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This second volume in the Gygaxian Fantasy Worlds series marshals a veritable host of information for the game designer. Unburdened with flavor text this tome is a collection of militantly organized definitions, lists, tables and charts with an army of information from the mundane to the extraordinary. The World Builder covers outdoor settings, indoor living settings, merchandise with a completely illustrated armor and weapons section and everyday facts from the government structure to the tensile strength of rope.
"PR representative Alicia Flores is fed up. Her job is a dead end, her love life is nonexistent and life is pretty much ... well, boring. So when she's unexpectedly offered a chance to play a character from a video game-- the warm and sensuous Queen Guinevere-- for a promotional tour, Alicia decides to toss her shy-gal persona ... and play her new part to perfection! What she's not expecting is sinfully delicious video-game guru Ken Johnson-a rare breed of nerd who is hot, successful and damn sexy. And he knows just how to coax the sexy vixen in her out to play! As late-night pleasures take center stage, Alicia finds herself pulled further into Ken's sinful world of make-believe. But can she give up the fantasy when it's time to return to the real world?"--P. [4] of cover.
In 1961, John F. Kennedy referred to the Papuans as “living, as it were, in the Stone Age.” For the most part, politicians and scholars have since learned not to call people “primitive,” but when it comes to the Papuans, the Stone-Age stain persists and for decades has been used to justify denying their basic rights. Why has this fantasy held such a tight grip on the imagination of journalists, policy-makers, and the public at large? Living in the Stone Age answers this question by following the adventures of officials sent to the New Guinea highlands in the 1930s to establish a foothold for Dutch colonialism. These officials became deeply dependent on the good graces of their would-be Papuan subjects, who were their hosts, guides, and, in some cases, friends. Danilyn Rutherford shows how, to preserve their sense of racial superiority, these officials imagined that they were traveling in the Stone Age—a parallel reality where their own impotence was a reasonable response to otherworldly conditions rather than a sign of ignorance or weakness. Thus, Rutherford shows, was born a colonialist ideology. Living in the Stone Age is a call to write the history of colonialism differently, as a tale of weakness not strength. It will change the way readers think about cultural contact, colonial fantasies of domination, and the role of anthropology in the postcolonial world.
Parker Daniels was just a normal girl, living a pretty ordinary life; until one day she literally got sucked into a good book. Follow her on her mission of discovery to learn who she really is
Welchs biography of Anna Anderson, the mysterious woman who claimed to be the lone survivor of the Russian imperial family, is a tragic comedy in the best Russian tradition--a compelling, eerie, and frequently hilarious study of discipleship, snobbery, and life after death. Illustrated.
Living Fantasy By: Maura J. Lyons Ariane is just an American girl trying to finish her doctorate in psychology, with a specialty in music therapy while living the dream in London, England. But when Ariane meets her favorite rockstar, she just might fall for him and have her world turned upside down.
Tamsyn Muir's New York Times and USA Today bestselling Locked Tomb Series continues with Nona ...the Ninth? A Finalist for the Hugo and Locus Awards! An Indie Next Pick! The Locked Tomb is a 2023 Hugo Finalist for Best Series! “You will love Nona, and Nona loves you.” —Alix E. Harrow “Unlike anything I've ever read.” —V.E. Schwab on Gideon the Ninth “Deft, tense and atmospheric, compellingly immersive and wildly original.” —The New York Times on Gideon the Ninth Her city is under siege. The zombies are coming back. And all Nona wants is a birthday party. In many ways, Nona is like other people. She lives with her family, has a job at her local school, and loves walks on the beach and meeting new dogs. But Nona's not like other people. Six months ago she woke up in a stranger's body, and she's afraid she might have to give it back. The whole city is falling to pieces. A monstrous blue sphere hangs on the horizon, ready to tear the planet apart. Blood of Eden forces have surrounded the last Cohort facility and wait for the Emperor Undying to come calling. Their leaders want Nona to be the weapon that will save them from the Nine Houses. Nona would prefer to live an ordinary life with the people she loves, with Pyrrha and Camilla and Palamedes, but she also knows that nothing lasts forever. And each night, Nona dreams of a woman with a skull-painted face... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Alan Arkin knew he was going to be an actor from the age of five: "Every film I saw, every play, every piece of music fed an unquenchable need to turn myself into something other than what I was." An Improvised Life is the Oscar winner's wise and unpretentious recollection of the process--artistic and personal--of becoming an actor, and a revealing look into the creative mind of one of the best practitioners on stage or screen. In a manner that is direct, down-to-earth, accessible, and articulate, Arkin reveals insights not only about himself (and his audience and students), but also truths for the rest of us about work, relationships, and sense of self.
Abandoned and alone, thirteen-year-old Joe’s world is shattered when he enters a deserted council house and becomes trapped within a labyrinth protecting the last magical places on earth. There, Joe discovers a book charting this immense no-man’s land, without time or place, its thirteen doors each leading to a different realm. Hunted by sinister foes, the boy is forced ever deeper into both the maze and the mystery of his missing parents. What will he find at the labyrinth's centre, and can it reunite him with the family he so desperately needs? Crossing through diverse landscapes from Victorian Britain to fifties New Orleans, The Stranger's Guide to Talliston is inspired by the internationally famous house and gardens dubbed 'Britain’s Most Extraordinary Home' by the Sunday Times. It is a classic YA tale of adventure that introduces readers to an otherworld hiding in plain sight, cloaked in magic and steeped in imagined history. Yet beyond its fearsome huntsmen and battling magicians dwells the secret that lies within all of us – the power to live extraordinary lives. Every copy of The Stranger’s Guide to Talliston includes one entry to the Golden Key to Talliston Grand Draw. Every year there is to be a grand draw to award the fabled Golden Key to Talliston to one fortunate child and their guardian. This will be determined by lottery at 12:00 midday on 6th October and include a private and exclusive holiday inside the magical house and gardens featured in this book.
In The Canting Crew, volume I of the Gygaxian Fantasy Worlds, Gygax explores the underworld of city life. Theives, their guilds, organization, a complete dictionary of the language they speak, the signs they use, everything a player or DM may want or need to know about the underclasses, new weapons and more this book is a must have.