Download Free Look And Feel Book in PDF and EPUB Free Download. You can read online Look And Feel and write the review.

Brand-new techniques for building more effective Java "TM" user interfaces. -- Reveals the latest user research by Sun Microsystems! -- Goes beyond the basics with menus, windows, wizards, events, alarms, and much more. -- High-quality 4-color interior! This book brings together advanced guidelines and techniques for building exceptionally effective user interfaces with Java technology. Building on the insights presented in Java "TM" Look and Feel Design Guidelines, Second Edition, this book focuses on several key opportunities to enhance Java user interfaces, and draws upon brand-new user analyses by Sun Microsystems' Java "TM" Look and Feel Design Group. The authors begin with in-depth coverage of Java "TM" windows, including techniques for choosing the right window type, designing window elements, setting state, and handling multiple windows. In a detailed chapter on menus, they show how to design menu elements, common, and contextual menus; and assign mnemonics and keyboard shortcuts. The book demonstrates how to control key aspects of application behavior, including addressing modes, filtering, searching, and tool tips. A chapter on idioms shows how to use sets of JFC components to standardize appearance and behavior. Readers will find practical techniques for improving responsiveness and providing more useful operational feedback. For every Java "TM" developer, software engineer, usability specialist, and manager responsible for developing or commissioning Java software.
"A touch, feel, look, and find book"--From publisher's website.
In a society where a blemish or “bad hair” can ruin an otherwise perfect day and airbrushed abs dominate the magazine rack, many of us feel ashamed of our bodies. If dissatisfaction with your looks is a distressing preoccupation, this compassionate book offers a way to break free from the mirror. Harvard psychologist Sabine Wilhelm leads you through a step-by-step program that helps you fight the urge to spend hours “fixing” your skin and hair, working out, or shopping for flattering clothes. Reality-check exercises based on cognitive-behavioral therapy demonstrate how to identify unfounded beliefs about your appearance. Once you understand the negative thoughts and feelings that distort your self-image, you’ll be able to shed lengthy grooming rituals and overcome the embarrassment that keeps you from enjoying life. With Dr. Wilhelm’s expert guidance, you’ll learn to replace self-doubt and insecurity with confidence and a positive outlook. Whether you’ve spent thousands on plastic surgery or avoid trips to the beach, dating, or socializing, you owe yourself this opportunity to make peace with your looks. If you or someone you care about is struggling with a body image problem, effective care is finally at hand. Health care professionals, see also the related treatment manual: Cognitive-Behavioral Therapy for Body Dysmorphic Disorder.
There's lots for baby to explore in See, Touch, Feel: A First Sensory Book. This sturdy board book, with bright photographs of happy babies, is specially designed to stimulate curiosity through sensory play. Each page has a colorful picture activity that invites baby to touch and explore. There are raised textures to feel, finger trails to follow, and a shiny mirror to look in to. Can they follow the swirl on the snail's shell. Can they tap the drum? As your baby grows, See, Touch, Feel will help your child develop language recognition and motor skills, as they learn to interact with the book in new ways. With lots to explore together, See, Touch, Feel is an ideal first book to share with your baby.
An unruly cast of emotions come alive in this romping dreamworld, a place Maurice Sendak’s Wild Things could call home Curiosity, a lithe and floppy-eared creature, perches above the open world and gazes out with a zippy blend of hope, wonder, and longing. From the tip of a chimney, we bound into the quiet and mischievous world of feelings, meeting a troupe of tufted creatures as we go. Sympathy helps snails cross a sidewalk to safety, fear pirouettes in an attempt to camouflage with wallflowers, and pleasure reclines across a doily-donned reading chair, sipping a cup of tea. Elsewhere, our insecurities – pesky, cavorting beings – build intricate cages and stride about with clattering sets of keys. Tina Oziewicz’s words hum with truth, and Aleksandra Zajac’s illustrations bloom and burst with charming details like a sail constructed out of a pair of billowing long johns or a red slipper falling from a contented paw. Taking in the perfect harmony of this book is like taking a long gulp from a trusty thermos and filling up with warmth. What Feelings Do When No One’s Looking surprises and soothes, inspires us to feel.
