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Come along with the wizard's apprentice as he guides you through a very special castle. There you'll discover powerful potions, secret passages, mazes, and more. But it seems the apprentice needs a little help remembering his magic formulas. Using a little addition, subtraction, multiplication, division, and other math skills, fourth-graders can save the day!
This series aims to encourage a positive attitude towards maths and numbers through a play-based learning approach. For each theme there is both an activity book and a game box, which can be purchased and used independently. The activity book is intended for use by children on their own, while the game box will enable them to challenge one or more of their friends. Each of the activity books tell a story, intended to stimulate the child's curiosity and motivation. The mathematical topics are introduced gradually and intuitively. The game box has the same style and contents as the corresponding activity book, but can be used completely independently of the book. The box also includes an instruction booklet and notes for parents and teachers. AGES: 8 + AUTHOR: Linda Bertola is a linguistic and learning facilitator, specialising in special needs education. Passionate about didactics, mathematics and game learning, you can find her articles about didactics on the website genitoricrescono.com. Agnese Baruzzi graduated in Graphic Design at ISIA (Istituto Superiore per le Industrie Artistiche) in Urbino. She has worked as an illustrator and author since 2001, writing more than 40 children's books that have been published in Italy, the UK, Japan, Portugal, the US, France and South Korea. She holds workshops for children and adults in schools and libraries and provides illustrations for agencies, graphic art studios and publishers. She is a long-standing collaborator of White Star, illustrating Animal Mix and Match, Curious Creatures, Dinosaurs Mix and Match, Dining with Monsters!, Curious Dinosaurs, Topsy-Turvy Monsters, I'm going to eat you!, Puss in boots and Hansel and Gretel.
Oh, no: the evil Mister X has smashed an ancient tablet containing all the numbers of the world--and if Tommy and Tina can't mend it by midnight, every number will disappear forever! Are Tommy and Tina up to the mission? Fifth-graders can help them succeed by doing calculations to avoid traps, figuring out which footprints to follow, and solving puzzles to enter an enchanted tower.
Mad 4 Maths is a series of 5 mental maths books from 2nd to 6th class. The series is perfectly suited to the revised curriculum.
In a village hidden in the woods, animals live, work, play, and sometimes even quarrel. Led by a wise owl, second graders can wander through this enchanted space. As they visit the town, they'll decode recipes, count cookies, and practice their addition, subtraction, and logic and problem-solving skills.
Building serious math skills has never been so much fun!
Help kids go MAD FOR MATH! This series offers a fun approach to learning. Through storytelling and entertaining activities, kids will begin to grasp basic mathematical principles and gain enthusiasm about the world of numbers. Units of measurement can easily turn into obstacles for many students. These units require students to learn specific acronyms, and to understand the difference between units of measure such as length, capacity, or weight. This book makes it all possible, thanks to a collection of games and activities that have been designed by an expert in education and learning through play. It includes: -Challenges and games with numbers, measurements, and equivalences -Concepts regarding length, mass, capacity, time, and temperature -Games requiring problem-solving skills and lateral thinking
Children would rather run and hide than engage with math problems...maybe they haven't discovered just how fun it can be to solve math-based puzzles! In Navigate the High Seas (from the Mad for Math series), young readers will discover that solving fractions can be an adventure when you do it with a band of pirates--with the help of and Greg the parrot! The main aim of these innovative activity books is to help children learn independently, encouraging them to understand mathematical concepts while enjoying themselves. The exercises become more complex and challenging as your little adventurer moves further into the story, and they can check their answers against the solutions found at the back of the book. This series of educational books will teach children that you can not only play with math, but you can have fun with it too!
"The Mad Minute" takes the "dull" out of the drill, allowing students to achieve instant recall of number facts after only six to eight weeks of working one minute a day.