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The Knights of the Silver Dragon go to a wizard's tomb in order to find a cure for Zendric's loss of memory and power.
Indexes popular fiction series for K-6 readers with groupings based on thematics, consistant setting, or consistant characters. Annotated entries are arranged alphabetically by series name and include author, publisher, date, grade level, genre, and a list of individual titles in the series. Volume is indexed by author, title, and subject/genre and includes appendixes suggesting books for boys, girls, and reluctant/ESL readers.
Moyra, Kellach, and Driskoll must find the crypt where the former Knights of the Silver Dragon are buried, and then awaken them in time to save the city from an army of ghosts.
This two-part story will change the Knights of the Silver Dragon forever, as it delves deeper into the history of Curston, revealing one of the Order's deepest secrets and the whereabouts of Driskoll and Kellach's missing mother.
Wizard-in-training Nearra and her friends seek the Queen of the Sea as they struggle to keep a mystic artifact out of the hands of the group of evil mages known as the Crescent Cabal.
Elidor tries to find a crystal chalice which can be used to free Vael from the curse of an evil wizard.
The Knights of the Silver Dragon try to save Curston from a disease which might be caused by Suma the snake.
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.