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Justine's trying to save the planet, one person and one cause at a time. Justine McKeen talks too much, bosses people around too much, and as everyone soon finds out, she tells the truth, but just not all at once. Best of all, when she decides to get something done, it involves a whole lot of laughter and fun for everyone.
In the sixth installment of the Justine McKeen, Queen of Green series, Justine is faced with the challenge of convincing the Queen of Mean that being environmentally conscious is worthwhile.
Meet Justine McKeen. She's the Queen of Green! She talks a little too much, bosses a little too much and tells the truth, just not all at once. She's trying to save the planet, one person at a time, and when she decides to get something done, it's a lot of fun. In Justine McKeen, Walk the Talk, the second book in the Justine McKeen series, Justine decides there are too many cars idling in front of her school. So she comes up with a solution that should help keep the air cleaner. But she soon discovers not many adults trust her crazy ideas.
Justine McKeen, the Queen of Green is ready for her third adventure! Justine McKeen talks a little too much, bosses a little too much, and tells the truth, just not all at once. She's trying to save the planet, one person at a time, and when she decides to get something done, it's a lot of fun. In Justine McKeen, Pooper Scooper, the third book in the Justine McKeen series, Justine gets her friends to help her clean up the dog poop in the park across from the school board's offices in an effort to get the attention of the superintendent of schools. She hopes the efforts of her crew of cheerful pooper scoopers will help get the superintendent to see that bringing their school librarian back to work is the right thing to do.
It's Cam Jansen's first day of fifth grade and she and her friend Eric can't wait to meet their new teacher. Only their day turns out to be more exciting than they ever expected. First their school bus gets stuck in traffic and they have to walk to school. Then they see a car crashed into a tree. And then their new teacher is taken away by the police! "Click," says Cam, using her photographic memory, and her mind is off and running on how to solve this first day of school mystery.
Can a long-forgotten song bring the snow back to Freya’s town? A lyrical fable from award-winning creators Jon-Erik Lappano and Byron Eggenschwiler. Freya has always loved the snow and the way it covers everything like powdered sugar. But the snow hasn’t come to her town for two winters, and she’s starting to forget what it looks and feels like. When will it be cold? When will it snow again? One day Freya finds a snow globe at the market. It plays the melody of a song that the townspeople sang for generations to call the snow home. Freya’s own grandmother used to sing it to her mother on cold winter nights. Every morning, Freya takes the snow globe outside and sings the song, but still there is no snow ... until she has the idea to share the song. Soon everyone in town is singing it, and then, early one morning, the winds change. Jon-Erik Lappano and Byron Eggenschwiler have created an eloquent fable about remembering past traditions, our connection to nature and caring for a world threatened by climate change through shared effort and hope. Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.K.1 With prompting and support, ask and answer questions about key details in a text. CCSS.ELA-LITERACY.RL.1.2 Retell stories, including key details, and demonstrate understanding of their central message or lesson. CCSS.ELA-LITERACY.RL.1.4 Identify words and phrases in stories or poems that suggest feelings or appeal to the senses. CCSS.ELA-LITERACY.RL.1.7 Use illustrations and details in a story to describe its characters, setting, or events.
When 16-year-old Nick receives a package containing the mysterious computer game Erebos, he wonders if it will explain the behavior of his classmates, who have been secretive lately. Players of the game must obey strict rules: always play alone, never talk about the game, and never tell anyone your nickname. Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives. When it sends Nick on a deadly assignment, he refuses and is banished from the game. Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur. This utterly convincing and suspenseful thriller originated in Germany, where it has become a runaway bestseller.
A joyful celebration of the nature-inspired work of architect Antoni Gaudí Carmen Batlló and Dragon, her imaginary salamander friend, love exploring the woods behind their home. But when Carmen's family announces a move to the city, Carmen is miserable. Not only will she lose her connection to nature, she will also lose Dragon. After all, the city is no place for salamanders. As she watches her family's new house take shape under famous architect Antoni Gaudí, Carmen discovers Gaudí also has a passion for the natural world. Walls curve and rise like a cave, mosaic flooring sparkles like lilies on a pond, and a fireplace shaped like a mushroom keeps the house warm. Best of all, there's even a place for Dragon! Inspired by the real Batlló family and the house Gaudí designed for them, this picture book encourages readers to find inspiration in their surroundings and keep their hearts open to change. Stunning watercolor illustrations bring Gaudí's inventive designs to life. An author's note provides more information about the real story behind the house and Gaudí's lifelong passion for nature.
Sigmund Brouwer, with nearly three million books in print, will have thrill seekers of all ages on the edge of their seats with this captivating young adult novel. When a teen boy receives a written warning from his friend to avoid his church and leave his remote island town immediately, he’s terrified—his friend died weeks ago! He knows danger is up ahead when he realizes that his friend’s dead man’s switch computer program has been activated. Unsure who to trust, he sets out alone to unravel a dark conspiracy. Soon, the seeker soon becomes the hunted in an unknown wilderness. The only hope for escape is a trigger-happy hermit—a man with his own secrets to hide. Fiction fans who love a great mystery and the quest for justice will talk about and think about this book long after the last chapter is read.
Birthday Gone Wrong introduces early readers to chapter books by creating a familiar setting that showcases a variety of important social and emotional concepts associated with growing up. Rourke's Beginning Chapter Books deliver realistic fictional narratives that are relatable and fun to young readers. With 48-pages of bold illustrations, simple language, and engaging discussion questions, transitioning readers can enjoy following the chapters while also building their comprehension skills.