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A Mud-and-Lasers Tabletop Roleplaying Game of Modular Mechs and the Pilots that crew them. Created in partnership with Massif Press, Dark Horse Books presents LANCER. 15,000 years into the future, humanity has survived near collapse and since expanded ever wider into the frontiers of space, organized by UNION, the central hegemon of the populated galaxy. At Union’s heart, the dream of human utopia has been realized; but Lancer is set at the trembling edges of the expansion where resistance to the ideals of the utopia grow. As a lancer, you pilot a mech as unique as yourself. You are, by training, luck, circumstance, or work, one of the best. In this era near the golden age, you have one question to answer above all: who do you fight for? Lancer features a deep, story-rich setting for players to engage with. Every choice they make, every ordnance they mount, every weapon they wield — all of it has lore attached, just waiting for a story to develop.
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Enter a world at war, one that resembles our WWI yet with fantastic dieselpunk technologies and supernatural mysteries that threaten the very fabric of space-time itself. This core rulebook provides all the information necessary to run a Carbon Grey Role-playing Game session, from character creation to combat and resolution. Bringing the celebrated, venerated, time-tested D6 System by pioneering game developer West End Games back with a wealth of new features for a new generation of gamers! The award-winning CARBON GREY team is led by ENnie and UKGE winner Andrew E.C. Gaska (AlienRPG, Terminator RPG). Building upon the system's proven mechanics, our "Magnetic Variant (D6MV)" will bring new excitement to the experience with fresh new rules and features for a new generation of game players.
The world above ground has become uninhabitable, humankind was forced to flee from the surface and find shelter in the seas. They are now trying to survive in this hostile environment, dealing with the species' degeneration, perpetual wars, monsters and very limited resources. And there is this great mystery that prevails: the Polaris Effect... From the publishers of the Pathfinder RPG's French edition comes POLARIS, an exciting post-apocalyptic sci-fi RPG, now in English! Take part in the political intrigues, action, exploration and the quest to survive. An all new and revised english version with over 400 full-color pages, split in two books that are sold in a slip case. Core Rulebook : 1 280 page, hardcover, full-color * The World of the Deep - Setting * Character Creation * Game System Core Rulebook :2 208 page, hardcover, full-color * Technology & Equipment * Creatures * Advanced Rules * Quickstart Adventure
A detective role-playing game in a city of ordinary people and legendary powers
Roleplaying game set in a strange undercity that warps to match your heart's desire.
This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.