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Chapter 5: Light of Day. Four words: 'Giants hitting each other.' Don't miss the most smash-tastic fight issue of the year!
Prologue: "The Haunting of Keyhouse.'' Sam Lesser may be dead and gone, but Dodge still has uses for him, and in the first chill days of October, will make contact with him again. The dead know things the living may not, and Sam's restless spirit has had time to discover the thing Dodge wants to know most of all... where to find the key to the black door. The third storyline in the Eisner-nominated series begins here!
Unlock moments from Keyhouse's long history, expanding the saga of the Locke family in this collection of stories, which includes the epic crossover with DC’s The Sandman Universe! For two hundred years, the Locke family has watched over Keyhouse, a New England mansion where reality has come unhinged and shadows are known to walk on their own. Here they have guarded a collection of impossible keys, instruments capable of unlocking both unparalleled wonder and unimaginable evil. Take a glimpse into the lives of Chamberlin Locke and his family in the early 20th century as they use the keys to fight battles big and small. From a giant spider inside Keyhouse to the killing fields of Europe during WWI and the depths of Hell, the Lockes are in a constant struggle to keep the dark forces of their world at bay. Collects three standalone tales, “Small World,” the Eisner-nominated “Open the Moon,” and the never-before-seen “Face the Music,” along with the 3-part “...In Pale Battalions Go…” and the epic 80-page crossover with The Sandman Universe, “Hell & Gone” all from the co-creators of Locke & Key, Joe Hill and Gabriel Rodríguez!
Now a Netflix Original Series! New York Times-bestselling writer Joe Hill and artist Gabriel Rodriguez, the creators behind the acclaimed Locke & Key: Welcome to Lovecraft, return with the next chapter in the graphic novel series, Head Games. The three Locke children—survivors of a horrific home invasion that claimed their father—have just begun to rebuild their lives when little Bode discovers a key with incredible power. Q: What if overcoming your fears, mastering any skill, learning any art was as simple as turning a key? A: It could cost you your life—especially if Dodge, the malevolent creature who is the Locke family's sworn enemy, gets his hands on it. Head Games features an introduction by Warren Ellis (Transmetropolitan).
Now a Netflix original series! This new edition collects all six volumes of the critically acclaimed series into one massive compendium. Named a "modern masterpiece" by The A.V. Club, Locke & Key tells a sprawling tale of magic and family, legacy and grief, good and evil. Acclaimed suspense novelist and New York Times-bestselling author Joe Hill (The Fireman, Heart-Shaped Box, NOS4A2) has created a gripping story of dark fantasy and wonder--with astounding artwork from Gabriel Rodriguez--that, like the doors of Keyhouse, will transform all who open it. Following their father's gruesome murder in a violent home invasion, the Locke children return to his childhood home of Keyhouse in secluded Lovecraft, Massachusetts. Their mother, Nina, is too trapped in her grief--and a wine bottle--to notice that all in Keyhouse is not what it seems: too many locked doors, too many unanswered questions. Older kids Tyler and Kinsey aren't much better. But not youngest son Bode, who quickly finds a new friend living in an empty well and a new toy, a key, that offers hours of spirited entertainment. But again, all at Keyhouse is not what it seems, and not all doors are meant to be opened. Soon, horrors old and new, real and imagined, will come ravening after the Lockes and the secrets their family holds.
Far below Keyhouse lies the Drowning Cave, a place where shadows obscure ancient secrets, and the stones are stained with ancient blood. Kinsey Locke descends into the cavern, looking for answers to her family's troubled past, only to discover that it's easier to get in than it is to get out...
Crown of Shadows reaches a shattering climax in the standalone tale, "Beyond Repair." In a terrible night of grief and rage, Nina Locke discovers a new key, one which opens a cabinet capable of mending smashed objects; but some things, she will learn, are beyond repair...
Kinsey and Bode find themselves in a desperate, seemingly unwinnable battle against a rising army of living shadows, while Tyler faces down Dodge in a terrifying duel of wits and wills.
The dead plot against the living, the darkness closes in on Keyhouse, and a woman is shattered beyond repair, in the third storyline of the Eisner-nominated series. Dodge continues his relentless quest to find the key to the black door, and raises an army of shadows to wipe out anyone who might get in his way. Surrounded and outnumbered, the Locke children find themselves fighting a desperate battle, all alone, in a world where the night itself has become their enemy.