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Rafaler's attempt to capture and enslave the Resztaki has failed, and he narrowly escaped. Now he is returning with a larger force as Staszo recovers after nearly dying during his defeat of Rafaler's army. As the Deceiver's bonds weaken, new threats to the Resztaki emerge, threatening their very existence. Help from the eight neighboring kingdoms is nearly impossible, as they have become ensnared in a series of all-out wars with one another's. Humanity's best hope lies in support from the elves and dwarves, who have just recently decided to reveal themselves to the world once more. But before this can happen, Staszo must accept his fate openly and discover how to unlock his true power to become the Magus of the Gods.
From the Western esotericism pioneer, a “work of lucid scholarship [that reveals] the full range of Hermes’ innumerable manifestations in European history” (Parabola). Hermes—the fascinating, mercurial messenger of the gods, eloquent revealer of hidden wisdom, and guardian of occult knowledge—has played a central role in the development of esotericism in the West. Drawing upon many rare books and manuscripts, this highly illustrated work explores the question of where Hermes Trismegistus came from, how he came to be a patron of the esoteric traditions, and how the figure of Hermes has remained lively and inspiring to our own day. “Great erudition blended with a highly refined metaphysical sensibility brings the great Hermes to life and allows this powerful psychospiritual archetype to speak once again [and perhaps even play a few much-needed tricks on us].” —Jacob Needleman, author of The Heart of Philosophy “Faivre’s remarkable achievement in this single volume is to combine the historical richness of the Hermetic tradition with its relevance to understanding the circumambulations of the psyche today as it pursues its spiritual quest.” —June Singer, author of Boundaries of the Soul “This book is an impressive and compelling contribution to the puzzling question of both the source and perdurance of Hermes in his variety of shape-shifting guises. From Alexandria to Amsterdam, Athens to America, this thrice-great Hermes keeps showing up, perhaps even more than in antiquity!” —David L. Miller, author of The New Polytheism
They took his daughter, so Micah comes to take their kingdom. Fifty thousand gun-toting paladins march behind him, all baptized in angel blood, thirsty to burn unbelievers. Only the janissaries can stand against them. Their living legend, Kevah, once beheaded a magus amid a hail of ice daggers. But ever since his wife disappeared, he spends his days in a haze of hashish and poetry. To save the kingdom, Kevah must conquer his grief and become the legend he once was. But Micah writes his own legend in blood, and his righteous conquest will stop at nothing. When the gods choose sides, a legend will be etched upon the stars.
Magnus Chase has seen his share of trouble. Ever since that terrible night two years ago when his mother told him to run, he has lived alone on the streets of Boston, surviving by his wits, staying one step ahead of the police and truant officers. On
This volume addresses controversies connected to the testing of the capacities and potentials of mediums. Today we commonly associate the term "medium" with the technical communication between transmitters and receivers. Yet this term likewise applies to those who cooperate with agencies that exceed the presumed domain of the material world. Insofar as one presumes a division between distinctly opposed categories of religion and the secular, technical media tend to be associated with the secular and human (trance) mediums tend to be associated with religion after 1900. This volume concerns the ways in which the term medium still marks an overlapping of – and thus problematizes – the aforementioned division between religion and the secular, the personal and the technological. The term medium carries with it a seed of doubt that is itself inseparable from investment in the medium's power: insofar as they communicate with an "other" realm, mediums offer the hope and promise of new possibilities and improved efficiency, and thus of a better life; yet they have simultaneously been under suspicion of altering (or even inventing) the messages they communicate. It is due to this combination of promise and suspicion that "mediumism" has tended to evoke scientific, religious, and moral controversies. Thus, we can speak of a "mediumistic trial" – that is, a process in which a medium is put to the test concerning its potentials and trustworthiness. Around 1800, experts were asked if a modern secular institution would be capable of inspiring, domesticating or excluding trance mediumship. This question has stayed with us ever since, and the answers have remained inconclusive. That is why the past and present of mediumship may be asked to elucidate each other.
So you've made it to Valhalla. Now what? This "who's who" guide to the gods, goddesses, and other important figures of Norse mythology was commissioned by Helgi, who, after more than a millennium as manager of Hotel Valhalla, became fed up with answering the same questions from newly deceased heroes at check-in. The profiles provide essential stats, interviews, and personal reflections so you can identify the gods and avoid those awkward introductions. Handy facts about other beings round out this go-to tome. You'll never see Ratatosk as a cute little rodent or confuse a dwarf with an elf ever again!
An outcast magician must risk his body and mind to save the world from horrifying demons in this “kick-in-the-nuts, edgy, and dark” epic fantasy adventure (New York Journal of Books) Tyrant magus Edrin Walker destroyed the monster sent by the Skallgrim, but not before it laid waste to Setharis, and infested their magical elite with mind-controlling parasites. Edrin’s own Gift to seize the minds of others was cracked by the strain of battle, and he barely survives the interrogation of a captured magus. There’s no time for recovery though: a Skallgrim army is marching on the mountain passes of the Clanhold. Edrin and a coterie of villains race to stop them, but the mountains are filled with gods, daemons, magic, and his hideous past. Walker must stop at nothing to win, even if that means losing his mind. Or worse.
What happens when a scientist from a futuristic world reincarnates in a World of Magic and Knights?An awesome MC -- that's what happens!A scientist's goal is to explore the secrets of the universe, and this is exactly what Leylin sets out to do when he is reincarnated. Dark, cold and calculating, he makes use of all his resources as he sets off on his adventures to meet his goal.Face? Who needs that... Hmmm... that guy seems too powerful for me to take on now... I better keep a low profile for now.You want me to help you? Sure... but what benefit can I get out of it? Nothing? Bye.Hmmm... that guy looks like he might cause me problems in the future. Should I let him off for now and let him grow into someone that can threaten me..... Nahhh. *kill*
When her husband, a marquess, dies leaving her penniless, Submit Channing-Downes is left with one marital obligation to fulfill. She's required to deliver a small black box to Graham Wessit, the notorious Earl of Netham. But Graham wants nothing to do with a bequest from the man responsible for his ruin--or with the bewitching emissary who brings it. (June)
In this exciting second installment of the three-book series, Carter and Sadie, offspring of the brilliant Egyptologist Dr. Julius Kane, embark on a worldwide search for the Book of Ra, but the House of Life and the gods of chaos are determined to stop them.