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#1 New York Times bestseller Mike Lupica makes his return to the basketball court! There's a reason teammates call him "True." Because for basketball phenom Drew Robinson, there is nothing more true than his talent on the court. It's the kind that comes along once in a generation and is loaded with perks--and with problems. Before long, True buys in to his own hype, much to the chagrin of his mother, who wants to keep her boy's head grounded--and suddenly trouble has a way of finding him. That is, until a washed-up former playground legend steps back onto the court and takes True under his wing.
Thousands of years ago planet Earthrean was a peaceful place where humans and demons used to live together under the reign of the Demon King, but one day war broke out between them. The monsters who were much stronger than the humans started to slaughter and feast on the humans, the more they ate the stronger they became. A considerable number of the human population was wiped off in the war, due to which the humans decided to seek help from the Gods. They listened to the prayers of the humans and granted them powers to fight against the demons i.e., the ability to use Magic. Thanks to those magical powers, the humans got the upper hand against the demons. Eventually, they defeated the demons and sent them to the underworld. But somehow, a few demons could return and cause devastation to both life and property. Thinking that there was a way possible for the demons to enter the human world, the humans started an organization named the 'League of Gods', and the person who had defeated the Demon King became the head of that organization, he was also called Savior.
For over 300 years, the Halcyon has been the preeminent cruise ship in the galaxy. As Republics and an Empire have risen and fallen, this luxury space vessel has been a constant...despite an occasional bumpy ride or two. Now, prepare to learn the incredible story of the ship at the heart of the sensational Star Wars: Galactic Starcruiser hotel at Walt Disney World! Get ready to journey across the galaxy, enjoying stories that straddle genres and explore different eras of Star Wars -- each of which illustrates the rich history of the Halcyon. And you're sure to recognize a few familiar faces along the way!
Who was Wallace Wood? The maddest artist of Mad magazine? The man behind Marvel’s Daredevil?The Life and Legend is an incisive look back at the life and career of one of the greatest and most mythic figures of cartooning. Edited over the course of thirty years by former Wood assistant Bhob Stewart, The Life and Legend is a biographical portrait, generously illustrated with Wood’s gorgeous art as well as little-seen personal photos and childhood ephemera. Also: remembrances by Wood’s friends, colleagues, assistants, and loved ones. This collective biographical and critical portrait explores the humorous spirit, dark detours, and psychological twists of a gifted maverick in American pop culture.
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
"Legend doesn't merely survive the hype, it deserves it." From the New York Times bestselling author of The Young Elites What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic's wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic's highest military circles. Born into the slums, fifteen-year-old Day is the country's most wanted criminal. But his motives may not be as malicious as they seem. From very different worlds, June and Day have no reason to cross paths - until the day June's brother, Metias, is murdered and Day becomes the prime suspect. Caught in the ultimate game of cat and mouse, Day is in a race for his family's survival, while June seeks to avenge Metias's death. But in a shocking turn of events, the two uncover the truth of what has really brought them together, and the sinister lengths their country will go to keep its secrets. Full of nonstop action, suspense, and romance, this novel is sure to move readers as much as it thrills.
Delve deeper into the dark fantasy world of the Diablo universe as Deckard Cain shares history and lore in this fictional illustrated journal. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.
An ordinary boy. The most EXTRAORDINARY, stinkiest superpower! Some months have past since Aldrin Adams discovered his extraordinary SUPERPOWER. When he eats CHEESE, just before he goes to sleep, he can enter into other people's dreams . . . and their nightmares! He's learned when to eat blue cheese (to help with nightmares about KILLER toys), smoked cheese (to help him recover from using his powers) and good old Cheddar (TOP SECRET). He's also come face to face with his nemesis - A MYSTERIOUS SUPERNATURAL VILLAIN who creates NIGHTMARES for millions of children every night. Aldrin survived, but only JUST. And now what is he supposed to do? Save the world, one SCARY CLOWN nightmare at a time? Shouldn't being a superhero be more adventurous than this? Is there a way to beat his Nemesis once and for all? Find out, as Aldrin navigates his new life, meets more people with powers like him and - finally - faces his NEMESIS again!
A young Native American raised in the forest is suddenly thrust into the modern world, in this novel by the author of The Dog Who Came to Stay. Thomas Black Bull’s parents forsook the life of a modern reservation and took to ancient paths in the woods, teaching their young son the stories and customs of his ancestors. But Tom’s life changes forever when he loses his father in a tragic accident and his mother dies shortly afterward. When Tom is discovered alone in the forest with only a bear cub as a companion, life becomes difficult. Soon, well-meaning teachers endeavor to reform him, a rodeo attempts to turn him into an act, and nearly everyone he meets tries to take control of his life. Powerful and timeless, When the Legends Die is a captivating story of one boy learning to live in harmony with both civilization and wilderness.