Download Free Little Computer Scientists Book in PDF and EPUB Free Download. You can read online Little Computer Scientists and write the review.

Teach your child or student basic computer science concepts and vocabulary and leave them clamoring for more! Beautifully illustrated and engagingly written, Little Computer Scientists is a whimsical exploration of computer science concepts for kids! Join a group of amateur coders as they work in binary, debug code, use HTML to build a website, and even create a LAN to game together. Using a captivating story and a diverse cast of characters, this picture book will introduce children to pertinent vocabulary and essential concepts needed to inspire an interest in computer science. Consider the companion guidebook Supporting the Development of Computer Science Concepts in Early Childhood to help dig even deeper, engender excitement, and provide a solid understanding of computer science that sets your learner up for future success! For effective use, this book should be purchased alongside the guidebook. The guidebook, Little Computer Scientists, and an additional storybook, Little Hackers, can be purchased together as a set, Developing Computer Science Concepts in Early Childhood [978-1-032-47108-2].
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
"A fascinating look at Ada Lovelace, the pioneering computer programmer and the daughter of the poet Lord Byron." --
When Grandpa’s computer falls victim to malware, it’s up to Zuri to save the day! Using an engaging story with beautiful illustrations, this picture book makes it easy to introduce your child or student to basic computer science concepts and vocabulary. While being entertained, children will learn the difference between black, white, and gray hat hackers, how to identify malware, how to create secure passwords, and more! Embark on a delightful exploration of computer science and ethical hacking concepts through the eyes of a precocious young child! Consider the companion guidebook Supporting the Development of Computer Science Concepts in Early Childhood to help dig even deeper, engender excitement, and provide a solid understanding of computer science that sets your learner up for success! For effective use, this book should be purchased alongside the guidebook. The guidebook, Little Hackers, and an additional storybook, Little Computer Scientists, can be purchased together as a set, Developing Computer Science Concepts in Early Childhood [978-1-032-47108-2].
Supporting the Development of Computer Science Concepts in Early Childhood: A Practical Guide for Parents and Educators provides a solid understanding of computer science that sets your early childhood learner up for success! The guide provides ways to introduce vocabulary, games to reinforce concepts, and printable activities that help early childhood learners understand computer science in an engaging, age-appropriate way. This comprehensive guide covers the foundation of computer science (integrating the Computer Science Teachers Association K-2 standards) and includes information about binary, ciphers, using the command line, programming languages, sequencing, the basics of how computer systems and networks work, what hacking is, how to avoid phishing, and how to be a good digital citizen and stay safe online. For effective use, this book should be purchased alongside the picture books Little Hackers and Little Computer Scientists. All three books can be purchased together as a set, Developing Computer Science Concepts in Early Childhood [978-1-032-47108-2].
In Great Ideas in Computer Science: A Gentle Introduction, Alan Biermann presents the "great ideas" of computer science that together comprise the heart of the field. He condenses a great deal of complex material into a manageable, accessible form. His treatment of programming, for example, presents only a few features of Pascal and restricts all programs to those constructions. Yet most of the important lessons in programming can be taught within these limitations. The student's knowledge of programming then provides the basis for understanding ideas in compilation, operating systems, complexity theory, noncomputability, and other topics. Whenever possible, the author uses common words instead of the specialized vocabulary that might confuse readers. Readers of the book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, learn about noncomputability, and explore many of the important issues in artificial intelligence. This second edition has new chapters on simulation, operating systems, and networks. In addition, the author has upgraded many of the original chapters based on student and instructor comments, with a view toward greater simplicity and readability.
Praise for the previous edition: "Entries are written with enough clarity and simplicity to appeal to general audiences. The additional readings that end each profile give excellent pointers for more detailed information...Recommended."—Choice "This well-written collection of biographies of the most important contributors to the computer world...is a valuable resource for those interested in the men and women who were instrumental in making the world we live in today. This is a recommended purchase for reference collections."—American Reference Books Annual "...this one is recommended for high-school, public, and undergraduate libraries."—Booklist The significant role that the computer plays in the business world, schools, and homes speaks to the impact it has on our daily lives. While many people are familiar with the Internet, online shopping, and basic computer technology, the scientists who pioneered this digital age are generally less well-known. A to Z of Computer Scientists, Updated Edition features 136 computer pioneers and shows the ways in which these individuals developed their ideas, overcame technical and institutional challenges, collaborated with colleagues, and created products or institutions of lasting importance. The cutting-edge, contemporary entries explore a diverse group of inventors, scientists, entrepreneurs, and visionaries in the computer science field. People covered include: Grace Hopper (1906–1992) Dennis Ritchie (1941–2011) Brian Kernighan (1942–present) Howard Rheingold (1947–present) Bjarne Stroustrup (1950–present) Esther Dyson (1951–present) Silvio Micali (1954–present) Jeff Bezos (1964–present) Pierre Omidyar (1967–present) Jerry Yang (1968–present)