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As a part of the acclaimed DC Comics--The New 52 event of September 2011, a new type of super-team must come together when supernatural forces threaten the DCU--Justice League Dark! The witch known as The Enchantress has gone mad, unleashing a waveof chaos that not even the combined powers of Superman, Batman, Wonder Woman and Cyborg can stop. Shade the Changing Man, Madame Xanadu, Deadman, Zatanna, Mindwarp and John Constantine may be our only hope--but how can we put our trust in beingswhose very presence makes ordinary people break out in a cold sweat? Critically acclaimed writer Peter Milligan brings together an unorthodox team for the most unnatural threats. With stunning art by up and coming star Mikel Janin, Justice LeagueDark Vol. 1 visits the unexplored corners of the DCU!
After the fight with Blight and the Trinity of Sin, Zatanna tries to rebuild the Justice League Dark, but with John Constantine's methods in question, it remains to be determined what his new role in the team might be.
The world’s magic is fading, and new enemies have appeared to take advantage of Earth’s weakness. Doctor Fate has assembled the Lords of Order, trapping the magical community on Earth. To save magic, the Justice League Dark must escape Doctor Fate’s snares and fight the Otherkind. But can they do all of that without calling on even more dangerous powers for assistance? Collects issues #8-12 and ANNUAL #1.
After the events of NO JUSTICE, Wonder Woman guides the misfit team of Justice League Dark against enemies too fantastic for even the Justice League. Plus, what awful things are coming through the Tree of Wonder? Dark days lie ahead in these stories from JUSTICE LEAGUE DARK #1-3 and 5-6.
Witness legendary duo Geoff Johns and Jim Lee on their all-new Justice League origin story! Collecting their entire run along with supplemental origin stories of the entire Justice League, this omnibus is a must have for any collector. In a world where inexperienced superheroes operate under a cloud of suspicion from the public, loner vigilante Batman has stumbled upon a dark evil that threatens to destroy the earth as we know it. Now, faced with a threat far beyond anything he can handle on his own, the Dark Knight must trust an alien, a Scarlet Speedster, an accidental teenage hero, a space cop, an Amazon Princess and an undersea monarch. Will Superman, the Flash, Cyborg, Green Lantern, Wonder Woman and Aquaman be able to put aside their differences and come together to save the world? Or will they destroy each other first? Collects Justice League #0-22; Aquaman #14-16; Justice League Dark #22-23; DC Comics - The New 52 FCBD Special Edition #1; Justice League of America #6-7; Trinity of Sin: The Phantom Stranger #11; Constantine #5; Trinity of Sin: Pandora #1-3.
An ancient force of dark magic is stirring, and the Justice League Dark stands in its way—and the source of its power lies deep inside the soul of their leader, Wonder Woman! Hecate, the witch-goddess of magic, always knew that this day would come, when the monsters from which she originally stole the power of magic would return. All these millennia, she’s been hatching a plan, and now is the time to take back and use the power she’s hidden across Earth inside the Witchmarked, human beings with vast reservoirs of power secreted inside them. Collects Justice League Dark/Wonder Woman: The Witching Hour #1, Wonder Woman/Justice League Dark: The Witching Hour #1, Wonder Woman #56-57 and Justice League Dark #4.
New York Times best selling author Jeff Lemire takes over Justice League Dark and just when you thought it couldn't get darker... Vampires across the world have gone berserk, attacking anything with a pulse. Fearing her apocalyptic vision of the future has come to pass, Madame Xanadu mobilizes the team to intervene. But everything the Justice League Dark members know about how to slay a vampire is useless, for the world has changed.
The Justice League Dark team is called into action by Wonder Woman in hopes of finding Pandora's Box, which may hold the only answers to save an ailing Superman. Not about to let the Seven Deadly Sins escape from Pandora's Box, The Phantom Stranger pleads with the remaining members of the Justice League to stop Wonder Woman before she accidentally puts an end to the world as they know it. This volume collects Justice League Dark #22-29.
As a part of the acclaimed DC Comics - The New 52 event of September 2011, a new type of super-team must come together when supernatural forces threaten the DCU - Justice League Dark! The witch known as The Enchantress has gone mad, unleashing a wave of chaos that not even the combined powers of Superman, Batman, Wonder Woman and Cyborg can stop. Shade the Changing Man, Madame Xanadu, Deadman, Zatanna, Mindwarp and John Constantine may be our only hope - but how can we put our trust in beings whose very presence makes ordinary people break out in a cold sweat? Critically acclaimed writer Peter Milligan brings together an unorthodox team for the most unnatural threats. With stunning art by up and coming star Mikel Janin, Justice League Dark Vol. 1 visits the unexplored corners of the DCU!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.