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Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical Middle Earth land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these teens into the unknown as we watch the world unfold in front of their eyes. What hope do the teens have in this strange world? How can they hope to survive against wizards, dwarves, elves, demons, dragons, and trolls if they had a hard time in high school? VOLUME TWO: Marjorie finds herself compelled to believe in different things and pulls away from Alex after having discovered him drunk in bed with the female warrior Letha Kazan. Lord Darkoth uses the hidden talents of Sandra to summon the Shinde Imas - the deadly Elf Slayer, as he continues his plans to conquer The Realm. The Rainbow Elves realize the Shinde Imas is readying for their destruction as Sandra begins to get an inkling of what Darkoth truly wants with her. While the plans of Drohm pull the Realm into an all-out war and even the dreaded Terrorreck will join. And Dom and Alex find out that you can’t kill a troll...and they find out the hard way. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 6-7, and the Tales of the Realm mini-series that depicted Lord Darkoth’s assault on the Rainbow Elf Kingdom. "...this is an addictive comic book with a strong direction and a delightful style" - Dr. No’s Comics.
For fans of GAME OF THRONES and LORD OF THE RINGS. Four modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. Collects issues 6-7 and Tales of the Realm mini-series.
Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical Middle Earth land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these teens into the unknown as we watch the world unfold in front of their eyes. What hope do the teens have in this strange world? How can they hope to survive against wizards, dwarves, elves, demons, dragons, and trolls if they had a hard time in high school? In VOLUME TWO: Marjorie finds herself compelled to believe in different things and pulls away from Alex after having discovered him drunk in bed with the female warrior Letha Kazan. Lord Darkoth uses the hidden talents of Sandra to summon the Shinde Imas - the deadly Elf Slayer, as he continues his plans to conquer The Realm. The Rainbow Elves realize the Shinde Imas is readying for their destruction as Sandra begins to get an inkling of what Darkoth truly wants with her. While the plans of Drohm pull the Realm into an all-out war and even the dreaded Terrorreck will join. And Dom and Alex find out that you can't kill a troll...and they find out the hard way. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm - Volume One issues 6-7, and the Tales of the Realm mini-series that depicted Lord Darkoth's assault on the Rainbow Elf Kingdom. ..".this is an addictive comic book with a strong direction and a delightful style" - Dr. No's Comics. "We need more books just like this one. Overall - Five (out of Five) Stars!" - Small Press Feedback.
Childhood legends, ghost stories and cautionary tales take on a life of their own when surrounded by the Mists of Ravenloft. From the immortal creature destined to eternal wandering to the sinister tailor known as Scissorman, from the family whose members all have dark secrets to a wedding night shattered by horror and the house that relives the atrocity at its core, five stories of classic terror become a setting for bold adventurers - or helpless victims.
The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.
The Forgotten Realms( answer to the "Draconomicon," this Dungeons & Dragons(supplement takes an in-depth look at the dragons of the Forgotten Realms.
The Dragonlance Chronicles enter a new era in this thrilling installment starring the descendants of the Heroes of the Lance The War of the Lance is long over. The seasons come and go as the pendulum of the world swings. Now it is summer—a hot, parched summer during which the uneasy balance of light and dark begins to shift. The Dark Queen has found new champions in the Knights of Takhisis. Among them is dark paladin Steel Brightblade, the son of the heroic Sturm Brightblade and the infamous Kitiara Uth Matar. He rides to attack the high Clerist’s Tower, the fortress his father died defending . . . Elsewhere, other descendants of the Companions embark on their own journeys: Distraught by a grievous loss, the young Palin Majere seeks to enter the Abyss in search of his lost uncle, the archmage Raistlin. And in Palanthas, a human girl named Usha comes forward with claims that she is Raistlin's lost daughter. She has fled her home among the Irda, who have unwittingly unleashed the god Chaos upon the world in their desperation to thwart the Knights of Takhisis. The summer will be deadly. But for whom, only the swing of the pendulum will tell. Dragons of Summer Flame is the fourth book in the Dragonlance Chronicles and the first installment that follows the Second Generation.
Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult.