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In just over two thousand years, Loot has transformed from an orphan Viking to the most powerful caster and greatest superhero on Earth. One day after a ship lands on Loot and Safrins beloved island, they destroy their home and head to the safety of a cave deep within the Smoking Mountains. But unfortunately within his chaotic world, safety is always short-lived. When Loot learns a fleet of ships is approaching and that the king of the Vikings in Norrland wants to find new lands for his sons to rule, he realizes war appears imminent and decides to help the Giants of the north. Two hundred years after he demonstrates his abilities and trains others like Dento in his quest to assist the Vikings in their win, Loot is sent on a dangerous journey to hunt for the vampire lair where he meets Merlin the great, Jack the Ripper, and Dracula with all of his children. But can he save the king of his new friends, before it is too late? In this continuing fantasy tale, a superhero must rely on help from a band of magical characters as he embarks on a new quest to help the Vikings and battle vampires.
What do you have when you blend a pinch of litrpg, a touch of farming simulator, a sprinkle of epic fantasy, a whole cup of Isekai, and a dash of Home Alone? You have Arnold's life. Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer, wakes upon an altar to find himself incarnated into the overweight body of a farmer who could have been his fatter twin. He's not the hero. He's not the villain. He's certainly not the chosen one who is there to save the world. He's a clerical error. It could be a bad joke, but apparently, it happens so often that they have a standard procedure for returning you. That standard procedure doesn't apply to Arnold. Now stuck on a new earth, in a new universe, with no way home, Arnold must use his gaming skills to figure out how to level his farmer class to 100 and gain a second class which doesn't make him want to beat his head against the wall. There is just one small problem: farmers don't gain experience from killing monsters. Like at all. Follow Arnold on his hilarious journey as he stubbornly comes to grips with his new reality and tries to change his destiny from that of your typical farmer.
Brian Frost chronicles the history of the vampire in myth and literature, providing a sumptuous repast for all devotees of the bizarre. In a wide-ranging survey, including plot summaries of hundreds of novels and short stories, the reader meets an amazing assortment of vampires from the pages of weird fiction, ranging from the 10,000-year-old femme fatale in Robert E. Howard’s Conan the Conqueror to the malevolent fetus in Eddy C. Bertin’s “Something Small, Something Hungry.” Nostalgia buffs will enjoy a discussion of the vampire yarns in the pulp magazines of the interwar years, while fans of contemporary vampire fiction will also be sated.
An authoritative new history of the vampire, two hundred years after it first appeared on the literary scene Published to mark the bicentenary of John Polidori's publication of The Vampyre, Nick Groom's detailed new account illuminates the complex history of the iconic creature. The vampire first came to public prominence in the early eighteenth century, when Enlightenment science collided with Eastern European folklore and apparently verified outbreaks of vampirism, capturing the attention of medical researchers, political commentators, social theorists, theologians, and philosophers. Groom accordingly traces the vampire from its role as a monster embodying humankind's fears, to that of an unlikely hero for the marginalized and excluded in the twenty-first century. Drawing on literary and artistic representations, as well as medical, forensic, empirical, and sociopolitical perspectives, this rich and eerie history presents the vampire as a strikingly complex being that has been used to express the traumas and contradictions of the human condition.
The Vampire Archives is the biggest, hungriest, undeadliest collection of vampire stories, as well as the most comprehensive bibliography of vampire fiction ever assembled. Dark, stormy, and delicious, once it sinks its teeth into you there’s no escape. Vampires! Whether imagined by Bram Stoker or Anne Rice, they are part of the human lexicon and as old as blood itself. They are your neighbors, your friends, and they are always lurking. Now Otto Penzler—editor of the bestselling Black Lizard Big Book of Pulps—has compiled the darkest, the scariest, and by far the most evil collection of vampire stories ever. With over eighty stories, including the works of Stephen King and D. H. Lawrence, alongside Lord Byron and Tanith Lee, not to mention Edgar Allan Poe and Harlan Ellison, The Vampire Archives will drive a stake through the heart of any other collection out there. Other contributors include: Arthur Conan Doyle • Ray Bradbury • Ambrose Bierce • H. P. Lovecraft • Harlan Ellison • Roger Zelazny • Robert Bloch • Clive Barker
“Vampires. Why do we care? In these pages you will find what is very simply, the most literate, imaginative, and just plain fascinating answer to that question ever written.” ?Whitley Strieber In a culture that does not do death particularly well, we are obsessed with mortality. Margot Adler writes, “Vampires let us play with death and the issue of mortality. They let us ponder what it would mean to be truly long lived. Would the long view allow us to see the world differently, imagine social structures differently? Would it increase or decrease our reverence for the planet? Vampires allow us to ask questions we usually bury.” As Adler, a longtime NPR correspondent and question asker, sat vigil at her dying husband’s bedside, she found herself newly drawn to vampire novels and their explorations of mortality. Over the next four years—by now she has read more than 270 vampire novels, from teen to adult, from gothic to modern, from detective to comic—she began to see just how each era creates the vampires it needs. Dracula, an Eastern European monster, was the perfect vehicle for 19th-century England’s fear of outsiders and of disease seeping in through its large ports. In 1960s America, Dark Shadows gave us the morally conflicted vampire struggling against his own predatory nature, who still enthralls us today. Think Spike and Angel, Stefan and Damon, Bill and Eric, the Cullens. Vampires Are Us explores the issues of power, politics, morality, identity, and even the fate of the planet that show up in vampire novels today. Perhaps, Adler suggests, our blood is oil, perhaps our prey is the planet. Perhaps vampires are us.
This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! ------------------------------------------------------ Each adventure is 5E compatible and ready-to-play.7 full adventures (5-6 hours on average)6 mini adventures (2-3 hours on average)4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classesOver 18 articles full of helpful tips and insight on how to enhance the game that’s perfect for game masters, aspiring and experienced alike.
This book is not for the faint of heart. This Explooosive compendium of Konosuba content is a must-have for isekai hopefuls, collectors, and diehard fans of Natsume Akatsuki’s isekai adventure comedy masterpiece. Every character, every joke, every spinoff has been faithfully represented and acknowledged in this full-color love letter to Konosuba enjoyers worldwide! And the fun doesn’t end there! Exclusive art, interviews, and a special short story are just a few of the extra goodies featured within. If you consider yourself the ultimate Konosuba enthusiast, or if you’re just getting into the series and feel like having a handy reference tool, this gorgeous art book will be right at home on your shelf!
A newly revised edition of the classic account of Vlad the Impaler--just in time for Halloween--now includes entries from Bram Stoker's recently discovered diaries, the amazing tale of Nicolae Ceausescu's attempt to make Vlad a national hero, and an examination of recent adaptations in fiction, stage and screen. 70 b&w illustrations.
More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms – Mutants and Synthetics – challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is a skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future.