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Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds. This book provides: • A catalog of existing digital and analog games for which love and affection are a primary or secondary focus. • A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement. • Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games. • Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships. • Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human–computer interaction. • An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game JamTM non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.
Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds. This book provides: * A catalog of existing digital and analog games for which love and affection are a primary or secondary focus. * A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement. * Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games. * Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships. * Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human-computer interaction. * An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game Jam(tm) non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University's School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.
This Element outlines the environments of loving in contemporary technoculture and explains the changes in the manner of feelings (including the experience of senses, spaces, and temporalities) in technologically mediated relationships. Synchronic and retrospective in its approach, this Element defines affection (romance, companionship, intimacy etc.) in the reality marked by the material and affective 'intangibility' that has emerged from the rise of digitalism and technological advancement. Analysing the (re)constructions of intimacy, it describes our sensual and somatic experiences in conditions where the human body, believed to be extending itself by means of the media and technological devices, is in fact the extension of the media and their technologies. It is a study that outlines shifts and continuums in the 'practices of togetherness' and which critically rereads late modern paradigms of emotional and affective experiences, filling a gap in the existing critical approaches to technological and technologized love.
This is a laugh-out-loud exploration of sexuality, family, female friendship, grief, and community. With the heart and hilarity of Netflix's critically-acclaimed Sex Education, Wibke Brueggemann's sex positive debut Love Is for Losers is required reading for Generation Z teens. Did you know you can marry yourself? How strange / brilliant is that? Fifteen-year-old Phoebe thinks falling in love is vile and degrading, and vows never to do it. Then, due to circumstances not entirely in her control, she finds herself volunteering at a local thrift shop. There she meets Emma . . . who might unwittingly upend her whole theory on life.
Artificial intelligence not only powers our cars, hospitals and courtrooms: predictive algorithms are becoming deeply lodged inside us too. Machine intelligence is learning our private preferences and discreetly shaping our personal behaviour, telling us how to live, who to befriend and who to date. In Algorithmic Intimacy, Anthony Elliott examines the power of predictive algorithms in reshaping personal relationships today. From Facebook friends and therapy chatbots to dating apps and quantified sex lives, Elliott explores how machine intelligence is working within us, amplifying our desires and steering our personal preferences. He argues that intimate relationships today are threatened not by the digital revolution as such, but by the orientation of various life strategies unthinkingly aligned with automated machine intelligence. Our reliance on algorithmic recommendations, he suggests, reflects a growing emergency in personal agency and human bonds. We need alternatives, innovation and experimentation for the interpersonal, intimate effort of ongoing translation back and forth between the discourses of human and machine intelligence. Accessible and compelling, this book sheds fresh light on the impact of artificial intelligence on the most intimate aspects of our lives. It will appeal to students in the social sciences and humanities and to a wide range of general readers.
ABC for Me: ABC Love is here to help you teach young children important concepts like love, acceptance, and affection while also teaching them the alphabet. It's never too early to start teaching your baby the importance of love. ABC for Me: ABC Love pairs each letter of the alphabet with a specific word that teaches toddlers important concepts like love, acceptance, affection, values, and warmth. This is a fun family read with playful, rhyming text. Best of all, ABC for Me: ABC Love makes learning the alphabet an interactive experience you can share with your little one. Perfect for preschool-age children and older. ABC for Me: ABC Love is filled with engaging illustrations and easy-to-understand text which promotes togetherness between kids and their family, and encourages them to act out each "love list" item, including everything from "embrace" for the letter e and "laugh" for l, to "trust" for t. With endearing illustrations and mindful concepts, the ABC for Me series pairs each letter of the alphabet with words that promote big dreams and healthy living.
This book reflects on how teachers and students use new technologies in classroom settings in order to improve the capacity of teaching and learning in history to successfully meet the challenges of the twenty-first century through a complex understanding of the relation between past and present. Key authors in the field from Europe and the Americas present a comprehensive overview of the central questions at the heart of the book. They contribute to this process of reflection by taking diverse methodological, pedagogical and conceptual approaches to analyse the ways in which digital tools could advance the development of historical comprehension in the fields of formal and informal history education in different settings as schools, museums, exhibitions, sites of memory, videogames and films. Drawing together a disciplinary diversity that approaches the topic from the viewpoints of collective memory, global history, historical thinking and historical consciousness, the book’s cutting-edge content offers interested academics and practitioners with a broad-based view on the current state of debate in this area, examined via theoretical exploration in-depth case analysis.
In the humorous, heartfelt new novel by the author of The Next Thing on My List, a personal organizer must somehow convince a reclusive artist to give up her hoarding ways and let go of the stuff she’s hung on to for decades. Lucy Bloom is broke, freshly dumped by her boyfriend, and forced to sell her house to send her nineteen-year-old son to drug rehab. Although she’s lost it all, she’s determined to start over. So when she’s offered a high-paying gig helping clear the clutter from the home of reclusive and eccentric painter Marva Meier Rios, Lucy grabs it. Armed with the organizing expertise she gained while writing her book, Things Are Not People, and fueled by a burning desire to get her life back on track, Lucy rolls up her sleeves to take on the mess that fills every room of Marva’s huge home. Lucy soon learns that the real challenge may be taking on Marva, who seems to love the objects in her home too much to let go of any of them. While trying to stay on course toward a strict deadline—and with an ex-boyfriend back in the picture, a new romance on the scene, and her son’s rehab not going as planned—Lucy discovers that Marva isn’t just hoarding, she is also hiding a big secret. The two form an unlikely bond, as each learns from the other that there are those things in life we keep, those we need to let go—but it’s not always easy to know the difference.