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Discover a long-lost city - check. Defeat rat-man leader - check. Wipe out mutated army - check. Destroy a nightmare legend - check. This, and more, is on your to-do list when you pick up Lost City of the Dwarves Part 1: Discovery, a new gaming book that allows you to choose the path of your adventure. The first book in the Path of Legends series allows readers to create their own character, outfit them with equipment and magical items that they find in the adventure, and battle with the enemies in the book through a trimmed-down and refined d20 combat system. Similar to the solo, choose your own adventure books from the '80s, this new series is like adventuring through a novel with great artwork, likable allies, loads of enemies, plus puzzles, traps and quests, where you don't simply make choices but take risks and earn treasure for later battles. Instead of reading about a hero, the reader is the hero. There are even word puzzles in the back of the book, crosswords, word scrambles and word searches, to reinforce new vocabulary that readers will encounter in the story that is both enjoyable and suitable for all ages to read, from the juvenile to the adult reading level. Plus, solving the word puzzles leaves you with scrambled clues that lead you to bonus items which help your character through the adventure. One special feature of this new series is that you keep your character all the way through. It will be written with the intent purpose of continually using the character that you build and grow throughout each book right from the start, keeping any items that you've found along the way. How you use items like potions will always be up to you, and there are a few items that only the most avid adventurer will find while wandering this lost city. Another bonus feature of this book is the original game that comes with it. The rules for Dwarven Battle Dice are included in the Codex at the end of the story, and readers will be able to craft their own dice with artwork that can be downloaded from Young's website at penandforge.ca. So even after the story is done, readers can engage in some rousing rounds of Dwarven Battle Dice with other fellow adventurers who have also braved the depths of the Lost City of the Dwarves.
The final book of the Paladin Chronicles is set in the magnificent Greater Caucasus mountains. Hakeem and Kynane are trapped, with only a handful of troops, facing a massive army of monsters. Meanwhile, Jacinta has lost her memory and is traveling with a group of adventurers searching for the lost gold of the dwarves. To rescue her family she must enter the last city of the dwarves, and face Æloðulf, the greatest sorcerer the world has ever seen but what she finds there will cost her life and immortal soul.Will this be the last battle of the Illvættir War or will the unstoppable army of monsters push the races of man to extinction?
The fantasy kingdom of Lentari (introduced in Jeffrey Poole’s Bakkian Chronicles series) comes to life once again, in this acclaimed series. Lukas, a young dwarf, narrowly averts tragedy while attending a class by the master craftsman Maelnar, falling into the forge’s fire. Amazingly, he comes away from the near miss with only a mark on his back. The mark is not quite a burn. But it is disfiguring and embarrassing to the family, and it’s not fading away, so his father, Venk, takes young Lukas to consult the most respected wizard in the kingdom. They learn this mysterious mark is part of a Questor’s Mark, a sort of roadmap to an adventure that had long been the dream of many—to find the Lost City of Nar. Tales abound about the riches of Nar and the unsurpassed skills of that dwarven community, but no one has been there and no Narians seem to have survived. What happened? And how will Venk and the search party find the series of additional clues in order to complete the map? For completing the quest is the only way young Lukas will be free of the awful mark, and the only way his people will learn the answers to the age-old questions. Lost City has been newly edited and re-released! * * * Praise for Jeffrey Poole’s epic fantasy novels: “I loved this book. It had so much imagination to it. Great for young and old.” - D. Estrada “There's adventure & a little humor and all the characters are just right. “ - Happy2Day “I especially liked that this story revolved around a husband and wife team, rather than being the typical “hero's journey” of an adolescent boy.” - M.L. “… plenty of action, adventure, and romance, but is harmless enough for pre-teens to read; it is a well-told tale.” – 5 stars on Amazon “If you love wizards, dragons, griffins & such, you have got to read the Bakkian Chronicles!” – 5 stars online review
A New York Times bestselling series A USA TODAY bestselling series A California Young Reader Medal–winning series In this riveting series opener, a telepathic girl must figure out why she is the key to her brand-new world before the wrong person finds the answer first. Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks… But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known. But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.
The Most Ordinary of Boys... The Most Extraordinary of Books... When the two collide, a destiny is set into motion which cannot be undone. Without warning, a secretive cult emerges ready to kill, and a horrifying Beast appears in the dead of night - craving to devour the Keeper of the Book. Suddenly, Cody Clemenson is forced to flee with his best friend Jade. Their journey will lead them to mystical locations and thrust them into uncharted lands, where an ancient feud between two long-lost cities is teetering on the brink of war. Will Cody rise to the occasion and become the hero he's always dreamt of being? Or will he succumb to the power of the evil empire? The fate of the world now hinges on him - and the cryptic words written in a simple, leather Book... A Power Long Maintained - Now Faded, A Secret Long Kept - Soon Unveiled, A City Long Lost - Ready to Be Found.
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
A terrible war is coming to Amica. Rogue mage lords control the north where armies are massing for a spring offensive; new breeds of mage beasts are ready to destroy everything in their path, and vile blood magic controls the masses. Only the Avenging Shadow and his band of ragtag followers have seen the truth. With time for preparations running out, Marcus sets out to form an Amican Alliance amongst the twenty-nine countries south of the Northern Wall, but he has no proof to present to the skeptical and capricious kings. When he enlists the help of the few kings who know him and believe in him, the rogue mages begin a campaign of intimidation and assassination to derail the efforts of the Avenging Shadow. The only path left open to Marcus is to reveal his identity to convince the kings, but that move makes him a target as the rogue mages of Lantana learn of his true identity.
For countless millennia, the dwarves of the have defended the stone gateway into Girdlegard. Many and varied foes have hurled themselves against the portal and died attempting to breach it. No man or beast has ever succeeded. Until now. . . Abandoned as a child, Tungdil the blacksmith labors contentedly in the land of Ionandar, the only dwarf in a kingdom of men. Although he does not want for friends, Tungdil is very much aware that he is alone -- indeed, he has not so much as set eyes on another dwarf. But all that is about to change. Sent out into the world to deliver a message and reacquaint himself with his people, the young foundling finds himself thrust into a battle for which he has not been trained. Not only his own safety, but the life of every man, woman and child in Girdlegard depends upon his ability to embrace his heritage. Although he has many unanswered questions, Tungdil is certain of one thing: no matter where he was raised, he is a true dwarf. And no one has ever questioned the courage of the Dwarves.
It hadn’t seen such a peaceful time in nearly five centuries, but peace wasn’t always the best frame of mind for all of the creatures of the world. Doswarn, a man of shadows and lies had been lying in wait in the Shadowlands for decades waiting for a sign. Rayne DeSouza loved her younger sister with all of her heart, or what she could claim to have of a heart. She was the darkest gypsy a man could have the misfortune of meeting. When Doswarn arrived with an offer she had been waiting her entire life to hear, how could she refuse? Analysa DeSouza was as opposite from her sister as a girl could get. She was bright and fun-loving despite what her sister had raised her to believe, when the Shadowman arrived and whisked Rayne away into darkness Analysa was left with a terrible sense of foreboding and doom. Can Analysa unravel the mysteries of their past before Doswarn’s evil plot is completed? Could she pull her sister out of the Darkness, or would she have to embrace her destiny with the help of her most loyal companions?
Sophie battles the rebels -- and recovers dark memories from her past -- in this jaw-dropping fourth book in the bestselling Keeper of the Lost Cities series.