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A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.
The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
INNOCENT ADORATION ESCALATES TO STALKING AND ABDUCTION IN THIS PSYCHOLOGICAL THRILLER.Eddie is a brilliant yet emotionally impaired teenager. He has spent most of his school years in special education classes, placed there by an unloving mother who blames her son for his father's death. His exile among the unpopular students serves to keep him invisible to Rebecca. An uncontrollable fixation on her drives him to devise a plan to pull her into his world and win her over. He abducts her. She escapes. Then she makes a wrong choice and he traps her again. If she befriends the fragile boy who wants her, can she change his evil intentions? Can there be forgiveness in this haunting story of obsession and fear?EDGE OF ESCAPE, TRANSLATED INTO GERMAN AND RE-TITLED SOMMERFALLE, WAS CHOSEN AS A PREMIER BOOK IN A NEW LINE OF YOUNG ADULT THRILLERS IN GERMANY.
Acknowledged as the definitive work on modern crosswords, Chambers Crossword Manual is an essential handbook for all crossword fans from beginners to experts. It is packed with practical advice on solving crosswords, as well as many practice crosswords. "Top of the crossword market - magisterial and authoritative" - Colin Dexter "For the novice or the champion, this is the book" - Gyles Brandreth "A truly kaleidoscopic feat" - Susie Dent "I recommend it strongly" - Jonathan Crowther (Azed) "Clever, detailed, and, above all, fun" - Simon Russell Beale "The crossword oracle - witty, wise and indispensable." - Francis When "The outstanding book about crosswords" - Sir Jeremy Morse
B is for Burglar, from Sue Grafton's #1 New York Times bestselling Kinsey Millhone Alphabet mystery series Beverly Danziger looked like an expensive, carefully wrapped package from a good but conservative shop. Only her compulsive chatter hinted at the nervousness beneath her cool surface. It was a nervousness out of all proportion to the problem she placed before Kinsey Millhone. There was an absent sister. A will to be settled--a matter of only a few thousand dollars. Mrs. Danziger did not look as if she needed a few thousand dollars. And she didn't seem like someone longing for a family reunion. Still, business was slow, and even a private investigator has bills to pay. Millhone took the job. It looked routine. Elaine Boldt's wrappings were a good deal flashier than her sister's, but they signaled the same thing: The lady had money. A rich widow in her early forties, she owned a condo in Boca Raton and another in Santa Teresa. According to the manager of the California building, she was last seen draped in her $12,000 lynx coat heading for Boca Raton. According to the manager of the Florida building, she never got there. But someone else had and she was camping out illegally in Mrs. Boldt's apartment. The job was beginning to seem a bit less routine. It turned tricky when Beverly Danziger ordered Millhone to drop the case and it took on an ominous quality when Aubrey Danziger surfaced, making all kinds of wild accusations about his wife. But it only became sinister when Millhone learned that just days before Elaine Boldt went missing, her next-door neighbor and bridge partner had been murdered and the killer was still at large. A house destroyed by arson. A brutally murdered a woman. A missing lynx coat. An apartment burgled of valueless papers, another ransacked in a melée of mindless destruction. And more murder. As Millhone digs deeper into the case, she finds herself in a nightmarish hall of mirrors in which reality is distorted by illusion and nothing--except danger--is quite what it seems. "A" Is for Alibi "B" Is for Burglar "C" Is for Corpse "D" Is for Deadbeat "E" Is for Evidence "F" Is for Fugitive "G" Is for Gumshoe "H" Is for Homicide "I" Is for Innocent "J" Is for Judgment "K" Is for Killer "L" is for Lawless "M" Is for Malice "N" Is for Noose "O" Is for Outlaw "P" Is for Peril "Q" Is for Quarry "R" Is for Ricochet "S" Is for Silence "T" Is for Trespass "U" Is for Undertow "V" Is for Vengeance "W" Is for Wasted "X"
Poetry. Sara Nicholson's second collection, WHAT THE LYRIC IS, is a sharp, humorous, and poignant exploration of how the lyric in poetry both fits and fails us. Conversant with dead poets, but skeptical of their conceits, Nicholson mixes lightness with melancholy in poems with titles like "Dante in Arkansas": "My breath's been / Doomed to harmonize with fog." WHAT THE LYRIC IS turns the pastoral tradition upside down, ever careful to remind us of the price for all this reflection and merriment "Acorns are beautiful only to those / Who've never had to clean them up." "Sara Nicholson's aim is 'true poems flee' says Emily Dickinson. You see what I did there, but, more importantly, if you read the poems herein you'll hear one of my favorite writers making extraordinary word-music. Hers is the lyric as unteachable moment. She sends and receives me." Graham Foust "I love the gravely funny, imaginative poems of WHAT THE LYRIC IS. Nicholson deploys a provisional dream-logic in which all things are level with 'the goddamn oak' or 'the bladder-shaped stars' and any itinerant hope that there is a wisdom greater than 'I wanted to sing / so I stopped talking' must be laid aside or get dragged instead to the trash. Freely admitting of what they do not know, these poems act as nonpology to the world that will not read them and frank lyric to all who are bold and fortunate enough to enjoy them." Jae Choi"