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Aimed at intermediate/advanced-level Web developers, this reference gives real-world, hands-on projects supplemented by practical explanations by the author. The guide also offers a complete review of Flash 5.0's features and functionality.
Written by a team of Flash experts, this guide offers an introductory section to provide a foundation for understanding Flash. The rest of the book demonstrates the creation of more than 20 sample Web sites that use Flash to solve specific graphics challenges, such as designing a multimedia game. The CD-ROM contains an interactive multimedia piece about the book, links to all Flash resources on the Web, and sample applications.
Showcases the computer animation program's newly designed interface while explaining how to build interactive Web sites using innovative graphics, text, and animated images.
If you are new to Flash, or an experienced Flash user, you will find this book to be exciting, informative, and offers a wealth of creative ideas and techniques for getting the most out of Flash for web creation. Learning Flash is both fun and easy. This book provides over 30 short projects and over 100 experimental ideas that cover a variety of effects and techniques such as: Melting Type, Solar Explosions, Animated Typist using ActionScript, EZ Web Games, MP3 Sound Controllers, Dynamic Photography, Fading Web Paint, Motion Trails, Score Keeping for Web Games, Collision Detection, Creating and Testing Preloaders, and Interactive Web Portfolios. There are also tutorials for using Photoshop and Illustrator with Flash and a chapter on reverse engineering interesting Flash web sites. Additionally, this text provides a straightforward introduction to ActionScript. You will enjoy exploring new Flash ideas that are presented in a short (2-8 page), easy to follow, step-by-step format. This book allows you learn, create, and publish a variety of Flash effects quickly and easily. If you have never worked with Flash you will appreciate the fact that from chapter two, you are producing web content. Rather than describing each palette and menu item, you will learn by doing. The projects were designed by a professional Flash instructor, peer reviewed, and classroom tested, to insure that they are accurate, exciting, and most importantly, easy to understand. Extensive screen shots makes it easier to learn. Short projects, means that you can gain a solid understanding of a single concept before moving onto the next . From the author "My students and I agree that the most enjoyable way to learn complex software is with short projects that provide new, interesting and creative techniques that can be used, or modified, immediately for your own web creations."
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!
Because most people don't have the luxury of sitting down uninterrupted for hours at a time to learn Flash, the 10 Minute Guide to Macromedia Flash 5 focuses on the most often used features, covering them in lessons designed to take 10 minutes or less to complete. Ten minutes is all you need to learn how to Create and edit graphics Import graphics Use text Use layers Attach actions and sounds
Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he s created. He explains why and how he designed the project as he did; then he deconstructs and explains step-by-step the major aspects of that project s Flash component. All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ground up to show how this is done in Flash 5 s considerably changed ActionScripting environment.
Bring new life to your graphics and easily create and publish movies, sound files, presentations, interactive web content, and much more with help from this step-by-step guide. How to Do Everything with Flash 8 shows you how to get the most from this tremendously powerful multimedia design tool through easy-to-follow and well-organized bits of information. Fully updated to cover all the new and existing Flash features--including advanced interactivity with ActionScript--this valuable resource will help you discover why Flash is the world’s most popular web graphics application.