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BOOK 3 OF THE BELGARIAD, the worldwide bestselling fantasy series by master storyteller David Eddings. Discover the epic story that inspired thousands - from Raymond Feist's The Riftwar Cycle series to George R. R. Martin's A Game of Thrones. Fate leads on... To stranger lands and darker magic... Travelling through ever more dangerous realms, Garion and his companions pursue the stolen Orb. Among them Ce’Nedra, the Imperial Princess – one whose fate seems bound to his. As they get closer to their goal and battle looms, Garion’s powers of sorcery – and his spirit – are tested to their limits.
Garion the farm boy did not believe in magic dooms, but then he did not know that soon he would be on a quest of unparalleled magic and danger when the dread evil God Torak was reawakened.
After entering an abandoned video arcade, readers must pick to play one of two games and their choices will determine if they beat the game or die.
Book five of The Belgariad_
BOOK 4 OF THE BELGARIAD, the worldwide bestselling fantasy series by master storyteller David Eddings. Discover the epic story that inspired thousands - from Raymond Feist's The Riftwar Cycle series to George R. R. Martin's A Game of Thrones. Fate gives no choice... Slay or be slain... The Orb is regained, the quest near its end. Garion and his companions have only to reach Riva and return the Orb, to allow peace to reign once more. But fate still has a card to play for Garion. And it is his life that must be gambled...
Princess Ce'Nedra joins the young farm boy, Garion, in the struggle to find the magical Orb and defeat the power of an evil sorcerer
Magician Kingsley Ward travels to the mysterious world called Demimonde in an effort to redeem himself after his first performance ends in disaster and his father is abducted, and he soon finds himself the target of two warring factions.
This sweeping study of fantasy literature offers “new and often surprising readings of works both familiar and obscure. A fine critical work” (Journal of the Fantastic in the Arts). Transcending arguments over the definition of fantasy literature, Rhetorics of Fantasy introduces a provocative new system of classification for the genre. Drawing on nearly two hundred examples of modern fantasy, author Farah Mendlesohn identifies four categories—portal-quest, immersive, intrusion, and liminal—that arise out of the relationship of the protagonist to the fantasy world. Using these sets, Mendlesohn argues that the author's stylistic decisions are then shaped by the inescapably political demands of the category in which they choose to write. Each chapter covers at least twenty books in detail, ranging from nineteenth-century fantasy and horror to some of the best works in the contemporary field. Mendlesohn discusses works by more than one hundred authors, including Lloyd Alexander, Peter Beagle, Marion Zimmer Bradley, John Crowley, Stephen R. Donaldson, Stephen King, C. S. Lewis, Gregory Maguire, Robin McKinley, China Miéville, Suniti Namjoshi, Philip Pullman, J. K. Rowling, Sheri S. Tepper, J. R. R. Tolkien, Tad Williams, and many others.
A guide to series fiction lists popular series, identifies novels by character, and offers guidance on the order in which to read unnumbered series.
Harry Potter meets James Bond in this story of a twenty-something slacker who discovers that he is descended from a line of magical spies and is thrust into the middle of a secret and epic battle. “Magicians Impossible is a mind-bending page-turner! A brilliant and unique mash-up of spells, myth and mayhem, once it got its claws in me I couldn't put it down. Like a veteran stage magician, Brad Abraham has created a hip thriller that turns convention on its ear with misdirection and mayhem. A must read for enthusiasts of edgy and extreme fiction.” —Don Coscarelli, director of John Dies At The End Twenty-something bartender Jason Bishop’s world is shattered when his estranged father commits suicide, but the greater shock comes when he learns his father was a secret agent in the employ of the Invisible Hand; an ancient society of spies wielding magic in a centuries-spanning war. Now the Golden Dawn—the shadowy cabal of witches and warlocks responsible for Daniel Bishop’s murder, and the death of Jason’s mother years before—have Jason in their sights. His survival will depend on mastering his own dormant magic abilities; provided he makes it through the training. From New York, to Paris, to worlds between worlds, Jason's journey through the realm of magic will be fraught with peril. But with enemies and allies on both sides of this war, whom can he trust? The Invisible Hand, who’ve been more of a family than his own family ever was? The Golden Dawn, who may know the secrets behind his mysterious lineage? For Jason Bishop, only one thing is for certain; the magic he has slowly been mastering is telling him not to trust anybody.