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Travel through the wishing well with Clark and Karoline--two kids who discover their beloved Adventure Kingdom is more than just your average theme park. From Epic Originals, this fantastical story collection serves up twists, turns, and never-before-seen Adventure Kingdom artwork, activities, and park memorabilia! When Clark sneaks into Adventure Kingdom, all he wants is a peek at the remains of the once-magical theme park he loved as a kid--plus a cool livestream for his fans. But then he meets Karoline, the granddaughter of the park's creator, and the two of them discover that the magic of that place was never just an illusion. With the help of an enchanted coin and a talking monkey with questionable loyalties, they set off to find what they've both lost and rescue Karoline's mysterious granddad. Through the characters' adventures, readers learn the importance of: - Problem solving - Cooperation - Trusting others - Second chances
Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights. A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.
The New York Times–bestselling author delivers “a riveting saga about Big Sugar flexing its imperialist muscle in Hawaii . . . A real gem of a book” (Douglas Brinkley, author of American Moonshot). Deftly weaving together a memorable cast of characters, Lost Kingdom brings to life the clash between a vulnerable Polynesian people and relentlessly expanding capitalist powers. Portraits of royalty and rogues, sugar barons, and missionaries combine into a sweeping tale of the Hawaiian Kingdom’s rise and fall. At the center of the story is Lili‘uokalani, the last queen of Hawai‘i. Born in 1838, she lived through the nearly complete economic transformation of the islands. Lucrative sugar plantations gradually subsumed the majority of the land, owned almost exclusively by white planters, dubbed the “Sugar Kings.” Hawai‘i became a prize in the contest between America, Britain, and France, each seeking to expand their military and commercial influence in the Pacific. The monarchy had become a figurehead, victim to manipulation from the wealthy sugar plantation owners. Lili‘u was determined to enact a constitution to reinstate the monarchy’s power but was outmaneuvered by the United States. The annexation of Hawai‘i had begun, ushering in a new century of American imperialism. “An important chapter in our national history, one that most Americans don’t know but should.” —The New York Times Book Review “Siler gives us a riveting and intimate look at the rise and tragic fall of Hawaii’s royal family . . . A reminder that Hawaii remains one of the most breathtaking places in the world. Even if the kingdom is lost.” —Fortune “[A] well-researched, nicely contextualized history . . . [Indeed] ‘one of the most audacious land grabs of the Gilded Age.’” —Los Angeles Times
While exploring an underground kingdom in the center of the Earth, the reader chooses which adventures she will have.
I, Geronimo Stilton, traveled on the wings of the Dragon of Fortune back to the Kingdom of Fantasy! I was called there by my friend Blossom, Queen of the Fairies, who needed my help. The enchanted Winged Ring had gone missing! This was terrible news. The ring allows its owner to travel between the Kingdom of Fantasy and the real world-which would be a dangerous power if it fell into evil hands. Could I find the ring before it was too late?
The Kingdom is Clive Cussler's third Fargo Adventure. Whether it's lost treasure or missing persons, the Fargos find themselves in a heap of trouble every time . . . When Texas oil baron Charlie King contacts Sam and Remi Fargo he has an unusual request. He hired an investigator - and good friend of the pair - to locate his missing father in the Far East. But now the investigator has vanished. Would Sam and Remi be willing to look for them both? Though something about the request doesn't quite add up, Sam and Remi agree to help out. It's a journey that takes the Fargos to Tibet, Nepal, Bulgaria, India, and China. They get mixed up with black-market fossils, a centuries-old puzzle chest, the ancient Nepali kingdom of Mustang, a balloon aircraft from a century before its time . . . and an extraordinary skeleton that might turn the history of human evolution on its head. Oh, and not a few unfriendly people with guns and itchy trigger fingers . . . Clive Cussler, author of the celebrated Dirk Pitt novels Treasure of Khan and Valhalla Rising, presents the third novel in his newest series, following the adventures of treasure hunters Sam and Remi Fargo. The Kingdom follows Spartan Gold and Lost Empire. Praise for Clive Cussler: 'Cussler is hard to beat' Daily Mail 'Cussler is the guy I read' Tom Clancy
Three friends travel back in time through their home computer to a Biblical land populated by talking animals, where they witness the shepherd David's battle against the giant Goliath.
When Amanda travels east to Orlando on a hunch, she's met with the worst news possible. Kingdom Keeper Finn Whitman is missing. Calling on her own gift (she's telekinetic), her sister Jess's ability to dream the future, and their fellow Fairlie Mattie Weaver's unexplained ability to read minds through physical contact, the three gifted girls must navigate treachery, deception, and the stubborn, unwilling parents of the missing Keepers if they're to save their friends.
"Follow Mario as he journeys through the remarkable world of Super Mario Odyssey! This first installment in the series tells you everything you need to know about three amazing kingdoms" -- Page [4] cover.