K people. Also writes Maria’s day for Universal. Wrote gags for Tonight Show, Joan Rivers show, Chevy Chase show and literally hundreds of comics and magazine. Has sold well over 10K gags. Simpsons and Fairly Odd Parents and Jimmy Neutron comics. Rugrats comic strip for a year. A seven book humorous, sf, mystery series for Daw books and Penguin Putnam featuring a futuristic PI Zachary Nixon Johnson and his holographic assistant HARV. The series will continue on a small press. Pro Se Productions. The series as The Nuclear Bombshell series has been quite successful as Graphic Audio, Audio Books. Currently writing two successful middle readers for KC Global Enterprises: Diary of a Super Girl (which remains in the kindle top 10 in class for the year) and the new Adventures of the Once and Future Queen. Writer of numerous video games and apps. Space Run Galaxy being the most fun. Beat the Boss and Tap Titians and Driving Trump being the biggest sellers. Apps and games have had millions of downloads and purchases. (You would think he’d be richer.) Looks like he has stuff coming in Mad in 2018ish. The only person ever to finish in the top three of DC comics Zuda contest four times without ever winning the contest. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
From the creative minds behind your favorite modern-day comics ... In this unprecedented, behind-the-scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional-looking comic books. Written for upcoming creative stars and comic book enthusiasts, The Insider's Guide to Comics and Graphic Novels covers the entire creative process from beginning to end, from fine-tuning a script to the nuances of camera angles, costume design and lettering. You'll learn not only how to emulate a camera pan, hit 'em with a splash page and shift into slow motion, but also WHEN and WHY to dip into that bag of graphic tricks for maximum impact. The real-world guide to creating great comics! Profiles and insights from John Romita, Jr., Neal Adams, Gene Ha, David Finch and John Byrne Professional advice from top talents in the business, including writers Brian Michael Bendis, Geoff Johns and Tom DeFalco; inkers Klaus Janson, Karl Kesel and Mike Perkins; colorist Chris Sotomayor; and letterer Chris Eliopoulos Expert instruction on every element of the creative process - writing, drawing, inking, coloring, page layout and scene design - and how they all work together
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.
Do you want to learn how to draw? You found the right book! Do you want to know how to draw comics? Or maybe learn how to make an comic figure fly? This book is full of secret techniques, that the top professional artists have known for years. This book walks you step by step in teaching you how to fine tune the skills needed to draw comic book anatomy. Heads, hands, faces, and, of course, super muscles. All the top names in comics combine their great talents and years of comic drawing experience in this book. To teach you all their refined techniques, on mastering the skills of comic book drawing. This book shows you step by step, word for word, how to become a comic book artist. This is not just a book, it is a scolastic service. A must have.
A put-upon coding monkey teams up with a seething, lovelorn super-villain to fight robots, office worker zombies, and maybe even each other as they struggle to impress the amazing women for whom they fruitlessly long. Based on the songs of internet superstar musician Jonathan Coulton.