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Same as Legendary Legends: Of Room 20 but can be read on smaller screens
A collection of the best legends by the best authors in room 20
The acclaimed New York Times bestseller Welcome, welcome to Caraval--Stephanie Garber's sweeping tale of the unbreakable bond between two sisters. It's the closest you'll ever find to magic in this world... Scarlett has never left the tiny island where she and her beloved sister, Tella, live with their powerful, and cruel, father. Now Scarlett's father has arranged a marriage for her, and Scarlett thinks her dreams of seeing Caraval, the far-away, once-a-year performance where the audience participates in the show, are over. But this year, Scarlett's long-dreamt of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval's mastermind organizer, Legend. It turns out that this season's Caraval revolves around Tella, and whoever finds her first is the winner. Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But she nevertheless becomes enmeshed in a game of love, heartbreak, and magic with the other players in the game. And whether Caraval is real or not, she must find Tella before the five nights of the game are over, a dangerous domino effect of consequences is set off, and her sister disappears forever. Welcome, welcome to Caraval . . . beware of getting swept too far away. New York Times bestseller #1 IndieNext Pick Publishers Weekly Flying Start Entertainment Weekly Best 10 YA Books of 2017 Teen Vogue Best YA Book of the Year Amazon Best Book of the Year Barnes & Noble Best Book of the Year BuzzFeed Best Book of the Year "The Hunger Games meets The Night Circus. Grade: A-." --Entertainment Weekly "Impressive, original, wondrous." --USA Today "Spellbinding." --US Weekly "Magnificent." --Publishers Weekly, starred review "I lost myself in this world." --Sabaa Tahir, author of An Ember in the Ashes "Beautifully written." --Ren e Ahdieh, author of The Wrath and the Dawn "Shimmers with magic." --Marie Rutkoski, author of The Winner's Curse "Darkly enchanting." --Kiersten White, author of And I Darken "Decadent." --Roshani Chokshi, author of The Star-Touched Queen "Like stepping into a living dream." --Stacey Lee, author of Outrun the Moon "Destined to capture imaginations." --Kirkus Reviews "Ideal for fans of The Night Circus, Stardust, and The Hunger Games." --School Library Journal
The origins of baseball are controversial. James A. Vlasich discusses the debates between two men intimately involved in nineteenth-century baseball, Henry Chadwick and Albert G. Spalding. Abner Graves of the Mills Commission claimed that Abner Doubleday had invented the game and he had done it in Cooperstown, New York. This claim was scrutinized at the time but the myth became etched into baseball history. Through the years, however, some critics have questioned the Mills Commission report. The problem is that the Baseball Hall of Fame is built on this shaky foundation. The lack of diligence on the part of Spalding's self-appointed committee has led to a credibility gap for the baseball shrine that continues a half century after its dedication. Indeed, the story of the building of the Baseball Hall of Fame is filled with intrigue worthy of a political thriller.
A young boy was hand picked by Merlin to help in his plot of dethroning and getting revenge against the rotten King Uther. As the scheme is executed things don't go according to plan. King Uther quickly acts to make the plan backfire by knighting the boy. King Uther rushes and gives the boy the name of Brokensword the knight. What does the future hold for this young knight? Will Merlin continue to pursue revenge on the King? Will the King ever pass down the throne? Find out all this and more in The Legend of Brokensword.
From Loki to Thor, Ragnarok to Beowulf A gripping and truly mesmerising delve into the Norse legends From bestselling books to blockbusting Hollywood movies, the myths of the Scandinavian gods and heroes are part of the modern day landscape. For over a millennium before the arrival of Christianity, the legends permeated everyday life in Iceland and the northern reaches of Europe. Since that time, they have been perpetuated in literature and the arts in forms as diverse as Tolkien and Wagner, graphic novels to the world of Marvel. This book covers the entire cast of supernatural beings, from gods to trolls, heroes to monsters, and deals with the social and historical background to the myths, topics such as burial rites, sacrificial practices and runes.
Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!