Filthy Rich Clients refers to ultra-graphically rich applications that ooze cool. They suck the user in from the outset and hang on to them with a death grip of excitement. Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop JavaTM Applications shows you how to build better, more effective, cooler desktop applications that intensify the user experience. The keys to Filthy Rich Clients are graphical and animated effects. These kinds of effects provide ways of enhancing the user experience of the application through more attractive GUIs, dynamic effects that give your application a pulse, and animated transitions that keep your user connected to the logical flow of the application. The book also discusses how to do so effectively, making sure to enrich applications in sensible ways. In-depth coverage includes Graphics and GUI fundamentals: Dig deep into the internals of how Swing and Java 2D work together to display GUI applications onscreen. Learn how to maximize the flexibility of these libraries and use them most effectively. Performance: Follow in-depth discussions and tips throughout the book that will help you write high-performing GUI applications. Images: Understand how images are created and used to make better Java applications. Advanced graphics: Learn more about elements of Swing and Java 2D that are of particular benefit to Filthy Rich Clients. Animation: Discover general concepts of animation, as well as how to use the facilities provided in the Java platform. Learn new utility libraries that vastly simplify animations in Java. Effects: Learn how to create, customize, and use static and animated effects—the mainstays of Filthy Rich Clients. Code examples illustrate key concepts, and the book’s companion Web site, http://filthyrichclients.org, includes extensive demos, utility libraries, additional information on related technologies, and more. Informal, fun, and, most of all, useful, this book is great for any developer working with Java to build desktop applications.
Transform your life in just twelve weeks with author Jay Bradley's inspiring new book LIVE, LOOK, FEEL. Growing up in a small Canadian town, Jay struggled with a myriad of health issues-asthma, allergies, depression, and a serious lack of self-esteem-which all seemed like major roadblocks sure to prevent him from achieving his dream of living and working in Hollywood. But Jay found a way to make that dream become a reality, going on to enjoy a career as an international model, actor, and television host. Now he wants to share his secrets with you through this interactive workbook that focuses on anti-aging, healthy lifestyles, physical wellness, and healing-both inside and out. Through it all you'll learn more about Jay's inspirational journey...and become motivated to make significant changes in your own life. It is possible to take charge of our own destinies, and Jay wants to help make that possible by showing you how to LIVE longer, LOOK younger, and FEEL better! A comprehensive look at what makes our bodies and minds tick-and how to keep them younger for longer-LIVE, LOOK, FEEL can help you start improving yourself in every way...today!
". . . a book that should be forced on every developer working today. If only half the rules in this book were followed, the quality of most programs would increase tenfold." -Kevin Bachus, praising Theo Mandel's The GUI-OOUI War A total guide to mastering the art and science of user interface design For most computer users, the user interface is the software, and in today's ultracompetitive software markets, developers can't afford to provide users and clients with anything less than optimal software ease, usability, and appeal. The Elements of User Interface Design is written by a cognitive psychologist and interface design specialist with more than a decade's research and design experience. Writing for novices and veteran developers and designers alike, Dr. Mandel takes you from command-line interfaces and graphical-user interfaces (GUIs) to object-oriented user interfaces (OOUIs) and cutting-edge interface technologies and techniques. Throughout, coverage is liberally supplemented with screen shots, real-life case studies, and vignettes that bring interface design principles to life. Destined to become the bible for a new generation of designers and developers, The Elements of User Interface Design Arms you with a "tested-in-the-trenches," four-phase, iterative design process * Analyzes well-known interfaces, including Windows 95, Windows NT, OS/2 Warp, Microsoft Bob, Visual Basic, Macintosh, and the World Wide Web * Schools you in object-oriented interface (OOUI) design principles and techniques * Offers practical coverage of interface agents, wizards, voice interaction, social user interfaces, Web design, and other new and emerging technologies
Imagine spending a year in middle school without being able to talk with friends or understand the Recognizing and interpreting facial expressions and the feelings they represent poses great challenges for children with language and communication difficulties, including those with an autism spectrum disorder. This strikingly illustrated book helps young readers link faces to feelings by presenting situations they can all relate to. Each page spread is devoted to a feeling expressed through an exaggerated facial expression accompanied by a short poem that further elaborates on the expression to reinforce its meaning. The Foreword by Diane Twatchman-Cullen includes activities designed to help children develop the skills necessary to recognize common facial expressions using the accompanying poster-size chart of the twelve basic feelings covered.
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe