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This is the first major collection of essays specifically to address the impact of visual technologies on the production of literature in the twentieth-century. Literature and Visual Technologies investigates the manifold effects which a visual century has wrought upon literary conventions. From the influence of Mutoscope parlours on Joyce's fiction, to the interrelation between Peter Greenaway's A TV Dante , the collection consists of an integrated series of high-level intellectual engagements with a hundred years of cultural revolution, and covers the whole twentieth-century, from silent to digital film.
Captain Kirk fought Nazis. JFK's assassination is a videogame touchstone. And there's no history like "Drunk History."
An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess. Light is the condition of all vision, and the visual media are our most important explorations of this condition. The history of visual technologies reveals a centuries-long project aimed at controlling light. In this book, Sean Cubitt traces a genealogy of the dominant visual media of the twenty-first century—digital video, film, and photography—through a history of materials and practices that begins with the inventions of intaglio printing and oil painting. Attending to the specificities of inks and pigments, cathode ray tubes, color film, lenses, screens, and chips, Cubitt argues that we have moved from a hierarchical visual culture focused on semantic values to a more democratic but value-free numerical commodity. Cubitt begins with the invisibility of black, then builds from line to surface to volume and space. He describes Rembrandt's attempts to achieve pure black by tricking the viewer and the rise of geometry as a governing principle in visual technology, seen in Dürer, Hogarth, and Disney, among others. He finds the origins of central features of digital imaging in nineteenth-century printmaking; examines the clash between the physics and psychology of color; explores the representation of space in shadows, layers, and projection; discusses modes of temporal order in still photography, cinema, television, and digital video; and considers the implications of a political aesthetics of visual technology.
Beyond the Image Machine: A History of Visual Technologies is an eloquent and stimulating argument for an alternative history of scientific and technological imaging systems. It explores the ways in which the technological medium through which a piece of visual art is rendered contributes significantly to the experience of the human looking at it. Through a series of studies of individual art works, David Tomas gives a fascinating and wholly original account of the relationship between visual technology and human sensory perception. Illustrated throughout, the book draws on a range of hitherto marginalised examples from the world of visual representation. In examining these art works and, it draws upon the work of such key theorists as Latour, de Certeau, Mc Luhan and Barthes. Beyond the Image Machine is an original and contribution to the study of visual culture and the technologies that mediate it. It is a book that changes the terms of the debate and redefines the discipline. Anyone studying, teaching or researching in this area will find it a rich source of ideas and inspiration.
This book interrogates how new digital-visual techniques and technologies are being used in emergent configurations of research and intervention. It discusses technological change and technological possibility; theoretical shifts toward processual paradigms; and a respectful ethics of responsibility. The contributors explore how new and evolving digital-visual technologies and techniques have been utilized in the development of research, and reflect on how such theory and practice might advance what is “knowable” in a world of smartphones, drones, and 360-degree cameras.
The eleven chapters in this international volume draw on a variety of theoretical and methodological approaches to focus our attention on medieval and early modern things (ca. 700–1600). The range of things includes actual objects (the Altenburg Crucifixion, a copy of Hieronymus Brunschwig’s Liber de arte distillandi, a pilgrim’s letter), imagined objects (a prayed cloak for the Virgin Mary), and narrative objects in texts (the Alliterative Morte Arthure, the Ordene de Chevalerie, Hartmann von Aue’s Erec, Heinrich of Neustadt’s Apollonius of Tyre, Luís de Camões’s Os Lusíadas, and the vita of Saint Guthlac). Each in its own way, the papers consider how things do what they do in texts and art, often foregrounding the intersection between the material and the immaterial by exploring such questions as how things act, how they express power, and how texts and images represent them. Medieval and early modern things are repeatedly shown to be more than symbolic or passive, they are agentive and determinative in both their intra- and extradiegetic worlds. The things that are addressed in this volume are varied and are embedded, or entangled, in different contexts and societies, and yet they share a concerted engagement in human life.
This is the first major collection of essays specifically to address the impact of visual technologies on the production of literature in the twentieth century. Literature and Visual Technologies investigates the manifold effects which a visual century has wrought upon literary conventions. From the influence of Mutoscope parlours on Joyce's fiction, to the interrelation between Peter Greenaway's A TV Dante, the collection consists of an integrated series of high-level intellectual engagements with a hundred years of cultural revolution and covers the whole twentieth-century, from silent to digital film.
How can emerging technologies display, reveal and negotiate difficult, dissonant, negative or undesirable heritage? Emerging technologies in museums have the potential to reveal unheard or silenced stories, challenge preconceptions, encourage emotional responses, introduce the unexpected, and overall provide alternative experiences. By examining varied theoretical approaches and case studies, authors demonstrate how “awkward”, contested, and rarely discussed subjects and stories are treated – or can be potentially treated - in a museum setting with the use of the latest technology.
Parks, maps, and mapping technologies like the GPS are objects of visual and material culture that rely on the interplay of text, context, image, and space to guide our interpretations of the world around us. LOCATING VISUAL-MATERIAL RHETORICS: THE MAP, THE MILL, AND THE GPS examines in depth, and in several contemporary settings, how visual and material discursive artifacts, when understood as rhetorical, shape our understanding of the unique cultural moments that these artifacts set out to represent.