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Terry, Irori, Kyo, Mai, and many other King of Fighters familiars settle into gang-turbulent South Town, but quickly find themselves embroiled in the triad war raging in the humble old city. Fearless, Terry Bogard accepts an invitation to meet with Duke - South Town's main triad boss. What could the "invincible" Duke want?
BradyGames'King of Fighters: Maximum Impact Official Fighters Guide includes the following: Unstoppable fighting strategy for all 5 modes of play. Character bios for all SNK fighters, including the new ones. Move lists and strategies for each character's strongest attacks. Devastating combos for every brawler, plus coverage of all four jump moves. Tips for using the new Knock Back Attack to eliminate every opponent. Game secrets, tips for unlocking hidden characters and states, and more! Platform: PlayStation 2 Genre: Fighting This product is available for sale in North America only.
The Challenge of Slums presents the first global assessment of slums, emphasizing their problems and prospects. Using a newly formulated operational definition of slums, it presents estimates of the number of urban slum dwellers and examines the factors at all level, from local to global, that underlie the formation of slums as well as their social, spatial and economic characteristics and dynamics. It goes on to evaluate the principal policy responses to the slum challenge of the last few decades. From this assessment, the immensity of the challenges that slums pose is clear. Almost 1 billion people live in slums, the majority in the developing world where over 40 per cent of the urban population are slum dwellers. The number is growing and will continue to increase unless there is serious and concerted action by municipal authorities, governments, civil society and the international community. This report points the way forward and identifies the most promising approaches to achieving the United Nations Millennium Declaration targets for improving the lives of slum dwellers by scaling up participatory slum upgrading and poverty reduction programmes. The Global Report on Human Settlements is the most authoritative and up-to-date assessment of conditions and trends in the world's cities. Written in clear language and supported by informative graphics, case studies and extensive statistical data, it will be an essential tool and reference for researchers, academics, planners, public authorities and civil society organizations around the world.
Can a society, a culture, a country, be trapped by its own memories? The question is not easy to answer, but it would not be a bad idea to cautiously say: 'It depends'. This book is about one society - Rwanda - and its culture, traditions, identities, and memories. More specifically, it discusses some of the ways in which ethnic identities and related memories constitute a deadly trap that needs to be torn apart if mass violence is to be eradicated in that country. It looks into everyday cultural practices such as child naming and oral traditions (myths and tales, proverbs, war poetry etc.) and into political practices that govern the ways in which citizens conceptualise the past. Rwanda was engulfed in a bloody war from 1990 until 1994, the last episode of which was a genocide that claimed about a million lives amongst the Tutsi minority. This book - the first in the Memory Traps series - provides a new understanding of how a seemingly quiet society can suddenly turn into a scene of the most horrible inter-ethnic crimes. It offers an analysis of the complexities and dangers resulting from the ways in which memories are managed both at a personal level and at a collective level. The main point is that Rwandans have become hostages of their memories of the long-gone and the recent past. The book shows how these memories follow ethnic lines and lead to a state of cultural hypocrisy on the one hand, and to permanent conflict - either open and brutal, or latent and beneath the surface - on the other hand. Written from a memory studies perspective and informed by critical theory, philosophy, literature, [oral] history, and psychology, amongst others, this book deals with some controversial subjects and deconstructs some of the received ideas about the recent and the long-gone past of Rwanda. About the author: Olivier Nyirubugara is a lecturer of New Media and Online Journalism at the Erasmus School of History, Culture and Communication (Erasmus University Rotterdam). In 2011, he completed a PhD in Media Studies at the University of Amsterdam with a dissertation entitled Surfing the Past: Digital Learners in the History Class, in which he empirically explored ways in which pupils use the Web to find historical information. Nyirubugara has also been practicing journalism since 2002 and has been training and coaching journalists in mobile reporting in Africa since 2007.
The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue! Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening!
Armed with only a notebook and a handheld global positioning device, Wark tracks the secret passage free time and free thought through the spaces of an everyday life.