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When Owen uses an Animus-- a device that allows him to explore the genetic memories in his DNA-- to try to clear his late father's name, he uncovers the existence of an ancient and powerful relic that has two secret organizations after him and the artifact.
In "Last Descendants," Owen and a group of other teens located the first piece of an ancient and powerful relic long considered a legend-the Trident of Eden. This piece was sought by the Brotherhood of Assassins and the Templar Order, but before either organization could take the piece, it was stolen by an unknown, third party. The tenuous relationship between Owen and the teens fractured, with some taking sides with the Templars, and others with the Assassins. "Last Descendants" book 2 picks up weeks after the events of book 1. There are still two pieces of the Trident of Eden to find, and both groups are determined to not repeat their mistakes. The next piece is said to have been buried with Mongol Warlord Genghis Khan, whose tomb has never been found. Now the teens on either side of the conflict will have to go deep into simulations in war-torn Mongolian China in a race against time to discover the next piece, and ensure their safety, before the others.
Owen, Javier, and the rest of the Last Descendants teens uncover their destiny in the epic finale to the trilogy based on the hit Ubisoft videogame. 5 5/16 x 8.
Steven "Steel" Trapp has been placed in an East Coast boarding school for gifted kids by his FBI agent father. He soon discovers that there's a clubby element of the faculty and upper classmen that is very secretive and protective. To his surprise, his friend Kaileigh arrives at the school, and it isn't long before the two realize that this is not your normal boarding school. It seems a select few students are recruited, while still minors, to serve as special "translators" for the US Government.
Three ordinary children are brought together by extraordinary events. . . Giuseppe is an orphaned street musician from Italy, who was sold by his uncle to work as a slave for an evil padrone in the U.S. But when a mysterious green violin enters his life he begins to imagine a life of freedom.Hannah is a soft-hearted, strong-willed girl from the tenements, who supports her family as a hotel maid when tragedy strikes and her father can no longer work. She learns about a hidden treasure, which she knows will save her family -- if she can find it.
Betrayed by the ruling families of Italy, a young man embarks upon an epic quest for vengeance during the Renaissance in this novel based on the Assassin's Creed™ video game series. “I will seek vengeance upon those who betrayed my family. I am Ezio Auditore Da Firenze. I am an Assassin…” To eradicate corruption and restore his family’s honor, Ezio will learn the art of the Assassins. Along the way, he will call upon the wisdom of such great minds as Leonardo da Vinci and Niccolo Machiavello—knowing that survival is bound to the skills by which he must live. To his allies, he will become a force for change—fighting for freedom and justice. To his enemies, he will become a threat dedicated to the destruction of the tyrants abusing the people of Italy. So begins an epic story of power, revenge and conspiracy... An Original Novel Based on the Multiplatinum Video Game from Ubisoft
After returning to southwest Texas in an effort to get her life back on track, Shannon Astor catches a glimpse of Jack MacGowan and his five-year-old daughter, Faith, who bears an uncanny resemblance to Shannon's own daughter Kylie. Is it possible that their similarities could be more than just coincidence?
This first volume of the French comic trilogy from Ubisoft, tells the story of Desmond Miles' abduction by Abstergo and their plans to rip the blood-steeped memories of Desmond's ancestors from his genetic code. Add to the mix the mysterious and violently terrified Subject 16 and a desperate flight from Abstergo, and this makes for a fast-paced and thrilling addition to the game's universe.
A rich and compelling epic fantasy with a touch of the strange, from the author of Above -- now in paperback! The strange war down south -- with its rumours of gods and monsters -- is over. And while 16-year-old Hallie and her sister wait to see who will return from the distant battlefield, they struggle to maintain their family farm. When Hallie hires a veteran to help them, the war comes home in ways no one could have imagined. Soon Hallie is taking dangerous risks -- and keeping desperate secrets. But even as she slowly learns more about the war and the men who fought it, ugly truths about Hallie's own family are emerging. And while monsters and armies are converging on the small farm, the greatest threat to Hallie's home may be Hallie herself.
It's the classic girl detectives like you've never seen them before! Daphne Blake and Velma Dinkley have a terrifying new mystery to solve — and this time, the culprit is far more frightening than any man in a mask... Daphne Blake and Velma Dinkley have a reputation to uphold. Despite their differences, the two teens worked together to solve the case of the Vanishing Girl. But there are still a lot of mysteries buried in the town of Crystal Cove. Including one the Vanishing Girl herself (aka Daphne's friend Marcy) asked them to look into-what deep dark secret is their old friend Shaggy Rogers trying to protect?The two teen detectives have barely started investigating that case when another mystery strikes. Hundreds of valuable gems begin washing ashore, and soon everyone is convinced it's a sign from the Lady Vampire of the Bay, a ghostly creature who's said to have haunted the town a hundred years earlier.Daphne and Velma are convinced there's a logical reason the jewels have appeared, and they're determined to find out what it is. But asking questions about Crystal Cove's legends can be dangerous. It seems like everyone in town has something to hide . . . especially the families who've profited off the town's mysterious past. Can the girls discover what's lurking behind all this dark deception?